asahi: Improve render target dumping

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
This commit is contained in:
Alyssa Rosenzweig 2022-05-08 21:02:20 -04:00
parent 6eb62c5f50
commit 8a1ee708a4

View file

@ -360,8 +360,11 @@ agxdecode_pipeline(const uint8_t *map, UNUSED bool verbose)
DUMP_UNPACKED(BIND_TEXTURE, temp, "Bind texture\n");
uint8_t *tex = agxdecode_fetch_gpu_mem(temp.buffer, 64);
/* Texture length seen to be <= 0x18 bytes, samplers only need 8 byte
* alignment */
agx_unpack(agxdecode_dump_stream, tex, TEXTURE, t);
DUMP_CL(TEXTURE, tex, "Texture");
hexdump(agxdecode_dump_stream, tex + AGX_TEXTURE_LENGTH, 64 - AGX_TEXTURE_LENGTH, false);
DUMP_CL(RENDER_TARGET, tex, "Render target");
return AGX_BIND_TEXTURE_LENGTH;
} else if (map[0] == 0x9D) {