Patrice Mandin
ef71a0fd45
nouveau: nv10: only one color buffer atm
2007-08-19 20:12:26 +02:00
Brian
14327705fd
Fix some draw_arrays issues.
...
We weren't mapping all the needed vertex array buffers.
Move array state that was temporarily in draw_context to softpipe_context.
Remove a bunch of dead code.
2007-08-19 17:31:21 +01:00
Brian
53cf87be1b
some fixes for compressed cube maps (bug 11986)
2007-08-18 16:25:16 +01:00
Brian
95e84a09ce
remove dead code left over after fixing GL_READ/DRAW_BUFFER state issues
2007-08-18 16:11:31 +01:00
Brian
0453760a0b
more work on vertex shaders, now using vertex shaders instead of TnL module by default
2007-08-18 16:06:49 +01:00
Brian
1f026d98dd
Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]
...
Used when the vertex shader references attributes which aren't present in VBOs.
2007-08-18 16:05:49 +01:00
Brian
b3f067e859
added tnl state atom
2007-08-18 16:04:49 +01:00
Brian
7274e14d4a
fix xm_buffer_data
2007-08-18 09:22:15 +01:00
Brian
8339ca7d1e
replace memcpy() with assignment, better type safety
2007-08-17 12:40:35 -06:00
Brian
74e58c5b82
added CLIP_x_SHIFT vals
2007-08-17 12:34:40 -06:00
Brian
48b09322ee
write outputs according to vs.outputs_written
2007-08-17 12:31:13 -06:00
Brian
a2805a8165
added outputs_written field to pipe_shader_state
2007-08-17 12:30:30 -06:00
Brian
4973136e20
load machine.Inputs based on vs.inputs_read
2007-08-17 12:23:26 -06:00
Brian
a30939714c
added pipe ptr to draw_context
2007-08-17 12:19:40 -06:00
Brian
e3647578d1
compute clipmask
2007-08-17 12:09:50 -06:00
Brian
7668e53c8c
define CLIP_LEFT/RIGHT etc
2007-08-17 12:09:31 -06:00
Brian
83f428e799
shade four vertices at a time
2007-08-17 11:40:53 -06:00
Brian
cd3162f578
added align16() function
2007-08-17 11:40:06 -06:00
Brian
2fc54f5bb5
added uint64 type
2007-08-17 11:39:45 -06:00
Xiang, Haihao
dcfdb63b9f
Brian's fix for bug9829
2007-08-17 13:36:13 -04:00
Xiang, Haihao
00b86ecf6f
i965: align width/height for volume texture
2007-08-17 12:42:52 -04:00
Brian
8e4ed6323d
added null VB->AttribPtr[i] check
2007-08-17 15:38:29 +01:00
Brian
bc3f87683a
fix edgeflag bug
2007-08-17 15:37:22 +01:00
Brian
c5004c7db6
pack output vertex attributes in sequential slots
2007-08-17 15:28:17 +01:00
Brian
1e6d1ab6fc
tell vbo module to use bufferobjs
2007-08-17 15:27:18 +01:00
Brian
305b83a415
added call to _mesa_load_state_parameters()
2007-08-17 15:27:00 +01:00
Brian
5568a7d301
added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects
2007-08-17 15:26:33 +01:00
Brian
89cda7bdc8
replace assertion w/ conditionals in xmesa_clear()
2007-08-17 10:50:06 +01:00
Brian
5b59e6116d
Use simple st->pipe->clear() in more cases for depth/stencil clears.
2007-08-17 10:49:36 +01:00
Brian
ae64d5c173
fix buffer clearing problems
2007-08-17 10:28:20 +01:00
Brian
93efcf50fa
assertions
2007-08-17 10:27:53 +01:00
Brian
04f2078860
added assertions, disable debug output
2007-08-17 10:27:37 +01:00
Eric Anholt
3e168a0ec8
Convert TTM code to require the server provide buffers for front/back/depth.
...
This removes the use of fake buffers from the driver, such that it could
probably be removed from the interface. It also should assist in proper
synchronization of access.
2007-08-16 14:38:33 -07:00
Eric Anholt
b6ad5e7de8
Move i915_disasm to later so we can use the hardware offset.
2007-08-16 14:37:26 -07:00
Eric Anholt
64297acf9e
Fix bad printf on TTM fence_wait failure.
2007-08-16 14:35:06 -07:00
Eric Anholt
2b77a8696b
Don't forget to update buffer offset after validation.
2007-08-16 14:34:24 -07:00
Eric Anholt
327e655119
Add decode for XY_COLOR_BLT and XY_SRC_COPY_BLT.
2007-08-16 14:28:12 -07:00
Patrice Mandin
b902a223c4
nouveau: nv10: clear a buffer
2007-08-16 21:50:34 +02:00
Patrice Mandin
a60695ebaf
nouveau: nv10: add function to clear a buffer
2007-08-16 21:31:30 +02:00
Patrice Mandin
fe78980580
nouveau: store render buffer pointers in context, to access them when clearing buffer
2007-08-16 21:28:40 +02:00
Patrice Mandin
f5ed049655
nouveau: nv10: create objects needed to clear buffer
2007-08-16 20:53:29 +02:00
michal
24b2f30410
Break mesa dependencies.
...
Silence compiler warnings.
2007-08-16 19:50:08 +01:00
michal
f692cdb544
Silence compiler warnings.
2007-08-16 19:49:04 +01:00
michal
1b19aa522a
Break mesa dependencies.
...
Silence compiler warnings.
2007-08-16 19:47:18 +01:00
michal
2f559606dc
Silence compiler warnings.
2007-08-16 19:45:55 +01:00
michal
546f1fa019
Define ffs() for __WIN32__ & __MSC__.
...
Break mesa dependencies.
2007-08-16 19:44:53 +01:00
michal
bef9b40c39
Define __WIN32__.
2007-08-16 19:42:28 +01:00
Brian
32d86eb28a
Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did.
...
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
2007-08-16 18:52:48 +01:00
michal
00b7a91508
Move VS code from st_atom_fs.c to st_atom_vs.c.
2007-08-16 18:29:45 +01:00
michal
a279b221bf
Cosmetic changes.
2007-08-16 18:17:07 +01:00