This seems to matter here in a profile, without this we spend a lot
more time exiting this function with no flush bits.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just moves lots of stuff to the bind stage rather than
dealing with it in the draw stage.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There is no need to calculate this at draw time.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
I want to use these in the pipeline setup stage.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
No sense checking each bit separately in the common case of none
being set.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Divides are pretty slow, and this is in the hot path of a draw.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This means it can be reused for other Vulkan drivers. Also fix up a
typo, need to search for '.' in the version string rather than ','.
v2: Remove unneeded temporary version variable (Emil, Eric)
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We have Vulkan utilities in both src/util and src/vulkan/util. The
latter seems a more appropriate place for Vulkan-specific things, so
move them there.
v2: Android build system changes (from Tapani Pälli)
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
This just sets the vulkan device type depending on whether
this is an APU or GPU.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
I'm open to reverting this closer to release if bad things
happen, but it might be easier to debugging to leave it for now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We don't support these yet, and it'll take a bit of work to do so.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These are just some register changes ported from radeonsi for gfx9.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These are ported from radeonsi, don't know all the rules for
when they should be inserted.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds some rb+ support, as on GFX9 we have to disable
it as per radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
GFX9 needs to write event EOP to a fence buffer, allocate some
space for this, and just write an ever increasing number to it,
this isn't exactly what radeonsi does, but it seems to work.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds gfx9 support for the texture descriptor along
with the fmask/cmask allocation routines.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just adds support for initialising some GFX9 registers,
and handles the different init for the VGT reuse reg.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support to the CP dma code for GFX9, ported from
radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just adds the strings and includes the gfx9 register defs
in some files that we need them in.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just splits out some non-gfx9 bits in advance to avoid
regressions.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just moves the code around in preparation for gfx9 support.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In advance of GFX9 to reduce chances for regression, refactor
this code out so adding the GFX9 changes will be more obvious.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just collapses a few per-stage things into a loop,
shouldn't affect anything.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The old code copied over all the surface info from the image
surface, we only want some bits of it, and to modify the flags.
This prevents a regression in dEQP-VK.api.copy_and_blit.resolve_image.*
and others in the subsequent switch to ac_compute_surface.
v2:
- also disable opt4Space in radv_amdgpu_surface, so that we can
apply this patch separately *before* switching to ac_compute_surface
and hopefully avoid intermittent regressions (Nicolai)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This is mostly mechanical changes of renaming types and introducing
"legacy" everywhere.
It doesn't use the ac_surface computation functions yet.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Like radeonsi. This saves memory, and the information can easily be
recomputed on the fly where necessary.
Reviewed-by: Dave Airlie <airlied@redhat.com>