mesa: add render-to-texture case for MESA_FORMAT_S8_Z24

This commit is contained in:
Brian Paul 2010-03-08 09:38:07 -07:00
parent 614f490ca9
commit 26aa870a0d

View file

@ -497,6 +497,11 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
trb->Base._BaseFormat = GL_DEPTH_STENCIL;
}
else if (trb->TexImage->TexFormat == MESA_FORMAT_S8_Z24) {
trb->Base.Format = MESA_FORMAT_S8_Z24;
trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; /* not 8_24 */
trb->Base._BaseFormat = GL_DEPTH_STENCIL;
}
else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) {
trb->Base.Format = MESA_FORMAT_Z16;
trb->Base.DataType = GL_UNSIGNED_SHORT;