The code was walking over the regs of pairs of attributes and checking
whether the attribute with a given reg index had point sprite enabled.
So the point sprite setup code was rarely even getting executed.
Instead, we need to determine which channels of a reg need point
sprite coordinate replacement. In addition, it was multiplying the
attribute by 1/w, when it's supposed to cover (0, 1) in each direction
regardless of w, and it wasn't filling in the Z and W components of
the texcoord as specified.
Fixes piglit point-sprite and the spriteblast demo. Bug #24431, #22245.
Just use flush_frontbuffer directly. The flush_frontbuffer routine has
been somewhat devalued recently, but it is actually just the right
interface for our needs.
It is in pipe_screen, meaning that any wrapping (eg trace module)
will get properly unwrapped before we try and use the pipe_surface
argument for real.
If a particular co-state-tracker needs to implement this itself, it
should organize a way to allow the winsys to call back up to its
level, rather than hijacking the driver-supplied implementation.
Currently there are still at least two functions bundled up inside the
winsys concept:
a) that of a backend resource manager, sometimes capable of performing
present() operations,
b) the initialization code/routine for the whole driver stack.
The inclusion of (b) makes it difficult to share implementations of
(a) between different drivers. For instance, a clean xlib winsys
could be of use for software-rasterized VG, GLES, EGL, etc, stacks.
But that is only true as long as there is no dependency from the
winsys to higher level code, as would be the case when we include (b)
in this component.
This change creates a new gallium/targets subtree, specifically for
implementing the glue needed to build individual driver stacks, and
moves that code out of a single example winsys, namely xlib.
Other drivers continue to build unchanged, but hopefully can migrate
to this structure over time.
Before, we only cleared the flags for the active tiles (the ones inside
the framebuffer bound). The problem is if we later bound a different,
larger surface to the tile cache we'd have some stale clear-flags still
set (and mistakenly clear some tiles in the new surface).
Fixes fd.o bug 26932.
There's no reason to release the renderbuffer from the framebuffer object
or release the gallium surface in this function (they're reference counted).
In fact, we don't want to do this because we may later use the texture as a
pixel source (ex: glBlitFramebuffer) and need the surface.
Fixes fd.o bug 26923 and is part of the fix for bug 26932.
When the paint is color, paint_bind_samplers binds a dummy sampler
without a texture. It causes demos requiring a sampler (those use a
mask or an image) to crash.