We failed to translate the target type, which virgl needs for translation.
Also the read_only flag is for consts, shader inputs, and uniforms. The
access flag gives you the readonly qualifier.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11916>
The only reason we had to refcount semaphores was for the ancient
sync_file semaphores which we used for pre-syncobj kernels. Now that we
assume syncobj and that code is gone, we don't need reference counting
anymore either.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9777>
Sync object for i915 support has been in upstream Linux since 4.14 which
is 3.5 years old at this point and, as far as we can tell, it also
exists in all the ChromeOS kernels. Assuming it allows us to drop some
of our more gnarly synchronization fall-back paths.
At the time of merge, ChromeOS was on the following kernels:
- kernel 3.18: SKL
- kernel 4.4: BYT, KBL, APL
- Kernel 4.14: BDW, GLK
All of the pre-4.14 kernels have had syncobj support back-ported.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9777>
This patch also adds has_iadd3 bit to give more control if backend
supports ternary add instruction or not.
v2:
- Add patterns in late optimization (Connor Abbott)
Suggested-by: Alyssa/Jason
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11596>
This patch restructure code a little bit to check if source can be
represented as immediate operand. This is a foundation for next patch
which add checks for integer operand as well.
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11596>
this requires more storage in the viewport struct, but it avoids
the need to repeatedly calculate the same transform if e.g., a meta
operation occurs, which can save about 5% cpu in some cases
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11839>
This helps NGG GS and culling shaders.
No Fossil DB changes without NGG culling.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11458>
Implement elect using a pseudo-op which is lowered during the
insert_exec_mask pass. This makes it possible to emit a more
optimal sequence when the exec mask is constant.
Fossil DB results on Sienna Cichlid:
Totals from 211 (0.16% of 128647) affected shaders:
CodeSize: 2254356 -> 2240468 (-0.62%); split: -0.62%, +0.00%
Instrs: 438471 -> 434996 (-0.79%); split: -0.80%, +0.01%
Latency: 2717082 -> 2709400 (-0.28%); split: -0.28%, +0.00%
InvThroughput: 566987 -> 566342 (-0.11%); split: -0.11%, +0.00%
Copies: 40058 -> 40162 (+0.26%)
Branches: 31209 -> 31211 (+0.01%)
PreSGPRs: 9927 -> 10125 (+1.99%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11458>
This allows our optimizer to recognize this and eliminate it when
it can prove that the s_and with exec is unneeded.
Fossil DB changes on Sienna Cichlid:
Totals from 1969 (1.53% of 128647) affected shaders:
CodeSize: 9468228 -> 9469348 (+0.01%); split: -0.00%, +0.01%
Instrs: 1773566 -> 1773581 (+0.00%); split: -0.01%, +0.01%
Latency: 19504042 -> 19503385 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 3617406 -> 3617333 (-0.00%)
Copies: 108998 -> 110592 (+1.46%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11458>
Error handling with DRM_IOCTL_I915_QUERY is tricky and we got it wrong
in one of the two calls here. Use the common helper instead. This also
fixes a theoretical bug where calloc() fails. While we're here, inline
iris_bufmgr_update_meminfo because we're not really benefiting from
having it separate anymore.
Fixes: e60114b2ae "iris/bufmgr: Query memory region info."
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11770>
Error handling with DRM_IOCTL_I915_QUERY is tricky and we got it wrong
in one of the two calls here. Use the common helper instead. This also
fixes a theoretical bug where calloc() fails. While we're here, inline
anv_track_meminfo because we're not really benefiting from having it
separate anymore.
Fixes: 65e8d72bc1 "anv: Query memory region info"
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11770>
We also add a helper which contains the standard query+alloc+query
pattern used by anv_gem_get_engine_info(). The caller is required to
free the pointer.
These are declared static inline not because we care about the
performance of these helpers but because we're going to use them in the
intel_device_info code and we don't want a link dependency.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11770>
DRM_IOCTL_I915_QUERY is a multi-query. The most egregious errors are
returned via the usual ioctl error mechanism but there are also
per-query errors that are indicated by item.length < 0. We need to
handle those as well. While we're at it, scrape errno so we can return
a proper integer error.
Fixes: c0d07c838a "anv: Support i915 query (DRM_IOCTL_I915_QUERY)..."
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11770>
NGG culling is not compiled into shaders that can use multiple
viewports, so it's not necessary to check it here.
Fixes: 9a95f5487f
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11910>
Generally, all meta operations that are implemented via the TLB and
only involve tile load/store operations only need one layer worth
of tile state memory and a single frame setup pointing the binner
to that memory.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
With multilayered framebuffer we want to allocate enough tile state for
all layers involved, so te binner can handle layered rendering where
a geometry shader is used to redirect primitives to specific layers by
writing to gl_Layer.
However, we may also have layered framebuffers in cases where layered
rendering won't be used. Typically this will happen for meta copy/clear
operations, where we setup multilayered framebuffers but then we just
load and/or store the tile buffer without ever rendering a primitive,
let alone use a geometry shader to do layered rendering. In these cases
we can reduce the amount of tile state allocated to a sigle layer.
This patch allows us to specify if we should allocate tile state for all
layers when we start a new frame. We will take advantage of this in
later patches targetting the meta copy/clear code paths.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
Our meta image clearing code was emitting a job per layer to clear,
but we can emit a single job that packs multiple layer clears for
better performance. For this we just need to make sure we pass
the maximum layer we can emit to v3dv_job_start_frame so we
allocate sufficent tile state memory.
Actually, since this operation is TLB based and doesn't make use of
layered rendering, we could do with allocating less tile state
memory too. We will improve this for this and many others TLB meta
implementations in follow up patches.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11923>
The Vulkan spec has been updated few months ago again and pNext is
always honored if present.
Found this with vkd3d-proton which implemented separate depth/stencil
layouts recently.
Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11903>
On APUs, we fake heaps to simulate a dGPU setup because it seems to
have the maximum compatibility. Though, some applications like RDR2
still only looks at GTT if the driver reports an iGPU which means it
will only use 1/3rd of total memory available.
This is currently behind a drirc option because it might have
implications for other apps but we might want to extend this later
if everything is fine.
Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11891>
GFX6 and GFX10+ have similar logic.
This fixes test_zero_vertex_stride from vkd3d-proton on
Pitcairn (GFX6) and on Bonaire (GFX7).
Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11904>
If we have a multi draw then the draw_id needs to get reset
between each instance.
Fixes the rest of the VK CTS multidraw tests
Fixes: ce0b1f23c3 ("aux/draw: track increment_draw_id value from draw info")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11899>
I cut-n-paste this badly from the non-indexed, and used the wrong
struct.
Fixes a bunch of multi-draw CTS
Fixes: cc8f7dbf2a ("lavapipe: fix multi-draw regression in shader parameters test")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11899>
It's a particularly relevant place for NIR bugs to occur, and if you make
a mistake in this code it gets caught in your debug build in something
like mesa/st's call to nir_split_var_copies() during finalization, which is
rather misleading.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11860>