Commit graph

20971 commits

Author SHA1 Message Date
Jakob Bornecrantz
7047f1755f egl: Add a egl state_tracker that use Gallium
This works on top Gallium and KMS. The only thing that
	does not work currently is swap buffers for shown mesa
	screens. So the only fun thing this will produce is a
	white screen.

	The driver wishing to us the state_tracker needs to
	implement the intrace as define in drm_api.h located
	in gallium/include/state_tracker. And also have a
	working KMS implementation.
2009-01-18 15:40:12 +01:00
Jakob Bornecrantz
a874cf37ee i915: Update gem backend a bit 2009-01-18 15:35:50 +01:00
Jakob Bornecrantz
94ddd621d1 egl: Make eglscreen sleep for five seconds 2009-01-18 13:40:24 +01:00
Jakob Bornecrantz
b6b619c6ff egl: Add eglscreen to help debug egl mesa screen 2009-01-18 05:14:01 +01:00
Jakob Bornecrantz
a5df724c52 egl: Make eglinfo print screen info 2009-01-17 20:50:00 +01:00
Keith Whitwell
8f3fac6107 debug: add noprefix version of debug_dump_enum 2009-01-17 18:45:20 +00:00
Keith Whitwell
bcc45a2024 xlib: don't explicitly create the pipe_winsys struct 2009-01-17 17:12:30 +00:00
Keith Whitwell
4f134f91a4 xlib: don't explicitly create the pipe_winsys struct 2009-01-17 17:06:14 +00:00
Brian Paul
a61a1a8181 i965: fix polygon culling bug when rendering to a texture/FBO
Since we use an inverted viewport transformation for render to texture, that
inverts front/back polygon orientation.
Now glCullFace(GL_FRONT / GL_BACK) works correctly.
2009-01-16 13:33:19 -07:00
Brian Paul
345a08a77f intel: added intel_rendering_to_texture() helper function.
When we're rendering to textures we have to invert the viewport transformation.
This helper cleans up that test and can be used elsewhere...
2009-01-16 13:31:04 -07:00
Brian Paul
12c6d28cc7 mesa: remove GL_DEPTH_TEST + no depth buffer test
One could enable depth testing before binding an FBO that has a depth buffer
so this test is no longer useful or correct.
2009-01-16 13:25:41 -07:00
Alan Hourihane
2e28c1fda2 Merge commit 'origin/master' into gallium-0.2
Conflicts:
	src/mesa/shader/slang/slang_compile.c
2009-01-16 16:44:53 +00:00
Brian Paul
e442fe5ba5 glsl: fix broken sampler assignments 2009-01-16 09:30:58 -07:00
José Fonseca
47ca0234dc scons: Use -std=gnu99
It a scary world out there: people use all sort of non standard C stuff,
and we must enable support for that in here in order to build.

-pedantic still warn us when we use that nonstandard though.
2009-01-16 15:16:55 +00:00
José Fonseca
eac69bf99e stw: Dispatch to our stw_winsys::flush_front_buffer
pipe_winsys::flush_front_buffer should die someday, but this is good enough
for now.
2009-01-16 15:16:55 +00:00
Xiang, Haihao
66a4f5cf9a i915: fallback on transfer mode 2009-01-16 16:06:33 +08:00
Karl Schultz
a740858fc0 windows: updated VC8 project file 2009-01-15 11:32:47 -07:00
Karl Schultz
e7c988d065 windows: updated mesa.def file 2009-01-15 07:05:31 -07:00
Brian Paul
4a8356209d glsl: use _mesa_sprintf() 2009-01-15 07:05:30 -07:00
Brian Paul
e1ba29ea19 glsl: move declaration before code 2009-01-15 07:05:30 -07:00
Alan Hourihane
abd280ab0b mesa: tweak to formatting 2009-01-15 14:02:09 +00:00
Alan Hourihane
fbf13bcb8a mesa: check frambuffer complete status before rendering 2009-01-15 11:56:00 +00:00
Alan Hourihane
bfbb57790a mesa: small cleanup 2009-01-15 11:54:41 +00:00
Alan Hourihane
8708fa1174 mesa: revert partial commit for 0x0 render targets 2009-01-15 11:53:59 +00:00
Alan Hourihane
263b96e160 mesa: check frambuffer complete status before rendering 2009-01-15 11:51:39 +00:00
Jakob Bornecrantz
938f1e9804 mesa: Fix merge conflicts 2009-01-15 12:33:05 +01:00
Brian Paul
8f8435637d mesa: bump version to 7.3-rc2 2009-01-14 17:05:26 -07:00
Brian Paul
7d08091767 glsl: fix comment 2009-01-14 17:05:26 -07:00
Brian Paul
b5f32e1d5a glsl: minor clean-up for rect sampler test 2009-01-14 17:05:26 -07:00
Brian Paul
0dffd22349 r300: work-around FRAG_BIT_FOGC warning/error
See bug 17929.

Fog doesn't actually work, but the often complained about warning is
silenced.
2009-01-14 16:49:24 -07:00
Brian Paul
947d1c5b2a i965: asst. fixes, work-arounds for FBOs and render to texture
OpenGL allows mixing and matching depth and stencil renderbuffers in
framebuffer objects while the hardware really only supports interleaved
depth/stencil buffers.  This makes for some tricky buffer management.

An extra wrinkle is the situation where the user allocates a 16bpp depth
texture or renderbuffer then tries to render to it along with a stencil
buffer.  We'd have to promote the 16bpp Z values to 24-bit Z values and
mix in the stencil values to setup the depth/stencil renderbuffer.

There's no support for that now, so always allocate 32bpp depth textures/
renderbuffers for now.
2009-01-14 16:49:24 -07:00
Brian Paul
c7f43543af i965: fix incorrect renderbuffer DataType assignment 2009-01-14 16:49:24 -07:00
Brian Paul
5912cdff3e i965: fix some FBO depth/stencil assertions 2009-01-14 16:49:24 -07:00
Alan Hourihane
658b1bdb1c Merge commit 'origin/master' into gallium-0.2
Conflicts:
	docs/install.html
	docs/relnotes-7.3.html
	src/mesa/shader/slang/slang_codegen.c
	src/mesa/shader/slang/slang_compile.c
	src/mesa/shader/slang/slang_emit.c
	src/mesa/shader/slang/slang_preprocess.c
	src/mesa/shader/slang/slang_preprocess.h
2009-01-14 23:33:41 +00:00
Ian Romanick
03188b09e0 intel: SW fallback maps texture images, not texture coordinates 2009-01-14 12:48:22 -08:00
Keith Whitwell
2d155f91d2 trivial: clear with random color 2009-01-14 20:33:06 +00:00
Brian Paul
fae9604727 glsl: propagate pragma info down into compiler from preprocessor 2009-01-14 12:16:00 -07:00
Brian Paul
aac4a0509e windows: remove reference to swizzle.c file 2009-01-14 12:07:25 -07:00
Brian Paul
b5f89e5f17 glsl: simplify IR storage for samplers
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14 11:58:45 -07:00
Brian Paul
c12d24b513 mesa: fix incorrect transformation of GL_SPOT_DIRECTION
This was changed between GL 1.0 and 1.1.  Mesa still had the 1.0 behaviour.
2009-01-14 11:51:30 -07:00
Ian Romanick
2549c26a8b Treat image units and coordinate units differently.
Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs.  Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.

Fixes bugzilla #19468.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14 10:09:01 -08:00
Alan Hourihane
e82784559e mesa: add new samplers_array test 2009-01-14 17:01:16 +00:00
Alan Hourihane
85dfed93fe mesa: handle some cases of 0x0 render targets 2009-01-14 16:53:22 +00:00
Alan Hourihane
a98dccca36 glsl: fix regression from sampler arrays commit 2009-01-14 16:34:19 +00:00
Alan Hourihane
1d376ae7c9 glsl: fix regression from sampler arrays commit 2009-01-14 16:32:44 +00:00
Brian Paul
1b3e3e6b84 i965: indentation fixes 2009-01-14 08:34:07 -07:00
Brian Paul
49b53407c7 i965: allow larger AA points on fallback path 2009-01-14 08:34:06 -07:00
Brian Paul
d911e3e24f i965: fix indentation 2009-01-14 08:34:06 -07:00
Brian Paul
658ab3c3ae i965: comment for emit_kil() 2009-01-14 08:34:06 -07:00
Brian Paul
8f7349dbb4 mesa: put _NV suffix on a few opcodes 2009-01-14 08:34:06 -07:00