If we close the fd before calling DRM_IOCTL_PRIME_FD_TO_HANDLE the kernel
will hit a -EBADF error. Move the close(fd) call to the end of
anv_CreateDmaBufImageINTEL().
Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Prior to printing a decoded field, print out all dwords that field
belongs to. In particular with address fields spanning multiple
dwords, we want to have all the dwords presented before the field is
decoded to make it easier to read.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
MI_LOAD_REGISTER_IMM can load multiple (register, value) tuples in one
command. In our drivers we only use one tuple at a time, but the
kernel might load more than one at a time.
Instead of making all the tuple part of a group, we leave out the
first tuple (the one we use in the generated packing structures).
This is particularly useful for looking at error stats generated by
the kernel.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The kernel reports workaround batch buffers, but we're not presenting
them currently. Also they might not be useful for debugging purely
userspace driver issues, when problems arise because of interactions
between kernel & userspace drivers, it's nice to be able to decode
them.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Helpful to debug kernel workaround batchbuffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Add helpers to get the number of src/dest components for an intrinsic,
and update spots that were open-coding this logic to use the helpers
instead.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
v2: rebased on top of subpass rework.
v3: rebased
v4:
- rebased
- reset pending clear views in one go rather one bit at a time (Caio)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When multiview is active a subpass clear may only clear a subset of the
attachment layers. Other subpasses in the same render pass may also
clear too and we want to honor those clears as well, however, we need to
ensure that we only clear a layer once, on the first subpass that uses
a particular layer (view) of a given attachment.
This means that when we check if a subpass attachment needs to be cleared
we need to check if all the layers used by that subpass (as indicated by
its view_mask) have already been cleared in previous subpasses or not, in
which case, we must clear any pending layers used by the subpass, and only
those pending.
v2:
- track pending clear views in the attachment state (Jason)
- rebased on top of fast-clear rework.
v3:
- rebased on top of subpass rework.
v4: rebased.
v5 (Caio):
- Rebased.
- Initialize pending clear views to only have bits set for layers
that exist.
- Reset pending clear views in one go rather one bit at a time.
- Put "last subpass for this attachment" condition in a separate
function to simplify the conditional that resets pending_clear_aspects.
Fixes:
dEQP-VK.multiview.readback_implicit_clear.*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Otherwise, any indirect push constant access results in an assertion
failure when we start digging through the channel_sizes array. This
fixes dEQP-VK.pipeline.push_constant.graphics_pipeline.dynamic_index_vert
on Haswell. It should be a harmless no-op for GL since indirect push
constants aren't used there.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: e69e5c7006 "i965/vec4: load dvec3/4 uniforms first in the..."
The new name make the zero-input behavior more obvious. The next
patch adds a new function with different zero-input behavior.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This was causing us to walk dest_components times over a thing with no
destination. This happened to work because all of the image intrinsics
without a destination also happened to have dest_components == 0. We
shouldn't be reading dest_components if has_dest == false.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
A recent commit (see below) triggered some cases where conditional
modifier propagation and dead code elimination would cause a MAD
instruction like the following to be generated:
mad.l.f0 null, ...
Matt pointed out that fs_visitor::fixup_3src_null_dest() fixes cases
like this in the scalar backend. This commit basically ports that code
to the vec4 backend.
NOTE: I have sent a couple tests to the piglit list that reproduce this
bug *without* the commit mentioned below. This commit fixes those
tests.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Fixes: ee63933a7 ("nir: Distribute binary operations with constants into bcsel")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105704
No shader-db changes. This source must have been written by a previous
instruction, so it cannot be a uniform or a shader input. However, this
change allows the next commit to help more shaders.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
No shader-db changes. This source must have been written by a previous
instruction, so it cannot be a uniform or a shader input. However, this
change allows the next commit to help about 900 more shaders.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This method is similar to the existing ::equals methods. Instead of
testing that two src_regs are equal to each other, it tests that one is
the negation of the other.
v2: Simplify various checks based on suggestions from Matt. Use
src_reg::type instead of fixed_hw_reg.type in a check. Also suggested
by Matt.
v3: Rebase on 3 years. Fix some problems with negative_equals with VF
constants. Add fs_reg::negative_equals.
v4: Replace the existing default case with BRW_REGISTER_TYPE_UB,
BRW_REGISTER_TYPE_B, and BRW_REGISTER_TYPE_NF. Suggested by Matt.
Expand the FINISHME comment to better explain why it isn't already
finished.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [v3]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Generated with
git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'
and some manual fixing in nir_intrinsics.h
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
With the introduction of asymmetric slices in CNL, we cannot rely on
the previous SUBSLICE_MASK getparam to tell userspace what subslices
are available.
We introduce a new uAPI in the kernel driver to report exactly what
part of the GPU are fused and require this to be available on Gen10+.
Prior generations can continue to rely on GETPARAM on older kernels.
This patch is quite a lot of code because we have to support lots of
different kernel versions, ranging from not providing any information
(for Haswell on 4.13 through 4.17), to being able to query through
GETPARAM (for gen8/9 on 4.13 through 4.17), to finally requiring 4.17
for Gen10+.
This change stores topology information in a unified way on
brw_context.topology from the various kernel APIs. And then generates
the appropriate values for the equations from that unified topology.
v2: Move slice/subslice masks fields to gen_device_info (Rafael)
v3: Add a gen_device_info_subslice_available() helper (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
There are a couple of ways we can get the fusing information from the
kernel :
- Through DRM_I915_GETPARAM with the SLICE_MASK/SUBSLICE_MASK
parameters
- Through the new DRM_IOCTL_I915_QUERY by requesting the
DRM_I915_QUERY_TOPOLOGY_INFO
The second method is more accurate and also gives us the EUs fusing
masks. It's also a requirement for CNL as this platform has asymetric
subslices and the first method SUBSLICE_MASK value is assumed uniform
across slices.
v2: Change gen_device_info_update_from_masks() to generate topology
and call into gen_device_info_update_from_topology (Lionel/Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Already available with the autotools build.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We want to store values coming from the kernel but as a first step, we
can generate mask values out the numbers already stored in the
gen_device_info masks.
v2: Add a helper to set EU masks (Lionel/Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will be reused to store values reported by the kernel. The main
use case will be for use as the input values of the metric sets
equations for the INTEL_performance_queries extension. By storing this
information in the gen_device_info we make this non GL specific so
this can be reused by Vulkan if we ever have an equivalent extension.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael ran piglit with the test code enabled and saw no additional GPU
hangs.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On gen11+ AUX_HIZ is not a supported value for surfaces being
sampled by the 3D sampler.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We all know the platform names, and I don't want to update this list
continually.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If view mask has only one bit set, view index is effectively a
constant, so doesn't need to be passed to the next stages, just always
set it.
Part of this was in the original patch that added
anv_nir_lower_multiview.c but disabled.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The view_index is encoded in the remainder of dividing instance id by
the number of views in the view mask (n). In the general case (handled
by the else clause), there is a need to map from 0..n-1 into the
number of the view being masked. For that a map is encoded.
In the case only the first n bits in the mask are set, the mapping is
trivial, 0..n-1 already represent what view is being referred to.
That case was in the original patch that added
anv_nir_lower_multiview.c but disabled.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
ring_name is "<class_name> + <instance_id>" (e.g. rcs0). So we need to
first compare the class name only, then get the instance id.
Without this, INSTDONE is not being decoded.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Different registers are used for execlist submission in gen11, so
also watch those. This code only watches element zero of the
submit queue, which is all aubdump currently writes.
Tested-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Loop was accessing one more than bindingCount elements from
pBindings, accessing uninitialized memory.
Fixes: ddc4069122 ("anv: Implement VK_KHR_maintenance3")
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Since the intermediate states of active_stages are not used,
i.e. active_stages is read only after all stages were set into it,
just set its value before compiling the shaders.
This will allow to conditionally run certain passes based on what
other shaders are being used, e.g. a certain pass might only be
applicable to the vertex shader if there's no geometry or tessellation
shader being used.
v2: Use vk_to_mesa_shader_stage. (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We only get VK_SUCCESS if it was initialized, but apparently my compiler
doesn't track that far.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>