Fixes dEQP-VK.pipeline.executable_properties.* on GFX6-7 when
clrxdisasm isn't found. Other generations are also affected if RADV
is built without LLVM.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13333>
This doesn't actually use the functionality or implement prolog
compilation yet.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
This will be useful for compiling vertex shader prologs, where we
basically use ACO as an assembler.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
In the following cases:
- lower 16 bits are extracted and the shift amount is 16 or more
- lower 8 bits are extracted and the shift amount is 24 or more
the undesireable upper bits are already shifted out, and therefore
there is no need to add SDWA to the v_lshlrev instruction.
Fossil DB stats on Sienna Cichlid with NGGC on:
Totals from 58239 (45.27% of 128647) affected shaders:
CodeSize: 153498624 -> 153265616 (-0.15%); split: -0.15%, +0.00%
Instrs: 29636304 -> 29578064 (-0.20%); split: -0.20%, +0.00%
Latency: 136931496 -> 136876379 (-0.04%); split: -0.04%, +0.00%
InvThroughput: 21134367 -> 21078861 (-0.26%); split: -0.26%, +0.00%
Copies: 2777550 -> 2777548 (-0.00%); split: -0.00%, +0.00%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13121>
This was never used because the layer ID isn't a system value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13243>
This will allow us to avoid postprocessing binaries when they are
loaded from the shaders cache.
LLVM binaries already contain the shader config as part of the ELF,
so it's duplicated and increase the cache entry by 48 bytes. Though,
I don't think that should matter for LLVM.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12992>
If the SGPR loc is declared, the shader needs indirect descriptor sets.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13149>
We perform a FMASK expand when transitioning to GENERAL or TRANSFER_DST
layout, so storage images always have an identity FMASK.
radeonsi doesn't appear to expand the FMASK for read-only storage images,
so the sample index adjustment is still needed there.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12214>
I think it somehow worked fine previously, but this is more correct.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12214>
This can be determined earlier instead of duplicating code in both
compiler backends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13119>
This is needed for the next change to correctly compute the VS
output parameters from the shader info pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13119>
Use 0xB instead of 0x00FFFFFF - this allows to jump over the culling
code when no actual culling is enabled but the ngg_cull_face_is_ccw
flag is set.
Fixes: 182d9b1e60
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13129>
The previous code checked for element containment first and then performed
another map lookup upon element access. Instead, map::find can be used to
retrieve an iterator usable for element access with no extra lookup needed.
Furthermore, pure containment checks have been simplified using map::count.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
While adding/removing elements is faster with std::map, the cost of container
copies (and the involved memory allocations) vastly outweigh that benefit in
this usage pattern.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
Recreating these maps in a later block requires allocating fresh memory.
Instead, by never shrinking the containing vector in the first place,
previously allocated map memory is now re-used.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
The function local_next_uses allocated one next-use map per instruction in
the current block. Since the function is called once per block, this caused
an excessive amount of memory allocations to take place.
With this change, the memory for next-use maps is allocated only once and
then reused for later blocks.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
By default, std::stack uses std::deque to allocate its elements, which has
poor cache efficiency. std::vector makes appending elements more expensive
(due to potential reallocations), but in the changed contexts the element
count should always be low anyway.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>