glsl: added some link debug code (disabled)

This commit is contained in:
Brian Paul 2009-09-14 17:32:03 -06:00
parent 3129b2403e
commit ac3c8e3b53

View file

@ -1471,6 +1471,21 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_slang_link(ctx, program, shProg);
/* debug code */
if (0) {
GLuint i;
_mesa_printf("Link %u shaders in program %u: %s\n",
shProg->NumShaders, shProg->Name,
shProg->LinkStatus ? "Success" : "Failed");
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_printf(" shader %u, type 0x%x\n",
shProg->Shaders[i]->Name,
shProg->Shaders[i]->Type);
}
}
}