The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv
and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a
context. However, the intel_context structure keeps cached copies of
these pointers. If these cached pointers are not NULLed and the
drawable is actually destroyed after unbinding the context (typically
by way of glXDestroyWindow), freed memory will be dereferenced in
intelDestroyContext.
This should fix bug #23418.
Commit d33c315d9e removed a few too many
typedefs. We need the typedefs in glext.h which are protected by #ifdef
GL_VERSION_1_2 but we can exclude the ones protected by
GL_VERSION_1_2_DEPRECATED.
When we concatenate shaders to do our form of poor-man linking, if there's
multiple #version directives, preprocessing fails. This change disables
the extra #version directives by changing the first two chars to //.
This should help with some Wine issues such as bug 23946.
Unless we're cross compiling, the HOST_CFLAGS should be the same as the
normal CFLAGS. This allows the x86 and x86_64 asm to be built correctly
with a native compiler using -m32/-m64.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right
after a glClear(). The check-for-flush test was failing because we
didn't set the dirty_render_cache flag in softpipe_clear(). So we saw
stale data when we mapped the stencil buffer.
One of the conflicst from this merge was missed:
commit 0c309bb494
Merge: c6c44bfd27d659
Author: Brian Paul <brianp@vmware.com>
Date: Wed Sep 9 08:33:39 2009 -0600
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Hopefully this will be one of the last cherry-picks.
(cherry picked from commit ca246dd186)
Variadic functions can't be inlined which makes debugging to have quite large
function overead. Only aleternative method is to use variadic macros which are
inlined so compiler can optimize debugging to minimize overhead.
The rule added in 488b3c4d1b does not use the
right INCDIR, breaking the build when GL isn't installed in the default include
paths.
7.5 branch only fix, already fixed in master by rewriting the Makefile
(ceb9459ed5)
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>