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glsl/tests: fix segfault in uniform initializer test
Caused by 549222f5
Tested-by: Aaron Watry <awatry@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97286
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1 changed files with 5 additions and 0 deletions
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@ -24,6 +24,7 @@
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#include "main/compiler.h"
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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "program/hash_table.h"
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#include "util/ralloc.h"
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#include "uniform_initializer_utils.h"
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@ -108,6 +109,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
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+ type->components()));
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const unsigned red_zone_components = total_components - data_components;
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prog->UniformHash = new string_to_uint_map;
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prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
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num_storage);
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prog->NumUniformStorage = num_storage;
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@ -128,6 +130,9 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
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data_components,
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red_zone_components);
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prog->UniformHash->put(index_to_set,
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prog->UniformStorage[index_to_set].name);
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for (unsigned i = 0; i < num_storage; i++) {
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if (i == index_to_set)
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continue;
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