Commit graph

974 commits

Author SHA1 Message Date
Iago Toral Quiroga
ea3223e7a4 v3dv: implement VK_EXT_inline_uniform_block
Inline uniform blocks store their contents in pool memory rather
than a separate buffer, and are intended to provide a way in which
some platforms may provide more efficient access to the uniform
data, similar to push constants but with more flexible size
constraints.

We implement these in a similar way as push constants: for constant
access we copy the data in the uniform stream (using the new
QUNIFORM_UNIFORM_UBO_*) enums to identify the inline buffer from
which we need to copy and for indirect access we fallback to
regular UBO access.

Because at NIR level there is no distinction between inline and
regular UBOs and the compiler isn't aware of Vulkan descriptor
sets, we use the UBO index on UBO load intrinsics to identify
inline UBOs, just like we do for push constants. Particularly,
we reserve indices 1..MAX_INLINE_UNIFORM_BUFFERS for this,
however, unlike push constants, inline buffers are accessed
through descriptor sets, and therefore we need to make sure
they are located in the first slots of the UBO descriptor map.
This means we store them in the first MAX_INLINE_UNIFORM_BUFFERS
slots of the map, with regular UBOs always coming after these
slots.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15575>
2022-03-28 10:44:13 +00:00
Boris Brezillon
56a2ccf058 v3dv: Stop using VK_OUTARRAY_MAKE()
We're trying to replace VK_OUTARRAY_MAKE() by VK_OUTARRAY_MAKE_TYPED()
so people don't get tempted to use it and make things incompatible with
MSVC (which doesn't support typeof()).

Suggested-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15522>
2022-03-25 11:00:02 +00:00
Jason Ekstrand
19f56e3fc4 v3dv: Drop GetPhysicalDeviceQueueFamilyProperties
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15459>
2022-03-18 11:19:14 -05:00
Iago Toral Quiroga
4f284254e4 v3dv: support importing external semaphores
This was waiting for multisync support in our kernel interface so
we can wait on the actual imported payload of a semaphore rather
than the last job we submitted.

Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
2022-03-18 13:17:58 +00:00
Iago Toral Quiroga
fa1b10f36d v3dv: lock around noop job submits
Any thread we create may end up creating/submitting at least a
noop job, which is a shared object. Before multisync, this was
an issue only for the creation of the job itself, but with
multisync we can also modify parameters of the noop job
every time it is used (for signaling and serialization
configuration).

This change adds a noop mutex that all threads (main, wait and
master) take before submitting a noop job to ensure concurrent
access is not an issue.

Fixes flakyness observed with multisync with the following test:
dEQP-VK.api.command_buffers.secondary_execute_twice

Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
2022-03-18 13:17:58 +00:00
Iago Toral Quiroga
daa865fb2c v3dv: fix semaphore wait from CPU job
If a CPU job comes first in a command buffer with a semaphore wait operation
we need to wait on the CPU for the semaphore to be signaled before we process
the job.

We have been doing this with a WaitForIdle operation, but that only works
if the semaphore has been submitted for signaling from the same instance
of the driver. If we have an imported payload from another instance in our
semaphore however, waitForIdle may return too early since the submission
to signal the semaphore may have been submitted by a different instance
of the driver as well, and our wait for idle checks only know about this
instance submissions.

To fix this, we always submit a noop job from our instance that waits on
the semaphores on the GPU and follow up with WaitForIdle to wait for that
to complete.

Fixes test failures and/or assert crashes in:
dEQP-VK.synchronization.cross_instance.*
(when enabling support for semaphore imports)

Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
2022-03-18 13:17:58 +00:00
Iago Toral Quiroga
3b8ab8a9ce v3dv: don't signal semaphores/fences from a wait thread
When we have a wait thread we can't ensure that the last job in the last
command buffer will be the one to signal semaphores because in this case
there is no gurantee that jobs from command buffers in the batch will be
submitted to the GPU in order, as those put in a wait thread will be
submitted later when the event wait operation is completed.

Instead, we need to wait for all outstanding wait threads to complete
and only then we should signal any semaphores or fences.

This also fixes a bug where the wait for events was the last job in
the command buffer. In this case, once the event wait is completed
we have no additional jobs to submit and thus would never try to
signal semaphores or fences.

Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
2022-03-18 13:17:58 +00:00
Iago Toral Quiroga
03840bfcd1 v3dv: fix temporary imports of semaphores and fences with multisync
This is preparatory work to expose support for importing semaphores, which
was waiting on kernel multisync support.

When we implemented user-space multisync support we didn't handle
temporary fence/semaphore payload imports at all, so we fix that here.

Also, we add a has_temp boolean flag to identify the case where we have
a temporary payload in a fence/sempahore instead of just checking if
temp_sync is not 0. This is necessary to support semaphore imports
(for which we are not exposing support yet) because these need to drop
the temporary payload when they are used as wait semaphores in a submit,
but we can't destroy the underlying temp_sync at that point because it
needs to survive at least until the submit is finished, so instead
we use a flag to tell if we have an active temporary payload or not,
and we simply destroy any temp_sync on a semaphore destroy or any new
import on the same semaphore. We only strictly need this flag for
semaphores because fences drop the temporary payload when they are
reset, which happens in the CPU and can only be done if the GPU is not
using the fence, but we add the same flag for the fence for consistency.

Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
2022-03-18 13:17:58 +00:00
Iago Toral Quiroga
5a11a2fb6c v3dv: don't expose image load/store features for linear images
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
2022-03-18 13:17:58 +00:00
Iago Toral Quiroga
0590ce1362 v3dv: return early on image to buffer blit copies if image is linear
This path uses a shader blit to implement the copy which is only
supported for tiled images (except 1D). While blit_shader() already
checks for this, this path does a lot of heavy lifting to prepare for
the blit_shader call so we rather avoid that if possible when we know
blit_shader won't be able to implement the blit.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
2022-03-18 13:17:58 +00:00
Iago Toral Quiroga
397f4963ed v3dv: TFU destination must be UIF
We had some code that considered the possibility that the destination
might be linear when configuring TFU jobs, but we never actually allow
for this to happen since we avoid hitting these paths in that case, as
the TFU always produces UIF results. Instead, add an assert when
producing the TFU packet to ensure we are expecting a UIF result.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
2022-03-18 13:17:58 +00:00
Alejandro Piñeiro
e3d905ec39 v3dv/pipeline: use new helper vk_shader_module_to_nir
In addition to use the helper, we also remove some of the lowering we
had at preprocess_nir, as they are called now by the helper.

As we are here we also move the call to nir_lower_sysvals_to_varyings,
that for some reason we were calling it before preprocess_nir.

It is worth to note that with this change we lose the ability to debug
the NIR just after spirv_to_nir using V3D_DEBUG, as now this is done
on vk_spirv_to_nir, and as mentioned that includes several lowerings
now. The workaround to that is to use NIR_DEBUG.

We also needed to change how to check the entrypoint on the broadcom
compiler, checking just if it is an entrypoint, instead of assuming
that the name will be "main".

v2: tweak comment, squash v3dv and compiler change (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15449>
2022-03-18 11:05:11 +00:00
Juan A. Suarez Romero
730a294b90 v3dv: implement VK_EXT_line_rasterization
Allow to choose the line rasterization algorithm. It supports
rectangular and Bresenham-style line rasterization.

v2 (Iago):
 - Update documentation.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15407>
2022-03-18 09:38:38 +00:00
Juan A. Suarez Romero
22759e9174 v3dv: add subpixel precision definition
Move number of bits for subpixel precision in rasterizer to a define.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15407>
2022-03-18 09:38:38 +00:00
Juan A. Suarez Romero
b53dda6da8 broadcom: add line rasterization mode to packet definition
Add the supported line rasterization modes as enums in the XML packet
definition.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15407>
2022-03-18 09:38:38 +00:00
Juan A. Suarez Romero
102ae4bdc8 broadcom: add on-disk cache debug option
Add support for`V3D_DEBUG=cache`, which prints on-disk cache events.

v2:
 - Use same debug format for v3d and v3dv (Alejandro)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15380>
2022-03-18 08:58:01 +00:00
Iago Toral Quiroga
5c1302f47c v3dv: expose VK_EXT_image_drm_format_modifier
This has been implemented for a while but we could not expose it on
Vulkan 1.0 because the extension declares a dependency on
VK_KHR_sampler_ycbcr_conversion, which we don't implement, and
CTS would complain.

On Vulkan 1.1 however, VK_KHR_sampler_ycbcr_conversion was promoted
to core as an optional feature, and this is enough for the the
dependency to be satisfied, even if the feature is not supported,
meaning that we can now expose the extension.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15426>
2022-03-18 06:42:06 +00:00
Juan A. Suarez Romero
dfb6438392 v3dv: change MESA_GLSL_CACHE envvar reference
This was renamed to MESA_SHADER_CACHE.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390>
2022-03-17 11:16:45 +01:00
Timur Kristóf
64acec0ef9 nir: Fix lowering terminology of compute system values: "from"->"to".
This is to match other NIR terminology.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15103>
2022-03-08 17:36:31 +00:00
Erik Faye-Lund
25a37fabb7 vulkan/wsi: untangle buffer-images from prime
Not all Vulkan implementations allows rendering to linear images, so in
order to support scanning out from these on Windows we might have to copy
through a buffer like we do in the PRIME path.

To avoid reimplementing the same, let's instead generalize the code a
bit so it doesn't have to specfy any PRIME-specific details.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
2022-02-22 10:04:34 +00:00
Jose Maria Casanova Crespo
90f966e05f v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15057>
2022-02-18 11:50:07 +01:00
Jason Ekstrand
05e9e7767d vulkan: Rename vk_image_view::format to view_format
When I originally added vk_image_view, I was overly clever when it came
to the format field.  I decided to make it only contain the bits of the
format contained in the selected aspects.  However, this is confusing
(not generally a good thing) and it's also not always what you want.
The Vulkan 1.3.204 spec says:

    "When using an image view of a depth/stencil image to populate a
    descriptor set (e.g. for sampling in the shader, or for use as an
    input attachment), the aspectMask must only include one bit, which
    selects whether the image view is used for depth reads (i.e. using a
    floating-point sampler or input attachment in the shader) or stencil
    reads (i.e. using an unsigned integer sampler or input attachment in
    the shader). When an image view of a depth/stencil image is used as
    a depth/stencil framebuffer attachment, the aspectMask is ignored
    and both depth and stencil image subresources are used."

So, while the restricted format makes sense for texturing, it doesn't
for when the image is being used as an attachment.  What we probably
actually want is both versions of the format.  We'll call the one given
by the VkImageViewCreateInfo vk_image_view::format and the restricted
one vk_image_view::view_format.

This is just the first commit which switches format to view_format so
the compiler will make sure we get them all.  The next commit will
re-add vk_image_view::format but this time unmodified.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15007>
2022-02-16 00:14:50 +00:00
Jason Ekstrand
29393a40ee v3dv: Use the common command pool implementation
The only interesting information stored in v3dv_cmd_pool is the list of
command buffers and that's already tracked by vk_command_pool.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
2022-02-11 08:06:25 +00:00
Jason Ekstrand
fcad979b72 v3dv: Don't use vk_alloc/free2 for command buffers
The pool will always have a valid allocator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
2022-02-11 08:06:25 +00:00
Jason Ekstrand
bda4c4f6b6 vulkan: Take a vk_command_pool in vk_command_buffer_init()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
2022-02-11 08:06:25 +00:00
Jason Ekstrand
6fb9e4e7ff v3dv: Use vk_command_pool
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
2022-02-11 08:06:24 +00:00
Louis-Francis Ratté-Boulianne
5e263cc324 vulkan/runtime: Add a level field to vk_command_buffer
Looks like 3 implementations already have that field in their private
command_buffer struct, and having it at the vk_command_buffer opens the
door for generic (but suboptimal) secondary command buffer support.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
2022-02-11 08:06:24 +00:00
Dylan Baker
2f916f2be6 meson: add support for meson devenv with vulkan
Meson devenv is a feature added in meson 0.58 (thus the features is
version guarded) that allows creating a shell environment with
environment variables automatically setup for running the project inside
the build dir. Some variables (such as LD_LIBRARY_PATH and PATH) are set
automatically, others must be added by the project.

For vulkan is is relativley simple, we create a new, uninstalled, icd
file for each driver and set the VK_ICD_FILENAMES variable
appropriately. This can be used with:

```sh
meson devenv -C $builddir
```

then, vulkan applications will automatically use the uninstall vulkan
driver, no need to install.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14826>
2022-02-04 09:08:47 -08:00
Iago Toral Quiroga
ce99b1a746 v3dv: don't submit noop job if there is nothing to wait on or signal
Also, do not unconditionally flag signaling for submits without any
command buffers.

Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14802>
2022-02-01 07:28:46 +00:00
Melissa Wen
db9098f2ef v3dv: move sems_info from event_wait job to wait_thread info
Semaphores info was stored as an info of event_wait cpu jobs and this
leads to mem leak when the same event_wait job in the same cmd buffer
batch was submitted more than once. As a result,
`dEQP-VK.api.command_buffers.record_simul_use_primary` fails due to a
double-free of sems_info.

In this patch, we no longer use v3dv_event_wait_cpu_job_info to store
semaphores from a submit info, since semaphores is related to a queue
submission and not to the event_wait job type. If we spawn a wait_thread,
we copy semaphores to an auxiliary struct (v3dv_wait_thread_info) that
will be used in wait_thread to get job and semaphores information. When
the spawned thread finishes, it releases the related
v3dv_wait_thread_info and the semaphores copy as well.

Fixes: d5bd18fb ("v3dv: store wait semaphores in event_wait_cpu_job_info")

Suggested-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14736>
2022-01-31 23:01:54 +00:00
Iago Toral Quiroga
5974949c0d v3dv: expose VK_KHR_depth_stencil_resolve
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14752>
2022-01-28 12:25:43 +00:00
Iago Toral Quiroga
668653f830 v3dv: fallback to blit resolve if render area is not aligned to tile boundaries
Just as with all other TLB operations, we can only use the TLB if the render
area is aligned to tile boundaries. If it is not, then the operation would
overwrite pixels outside the render area, which is not allowed.

In this case, we can't even emit a previous TLB load to fix this because the
TLB has the multisampled attachment, not the resolve attachment, which is
just a destination buffer for the tile store.

Because the condition for tile alignment has to be determined for each
subpass, we handle this by storing this information in the attachment
state of the command buffer with the start of each subpass. We store
whether the attachment is to be resolved and whether it can use the
TLB (considering tile alignment restrictions).

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14752>
2022-01-28 12:25:43 +00:00
Iago Toral Quiroga
7f87a1256e v3dv: support resolving depth/stencil attachments
This implements the bulk of VK_KHR_depth_stencil_resolve

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14752>
2022-01-28 12:25:43 +00:00
Vinson Lee
a97ec3eb13 v3dv: Add missing unlocks on errors.
Fix defects reported by Coverity Scan.

Missing unlock (LOCK)
missing_unlock: Returning without unlocking.

Fixes: a7052dcf2c ("v3dv: enable multiple semaphores for csd job")
Fixes: ad09e50129 ("v3dv: enable multiple semaphores for tfu job")
Fixes: ff8586c345 ("v3dv: enable multiple semaphores on cl submission")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14663>
2022-01-28 04:15:24 +00:00
Iago Toral Quiroga
764c8867b0 v3dv: document why we don't expose VK_EXT_scalar_block_layout
And since this is an optional feature in Vulkan 1.2, fill in the
corresponding feature query while we are at it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14731>
2022-01-27 07:34:19 +00:00
Iago Toral Quiroga
06220a28e7 v3dv: rework Vulkan 1.2 feature queries
Fill them into a VkPhysicalDeviceVulkan12Features struct like we
do for Vulkan 1.1, and then read them from there.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14731>
2022-01-27 07:34:19 +00:00
Iago Toral Quiroga
692e0dfe27 v3dv: implement VK_KHR_imageless_framebuffer
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14704>
2022-01-27 07:11:20 +00:00
Iago Toral Quiroga
2ee9487ad7 v3dv: drop signature of undefined function
This is a left over from when we added multi-version support in the
driver, where we turned this helper into a versioned scheme.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14704>
2022-01-27 07:11:20 +00:00
Iago Toral Quiroga
f666f70935 v3dv: support VK_KHR_8bit_storage
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
2022-01-25 09:08:26 +00:00
Iago Toral Quiroga
84adf89d33 v3dv: expose storagePushConstant16 feature from VK_KHR_16bit_storage
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
2022-01-25 09:08:26 +00:00
Iago Toral Quiroga
4f26f50ae4 v3dv: support VK_KHR_16_bit_storage
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
2022-01-25 09:08:26 +00:00
Iago Toral Quiroga
2a420bdf92 broadcom/compiler: lower packing after vectorization
The vectorization pass can inject 32_2x16 (un)packing opcodes
upon successful vectorization of 16-bit operations into 32-bit
counterparts, so make sure we lower these to something our
backend can handle.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
2022-01-25 09:08:26 +00:00
Iago Toral Quiroga
a6aa35a091 v3dv: implement VK_KHR_driver_properties
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14680>
2022-01-24 13:56:39 +00:00
Alejandro Piñeiro
275a18322d v3dv: check correct format when load/storing on a depth/stencil buffer
When we create a image view with D24S8 format we made a reformatting
to RGBA8UI if the aspect selected is just STENCIL. But when
configuring the stores we select the aspects based on the attachment
format. Quoting from cmd_buffer_render_pass_emit_stores:

      /* From the Vulkan spec, VkImageSubresourceRange:
       *
       *   "When an image view of a depth/stencil image is used as a
       *   depth/stencil framebuffer attachment, the aspectMask is ignored
       *   and both depth and stencil image subresources are used."
       *
       * So we ignore the aspects from the subresource range of the image
       * view for the depth/stencil attachment, but we still need to restrict
       * the to aspects compatible with the render pass and the image.
       */
      const VkImageAspectFlags aspects =
         vk_format_aspects(ds_attachment->desc.format);

So we could ending trying to store on a Z+Stencil buffer, using a
RGBA8UI format.

So far this only affected some tests when using the simulator
(assert). Those were working on the real hw, but probably would fail
on other situations, so lets use the original image format on that
case.

v2 (Iago)
   * Improve comment grammar
   * Do the same on load too (not just store)

v3 (Iago)
    * Re-word comments.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14635>
2022-01-21 13:24:18 +00:00
Alejandro Piñeiro
5d04b76c09 v3dv: remove unused v3dv_descriptor_map_get_texture_format
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14635>
2022-01-21 13:24:18 +00:00
Melissa Wen
9319ffb53d v3dv: signal fence when all submitted jobs complete execution
We track last submitted jobs by queue type. After all cmd buffer
batches have been submitted, we emit a noop job that waits all jobs
submitted to each GPU queue complete and signals the fence.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
bce77e758a v3dv: process signal semaphores in the very last job
With multiple semaphores support, we can use a GPU job to handle
multiple signal semaphores in the end of a cmd buffer batch. It
means, the last job in the last cmd buffer will be in change of
signalling semaphores as long as it meets some conditions:
1 - A GPU-job signals semaphores whenever we only have submitted
jobs for the same queue (there is no syncobj created for any
other type). Otherwise, we emit a noop job that waits on the
completion of all jobs submitted and then signals semaphores.
2 - A CPU-job is never in charge of signalling semaphores. We
process it first and emit a noop job that depends on all jobs
previously submitted to signal semaphores.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
0ab98612ef v3dv: handle wait semaphores in the first job by queue
With multiple semaphore support, we can improve the way we handle
wait semaphores considering different job types and cmd buffer
batch scenarios, that means:

- A GPU job depends on wait semaphores whenever it is the first job
submitted to a queue in this command buffer batch (the `first` flag
for the job's queue type is set).
- For the first CPU job, if there are wait semaphores, we should
wait for the CPU and GPU being idle to process the job.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
03a6a82740 v3dv: track submitted jobs by GPU queue type
The order in which a GPU job is scheduled is guaranteed within the
same queue type (CL, TFU, CSD), but the order of completion of jobs
from different queues cannot be guaranteed. Since we have multiple
semaphores support now, we can track the completion of the last job
submitted to each queue and therefore better determine when gpu is
idle. We do it using an array of syncobj (last_job_syncs) for each
GPU queue (CL, TFU, CSD). With this, job serialization also become
more accurate. We also keep tracking the very last job submitted
(last_job_sync became an element of the last_job_syncs array as
V3DV_QUEUE_ANY) for the case we don't have multisync support.
To help in handling wait semaphores, we set a flag per queue to
indicate we are starting a new cmd buffer batch and a job submitted
to this queue will be the first.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
fd973218a6 v3dv: enable GPU jobs to signal multiple semaphores
In addition to keep a copy of wait semaphores, extend
v3dv_submit_info_semaphores to hold a copy of signal semaphores too.
With a copy of wait and signal semaphores, we can enable GPU jobs to
handle more than one wait and signal semaphores.

By now, we don't change the way as we signalling semaphores when all
jobs complete, i.e., we still use the master thread to signal
semaphores. In this context, no GPU job is actually in charge of
signalling, but the support for multiple signal semaphores is done
here.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00