Commit graph

131 commits

Author SHA1 Message Date
Alyssa Rosenzweig
88eea62adb asahi: Identify compressed render target fields
We won't be implementing AGX compression for a while, but this gets some
unknowns out of the way when looking at dumps from Metal that use it.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18167>
2022-09-01 22:30:48 +00:00
Jason Ekstrand
4fab5ae8ba asahi: Use util/bitpack_helpers.h
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18062>
2022-08-30 04:28:34 +00:00
Alyssa Rosenzweig
15e15422ba asahi: Fix warning building for macOS 12.0
Unnecessary rename that breaks forward compatibility... but Apple says
this is just NULL. Do the simpler thing. Note that the argument is a
mach_port_t, which is a natural_t == uint32_t in userspace... even
though it's a pointer in the kernel. Although Apple's docs claim that
kIOMasterPortDefault is NULL, it's really just 0.

../src/asahi/lib/agx_device.c:290:35: warning: 'kIOMasterPortDefault' is deprecated: first deprecated in macOS 12.0 [-Wdeprecated-declarations]
      IOServiceGetMatchingService(kIOMasterPortDefault, matching);
                                  ^~~~~~~~~~~~~~~~~~~~
                                  kIOMainPortDefault

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18121>
2022-08-21 14:32:40 -04:00
Alyssa Rosenzweig
5fd8ae1541 asahi: Identify depth clip mode bit
Setting this bit (at the batch level, not the draw level!) switches to
[-1, 1] clipping instead of Metal's preferred [0, 1] clipping. Using
this bit allows us to drop the clip_halfz lowering we had before, saving
2 instructions in every vertex shader.

Fixes dEQP-GLES2.functional.depth_range.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17948>
2022-08-14 19:59:19 +00:00
Alyssa Rosenzweig
f3877f56ba asahi,agx: Rewrite varying linking
Instead of using driver_location magic and hoping things work, make the
linkage between vertex and fragment shaders explicit. Thanks to the
coefficient register mechanism reverse-engineered and documented earlier
in this series, this does not require any shader keys to support
separable shaders. It just requires that we regenerate the coefficient
register binding tables at draw time, based on the varying layouts
decided by the compiler independently for the VS and FS. This is more
robust in the face of separate shaders.

This also gets us glProvokingVertex() support without shader keys.

After that, we don't need any of the remapping prepasses. For fragment
shaders, any old mapping will do, so we can assign coefficient registers
as we go (based on what the program actually uses, not nir_variable
information that might be stale by this point). We do want to cache
coefficient registers, particularly for fragcoord.w which is used for
perspective interpolation everywhere.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:26 -04:00
Alyssa Rosenzweig
4b21db4111 asahi: Decode Interpolation packets
These have been known, just were missed.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:38:11 -04:00
Alyssa Rosenzweig
c67169d218 asahi: Fix varying XML
Lots of changes from reverse-engineering harder the interactions with
fp16 and noperspective and such, and comparing against the PowerVR
driver code in Mesa that's been released since this XML was
originally written.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:38:11 -04:00
Alyssa Rosenzweig
ed215183e2 asahi: Encode known bits of Linkage in the XML
I'm pretty sure about these. There's too much hex anyway.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:15:03 -04:00
Alyssa Rosenzweig
034d52643c asahi: Correct bind fragment pipeline size
A number of structures encode their size, but we were ignoring it just
for this fragment pipeline bind. Fix that.

This fix might also apply to bind vertex pipeline. Unsure.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:15:03 -04:00
Alyssa Rosenzweig
651e4677ca asahi: Split vertex/fragment pipeline binds
Although these are similar data structures, they are not identical and
trying to cover both in the same struct is causing problems with
aliasing. Split them out to get a more accurate representation.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:15:03 -04:00
Alyssa Rosenzweig
b1180fe2f6 asahi: Fix using multiple textures/samplers
The counts for textures/samplers are specified in the bind
texture/sampler packets. What's in the bind pipeline appear to be...
hints? of some kind? It's a direct function of the numbers of textures
and samplers, but much more coarse. Unknown purpose.

This should be correct for up to 48 textures and at least 8 samplers.
For more than 48 textures, Metal switches to a "bindless" mode, where
the textures are instead bound with a bind uniform packet, ts* is no
longer read in the shader, and instead registers and immediates are used
to index the texture with a substantial preshader. Details TBD. We don't
need to worry about that for a long while, though.

Fixes a number of dEQPs.

   dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_fragment,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_vertex,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_fragment,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_vertex,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_both,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_fragment,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_vertex,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_fragment,Crash
   dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_vertex,Crash

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:15:03 -04:00
Alyssa Rosenzweig
d2fef02cc0 asahi: Dump all textures&samplers
This confirms the actual size of the texture descriptor -- 24 bytes.
The last 8 bytes have so far only been zeroed. It also confirms we got
the sampler descriptor size right.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:15:03 -04:00
Alyssa Rosenzweig
c045d3761c asahi: Extend counts in BIND packets
We can bind at least 16 textures. Fix the sizes in the XML so this can
be decoded correctly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:15:03 -04:00
Jason Ekstrand
642283a2c1 panfrost,asahi: Use util_sign_extend for unpacking
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17214>
2022-07-06 11:23:18 +00:00
Alyssa Rosenzweig
1b7304f44b asahi: Add wrap library
Add a library that wraps the key IOKit entrypoints used in the macOS
UABI for AGX. Our wrapped routines print information about the kernel
calls made and dump work submitted to the GPU using agxdecode. This code
has two major use cases:

1. Debugging Mesa, particularly around the undocumented macOS
   user-kernel interface. Logs from Mesa may compared to Metal to check
   that the UABI is being used correcrly.

2. Reverse-engineering the hardware, using this as glue to get at the
   "interesting" GPU memory.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:58:07 -04:00
Alyssa Rosenzweig
1d0d27aac7 asahi: Allocate a larger segment list
This ought to be dynamically allocated but because this is macOS kernel
UABI only gunk, let's just hack around it...

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
689be69681 asahi: Fix pipeline decoding
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
8a1ee708a4 asahi: Improve render target dumping
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
d8227f09d0 asahi: Drop some unknowns
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
03a3a7843e asahi: Identify suballocated size
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
14d966734f asahi: Identify suballocation mechanism
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
ca9b1d48fe asahi: Decode resource allocation requests
We already know much of this structure, let's pretty print to simplify
our traces.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
0c120cf141 asahi: Decode resource allocation responses
We already know much of this structure, let's pretty print to simplify
our traces.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
1e42e4a390 asahi: Validate segment list length
This is easy now!

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
343f4f886f asahi: Split unknown field in segment list header
Seen as 0x8000.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
6b12292754 asahi: Add segment list pretty printer
Validate all the new expectations and print all the fields. This should
make differences between the drivers obvious, I hope.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:11:08 -04:00
Alyssa Rosenzweig
db32b4a064 asahi: Sync some names with Project Zero
This should clarify a few things I didn't get independently
investigating the interface. Of coruse, I got other pieces... the sum of
the parts is better :-)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:10:57 -04:00
Alyssa Rosenzweig
6e59474ced asahi: Identify partial render pipeline
Needed if a partial render is incurred from overflowing the parameter
buffer (too much geometry).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
666f307d41 asahi: Add a depth bias structure
This is simple and corresponds directly to the Metal inputs. However,
the alignment is a bit tricky, so let's add formal XML for it.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
cb760a00c2 asahi: Identify depth bias enable bit
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
7a0c220401 asahi: Identify "set depth bias index" field
Grouped together with the "set scissor index" field, which is natural.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
ff84c07b21 asahi: Identify depth bias array
"Inspired" by PowerVR code, by comparison.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
a39fb009d2 asahi: Note unknown field
...used internally with visibility tests, together with a weird
vertex/compute-like shader used to zero the visibility buffer.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
baa54da7d6 asahi: Relax Draw "command" check
Other values in the lower byte seen with multiple draws and
visibility testing.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
d8541d52d2 asahi: Add XML used for visibility tests
Aka occlusion queries. There is an annoying limitation in the hardware
(reflected in Metal) that only a single buffer may be bound per render
pass, with the per-draw settings merely specifying an offset.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
46a7c10349 asahi: Dump "unknown 4a" structure
A few fields are known at least, let's decode them correctly instead of
falling back to a hex dump.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:04 -04:00
Alyssa Rosenzweig
a5e6a5e585 asahi: Identify more depth pipeline fields
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-22 17:09:00 -04:00
Alyssa Rosenzweig
6aadd72bd4 asahi: Account for every byte of the cmdbuf
This adds the remaining XML. I don't know how much of this is correct,
but it nominally accounts for every byte. So there shouldn't be more
surprises in the command buffer after this.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-21 22:01:33 -04:00
Alyssa Rosenzweig
c61e660323 asahi: Handle 3rd deflake address
Context switching is so broken. Just trying to get closer. Adding some
XML here to see if we're missing something else obvious.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-21 22:01:33 -04:00
Alyssa Rosenzweig
43f6c08a3b asahi: Handle uncompressed Z32F depth buffers
This uses a subset of the depth/stencil infrastructure we built out to
support writing back tiled, uncompressed Z32F depth buffers to memory.
Texturing from this format is already supported.

This gets glmark2 -bshadow working.

v2: Fix partial renders

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-21 22:01:32 -04:00
Alyssa Rosenzweig
e6c809d767 asahi: Use z24_in_z32f lowering
Thanks Dave!

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-21 22:01:32 -04:00
Alyssa Rosenzweig
6b1e73c700 asahi: Fix hangs waiting on the notification queue
Dequeue and WaitForAvailableData can race. Restructure the loop to avoid
this. Fixes all timeouts in dEQP.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16518>
2022-05-17 15:00:15 +00:00
Alyssa Rosenzweig
b219e9a96e asahi: Port driver to macOS 12.x ABI
There's lots of reshuffling required. Nothing "interesting", though.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15482>
2022-03-22 00:19:30 +00:00
Alyssa Rosenzweig
f5ae88d36f asahi: Identify IOGPU_MISC data structure
This will be elaborated upon soon.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15482>
2022-03-22 00:19:29 +00:00
Alyssa Rosenzweig
d5ee1eacf1 asahi: Add stencil buffer attachment type
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15482>
2022-03-22 00:19:29 +00:00
Alyssa Rosenzweig
50f9b4ceba asahi: Identify IOGPU Internal Pipelines structure
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15482>
2022-03-22 00:19:29 +00:00
Alyssa Rosenzweig
eb9da583d7 asahi: Identify aux framebuffer data structure
Total guess at the name.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15482>
2022-03-22 00:19:29 +00:00
Alyssa Rosenzweig
535f1c1166 asahi: Identify IOGPU Clear Z/S structure
Not sure on the details yet but identify and dump the data structure to start.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15482>
2022-03-22 00:19:29 +00:00
Alyssa Rosenzweig
01d1bf6228 asahi: Wire in pure integer texture formats
Passes dEQP-GLES3.functional.texture.format.sized.2d.r*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:33 +00:00
Alyssa Rosenzweig
cc3e98e201 asahi: Identify minimum/maximum LOD fields
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:33 +00:00