Brian Paul
8a369b909a
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
2008-06-18 09:22:00 -06:00
Brian Paul
c366fd83b6
mesa: add parenthesis
2008-06-18 09:22:00 -06:00
Jakob Bornecrantz
666b771e51
mesa: _mesa_texstore_s8_z24 now supports depth only uploads
2008-06-18 11:39:08 +02:00
Xiang, Haihao
3e8aadee8b
i965: add support for Intel 4 series chipsets
2008-06-18 15:33:33 +08:00
Michal Krol
28ac7d37fe
gallium: Remove PIPE_FORMAT_A8UB8UG8SR8S_NORM definition.
2008-06-18 08:51:38 +02:00
Jakob Bornecrantz
081c05605f
i915: Fix for s8_z24 textures not being shown
2008-06-18 01:48:24 +02:00
Jakob Bornecrantz
a1524162bf
mesa: Added _mesa_texstore_s8_z24
2008-06-18 01:48:20 +02:00
Brian Paul
3bf8fb6486
mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT for Z unpacking
2008-06-17 16:44:55 -06:00
Brian Paul
3064069540
mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT for Z unpacking
2008-06-17 16:44:04 -06:00
Eric Anholt
64adeb163d
[intel] Fix no_rast option on non-965.
...
The no_rast fallback was getting partially overwritten by later TNL init,
resulting in a segfault when things were in a mixed-up state.
2008-06-17 14:14:02 -07:00
Michal Krol
4539410d71
gallium: Add facilities for mixed pipe formats.
2008-06-17 21:48:39 +02:00
Brian Paul
318f00ae9f
gallium: need to flush bitmap cache when raster color changes
2008-06-17 12:20:22 -06:00
Eric Anholt
e2baf564d1
[intel-gem] Bug #16326 : Fix X tile unswizzling on 965.
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Apparently a bit gets flipped in the addressing for some rows of each tile.
2008-06-17 11:18:02 -07:00
Brian Paul
93deede760
gallium: check if sampler->max_lod < sampler->min_lod
2008-06-17 10:28:00 -06:00
Brian Paul
3ccbde627e
mesa: make mm.c use unsigned ints for offsets.
...
If you have a GPU using this code and it has the offsets up in this space,
this fails.
cherry-picked from master
2008-06-17 10:11:53 -06:00
Wilfried Holzke
5b5bf21874
assorted glide driver fixes
2008-06-17 10:08:22 -06:00
Brian Paul
51ad6e3425
glu: silence warnings
2008-06-17 10:08:22 -06:00
Jakob Bornecrantz
5805a9e328
i915: Made region pool a slabpool
2008-06-17 17:46:45 +02:00
Jakob Bornecrantz
d9d1e39d95
i915: Max and Min lod now works
2008-06-17 15:47:01 +02:00
Dave Airlie
a1523c61ea
mesa: make mm.c use unsigned ints for offsets.
...
If you have a GPU using this code and it has the offsets up in this space,
this fails.
2008-06-17 16:29:45 +10:00
seventh guardian
7db9034b04
added ARCH_FLAGS
2008-06-16 15:10:14 -06:00
Corbin Simpson
27b7f896d4
r300: Make LOD bias a persistent environment variable.
...
Per airlied's suggestion.
2008-06-16 11:40:34 -07:00
H. Verbeet
e9d1889891
Compute/setup fog coordinates even if vertex program is enabled.
...
Only when fog's enabled, of course.
In the usual case, this is just a pass-through operation.
2008-06-16 10:40:32 -06:00
Brian Paul
ec2d0decbd
mesa: allocate pixel zoom arrays on heap, not stack
...
Fixes stack overflow on Windows.
2008-06-16 10:03:05 -06:00
H. Verbeet
bbce58802d
Don't compute vertex fog when fragment program is active.
2008-06-16 09:41:08 -06:00
Jakob Bornecrantz
4e52fa9b91
git: Updated .gitignore files
2008-06-16 12:20:17 +02:00
Corbin Simpson
588abd6696
r300: Fix new incarnation of bug 3195.
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tests/bug_3195 doesn't render right, but at least it doesn't segfault this way.
2008-06-16 01:21:42 -07:00
Corbin Simpson
1738a9a535
r300: Forgot to clear old state before writing new state.
...
Oooops. Hehe.
2008-06-16 01:02:16 -07:00
Corbin Simpson
776580a6af
r300: Enable LOD bias state emission.
...
Properly set t->filter_1 for r300_state to emit.
Expect buggies as people see LOD bias enabled for the first time...
2008-06-15 23:54:32 -07:00
Corbin Simpson
f7b8a13d65
Oops, misordered a few instructions.
...
Not like it matters, though, since it's not taking effect yet.
2008-06-15 17:30:07 -07:00
Corbin Simpson
6e6ca40f29
r300: Unbreak LOD biasing, a bit.
...
Needs a bit more work on submission.
2008-06-15 17:14:07 -07:00
Dan Nicholson
4fc66be296
No more drivers/xorg
...
Don't try to clean in xorg since GLcore is gone.
2008-06-15 09:06:27 -07:00
Corbin Simpson
f1ae5d4b44
r5xx: Enable fragment.position, partial ARB_shadow.
...
I don't like PROGRAM_BUILTIN; could we either patch Mesa or just use a different constant?
2008-06-14 19:32:33 -07:00
Corbin Simpson
7413c55d93
r5xx: Detangle FP fallback and translation switches.
...
r5xx should fallback if it encounters a bad FP.
TODO: Re-enable the dumb shader so we don't have to completely fallback.
2008-06-14 17:59:10 -07:00
Nicolai Haehnle
43da118961
r300: Add radeonTransformALU and fix a bug in r300_fragprog DPH
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This new generic transform replaces "special" instructions by more generic
variants. Hopefully, we will be able to share this code between r300 and r500.
2008-06-14 23:09:15 +02:00
Nicolai Haehnle
825fdfd0c1
r300_fragprog: Use less complex instructions
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MOV, ADD and MUL do not fit the hardware as well as MAD, but they are less
complex and thus leave more room for future optimizations.
2008-06-14 20:26:10 +02:00
Corbin Simpson
b97e48ffe3
r5xx: More FP rewriting; fix texrect FP insts.
2008-06-14 08:56:03 -07:00
Corbin Simpson
69004fb758
r5xx: New FP code, take two.
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Add the code emission source file, and comment out unneeded tex de-swizzling.
2008-06-14 07:21:40 -07:00
Corbin Simpson
0a341ef296
r5xx: FP refactor, take one.
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Yes, I know it's massive. Imagine how I felt, auditing 3000 lines of code.
2008-06-14 07:03:08 -07:00
Corbin Simpson
9704414d13
r3xx/r5xx: Don't force aniso.
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*Pulls paper bag down over head*
2008-06-14 04:37:09 -07:00
Michal Krol
64d854ebf7
util: Use pf_get_size().
2008-06-14 09:34:02 +02:00
Nicolai Haehnle
a1c0c56d70
r300: Implement GL_ARB_shadow and GL_EXT_shadow_funcs
2008-06-14 04:15:42 +02:00
Nicolai Haehnle
83ad2a756e
texenvprogram: Mark textures using ARB_shadow as ShadowSamplers
...
Since ARB_fragment_program and friends are defined to ignore the setting of
the GL_TEXTURE_COMPARE_FUNC parameter, we have to explicitly enable the
shadow comparison by marking the texture unit in ShadowSamplers when
appropriate.
2008-06-14 04:15:31 +02:00
Nicolai Haehnle
2882e51625
r300: Add radeonCompilerDump for debugging
2008-06-14 04:15:20 +02:00
Nicolai Haehnle
e34dc8227c
r300_fragprog: Refactor TEX transformation
...
Streamlining source and destination registers, as well as texcoord scaling for
RECT textures is now done in a radeon_program based transformation.
The idea is that this will allow us to optimize away unnecessary indirections
more easily.
2008-06-14 04:14:56 +02:00
Nicolai Haehnle
b5170bc9d3
r300: Add radeon_program and trivial refactoring of r300_fragprog to use it
...
The idea/hope is that radeon_program will serve as an intermediate
representation for r3xx up to r6xx fragment and vertex programs.
Right now, it is nothing more than a simplistic wrapper around Mesa's
prog_instruction, together with the notion of clauses, taken from r6xx docs.
The clauses will eventually be used to represent the nodes that are used in
r300 family fragment programs.
2008-06-14 04:14:05 +02:00
Nicolai Haehnle
e2aa45c2f9
r300: Do not include r300_fragprog.h from r300_context.h and other cleanups
2008-06-14 04:11:21 +02:00
Nicolai Haehnle
caeabb1ebe
r300_fragprog: Remove dead declarations, move NOP declarations into source
2008-06-14 04:11:13 +02:00
Nicolai Haehnle
4ba1c7d848
r300_fragprog: Refactoring and cleanup
...
Refactor so that r300_pfs_compile_state "owns"/holds a pointer to
r300_fragment_program instead of the other way round. This is more natural from
an object orientation point of view.
Move the compiled hardware state into r300_fragment_program_code, in
anticipation of on-the-fly program recompilation based on external OpenGL
state.
2008-06-14 04:11:05 +02:00
Nicolai Haehnle
defadd9c03
r300_fragprog: Remove dead code
2008-06-14 04:10:52 +02:00