Commit graph

92185 commits

Author SHA1 Message Date
Jason Ekstrand
4c9dec80ed anv: Get rid of the ANV_CALL macro
This macro was needed by meta in order to make gen-specific calls from
gen-agnostic code.  Now that we don't have meta, the remaining two uses are
fairly trivial to get rid of.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2016-10-14 15:40:39 -07:00
Jason Ekstrand
ac77528f7d anv: Get rid of graphics_pipeline_create_info_extra
Now that we no longer have meta, all pipelines get created via the normal
Vulkan pipeline creation mechanics.  There is no more need for this bit of
extra magic data that we've been passing around.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:40:39 -07:00
Jason Ekstrand
dedc406ec8 anv: Get rid of meta
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:40:39 -07:00
Jason Ekstrand
d823f92970 anv: Use blorp for subpass clears
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
51faab487f anv: Use blorp for ClearAttachments
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
c9eaf12de2 anv/hiz: Perform HiZ resolves for all partial renders
If we don't, we can end up with corruption in the portion of the depth
buffer that lies outside the render area when we do a HiZ resolve at the
end.  The only reason we weren't seeing this before was that all of the
meta-based clears such as VkCmdClearDepthStencilImage were internally using
HiZ so the HiZ buffer never truly got out-of-sync.  If the CTS ever tested
a depth upload (which doesn't care about HiZ) and then a partial render we
would have seen problems.  Soon, we will be using blorp to do depth clears
and it won't bother with HiZ so we would get CTS regressions without this.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
58f2315c38 anv: Use blorp for ClearDepthStencilImage
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
29e289fa65 anv/image: Add an isl_view to anv_image_view
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
0340548c8e anv/image: Rework our handling of 3-D image array ranges
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
146ee31159 anv/blorp: Don't hand-roll flush_pipeline_select_3d
When I initially brought up Vulkan blorp, I completely missed that this
was already factored out.  There's no good reason for us to hand-roll it.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
d80c0307ea intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers
In Vulkan, we want to be able to use blorp to perform clears inside of a
render pass.  If blorp stomps the depth/stencil buffers packets then we'll
have to re-emit them.  This gets tricky when secondary command buffers get
involved.  Instead, we'll simply guarantee that the depth and stencil
buffers we pass to blorp (if any) match those already set in the hardware.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
0cabf93b80 intel/blorp: Add an entrypoint for clearing depth and stencil
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
82a2c49c5f intel/blorp: Emit a NULL render target for depth/stencil-only operations
This never mattered before because the only time we used blorp
depth/stencil only was to do HiZ operations on gen6-7.  It may have worked
in that case (and maybe it didn't) but slow depth clears actually do depth
rendering so they need a valid render target.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
b324c38ae3 intel/blorp: Allow for running without a PS on gen8+
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
81be7be119 intel/blorp: Add an "enabled" bit to surface_info
This gives a slightly smarter way to check whether or not a particular
surface exists than looking at the address.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
bc4bb5a7e3 intel/blorp: Emit more complete DEPTH_STENCIL state
This should now set the pipeline up properly for doing depth and/or stencil
clears by plumbing through depth/stencil test values.  We are now also
emitting color calculator state for blorp operations without an actual
shader because that is where the stencil reference value goes pre-SKL.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
7017742ad7 intel/blorp: Unify the DEPTH_STENCIL emit code across gens
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
cf2e3c3163 intel/blorp: Simplify depth/stencil config
The newly reworked depth/stencil config code can properly handle having
depth, stencil, both, or neither.  We no longer need to predicate it on
having depth or stencil.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
0414aaa133 intel/blorp: Set QPitch for depth and HiZ on gen8+ 2016-10-14 15:39:41 -07:00
Jason Ekstrand
563fa63bf2 intel/blorp: Add support for binding an actual stencil buffer
While we're here, we also make depth without HiZ work.

v2:
 - Use the correct surface type for 1-D on SKL+
 - Set QPitch on BDW+

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
f180faab79 intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_config
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
c1fcf1a957 intel/genxml: Add a uint MOCS field to 3DSTATE_STENCIL_BUFFER
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2016-10-14 15:39:41 -07:00
Jason Ekstrand
5dacd3caee intel/blorp: Make the Z component of the primitive adjustable
We want to be able to start doing slow depth clears with blorp.  This
allows us to adjust the depth we're clearing to.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
Emil Velikov
7cb197c3a8 i915: workaround multiple intelFenceExtension definitions
Due to conflicting symbol names (between i915 and i965) in the
megadriver, we use a set of defines in i915/intel_screen.h.

With a recent commit we've introduced a symbol intelFenceExtension which
has different implementation for each driver, yet we forgot to add the
define.

Fixes: d11515ff1b ("i915/sync: Implement DRI2_Fence extension")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98264
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 19:22:16 +01:00
Chad Versace
cb836b673c docs/specs: Update allocated EGL enum values
Document the EGL enum ranges for Mesa and those values allocated by the
following extensions:

    EGL_MESA_drm_image
    EGL_MESA_platform_gbm
    EGL_MESA_platform_surfaceless
    EGL_WL_bind_wayland_display

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 11:19:41 -07:00
Chad Versace
0cfa34c102 doc/specs: Reference the Khronos registry XML
Years ago Khronos replaced the registry's spec files with newfangled XML
files.  Update the reference in doc/specs/enum.txt accordingly.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 11:19:40 -07:00
Chad Versace
88b5c36fe1 egl: Move old EGL_MESA_screen_surface spec
It was the lone file in src/egl/docs. Move it to where the other specs
live, in $MESA_TOP/docs/specs.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 11:19:40 -07:00
Chad Versace
a597c8ad5b egl: Implement EGL_MESA_platform_surfaceless
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 11:19:40 -07:00
Chad Versace
c177ef9d47 egl: Don't advertise unsupported platform extensions
Mesa's set of supported platform extensions depends on the autoconf
option --with-egl-platforms=foo,bar,baz. If --with-egl-platforms lacks
foo, then eglGetPlatformDisplay(EGL_PLATFORM_FOO, ...) unconditonally
fails.

So, if --with-egl-platforms lacks foo, then remove
EGL_VENDOR_platform_foo from the EGL client extension string.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 11:19:27 -07:00
Chad Versace
27f4e38173 docs: Add EGL_MESA_platform_surfaceless.txt (v2)
v2:
    - Assign enum values.
    - Define interactions with EGL_EXT_platform_base and EGL 1.4.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 11:19:13 -07:00
Ian Romanick
4246986dec i965: Sort some extension names
Trivial.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2016-10-14 11:16:59 -07:00
Jose Fonseca
b12606b693 scons: Fix the Python dependency scanner.
modulefinder wasn't searching for dependencies in the script dir.

It's not capable of detecting the sys.path manipulations scripts do
internally neither.

This change fixes the first issue, and hacks around the second.

Honestly, I've come to the conclusion that automatic Python dependency it will always be
too brittle.   I think we should start manually typing the dependencies
like we do in automake.  At very least it will enable any person to
eyeball and spot/fix missing dependencies, without dig into SCons internals.
2016-10-14 16:52:13 +01:00
Jose Fonseca
c6d17701c8 pipe_loader_sw: Don't invoke Unix close() on Windows.
Trivial.
2016-10-14 16:29:04 +01:00
Emil Velikov
ebffa7b6af Revert "egl/dri2: rework dri2_make_current code flow"
This reverts commit 675719817e.
2016-10-14 16:07:33 +01:00
Mauro Rossi
6eacd69b6f i915: store reference to the context within struct intel_fence (v2)
Porting of the corresponding patch for i965.

Here follows the original commit message by Tomasz Figa:

"As the spec allows for {server,client}_wait_sync to be called without
currently bound context, while our implementation requires context
pointer.

v2: Add a mutex and acquire it for the duration of
    brw_fence_client_wait() and brw_fence_is_completed() as suggested
    by Chad."

NOTE: in i915 all references to 'brw' are replaced by 'intel'

Marshmallow-x86 boots ok with the following results of Android CTS.

Android CTS 6.0_r7 build:2906653
Session     Pass       Fail     Not Executed
0(EGL)      1410       24       0
1(GLES2)    13832      82       0

I get the same results as per i965GM.

[Emil Velikov: Include Mauro's test results]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 15:43:57 +01:00
Mauro Rossi
d11515ff1b i915/sync: Implement DRI2_Fence extension
Here is the porting of corresponding patch for i965,
i.e. commit c636284 i965/sync: Implement DRI2_Fence extension

Here follows part of original commit message by Chad Versace:

"This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync."

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 15:43:53 +01:00
Mauro Rossi
19fa29a592 i915/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'
This is the porting of corresponding patch for i965,
i.e. commit 2516d83 i965/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'

The only difference compared to i965 one is that intel_check_sync() was renamed
to intel_gl_check_sync() here, as it is more appropriate.

Here follows original commit message by Chad Versace:

"I'm about to implement DRI2_Fenc in intel_syncobj.c.  To prevent
madness, we need to prefix functions for GL_ARB_sync with 'gl' and
functions for DRI2_Fence with 'dri'. Otherwise, the file will become
a jumble of similiarly named functions.

For example:
    old-name:      intel_client_wait_sync()
    new-name:      intel_gl_client_wait_sync()
    soon-to-come:  intel_dri_client_wait_sync()

I wrote this renaming commit separately from the commit that implements
DRI2_Fence because I wanted the latter diff to be reviewable."

[Emil Velikov: rename the outstanding intel_sync instances]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 15:43:22 +01:00
Emil Velikov
284795616a egl/drm: set eglError and provide an error message on failure
v2: Remove gratuitous newline/semicolon (Eric)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:39 +01:00
Emil Velikov
d81ba763e3 egl/x11: attribute for dri2_add_config failure
... in dri2_x11_add_configs_for_visuals().

Currently the latter does not consider that, thus in such cases it adds
"empty" configs in the list.

Properly account for things and as we do that we can reuse count,
instead of calling _eglGetArraySize to determine if we've added any
configs.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:39 +01:00
Emil Velikov
0b2b719121 egl/wayland: introduce dri2_wl_add_configs_for_visuals() helper
Analogous to previous commits - with an extra bonus.

Current code, apart from not attributing the lack of 'per visual'
and overall configs also overwrites the newly added config.

Namely if the dpy supports two or more of the supported formats
(XRGB8888, ARGB8888 and RGB565) earlier configs will be overwritten
and the the final one will be stored, since the we use the same index
for all three in our dri2_add_config call.

v2: Use correct comparison in loop conditional (Eric)
    Use valid C initializer (Gurchetan)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:39 +01:00
Emil Velikov
4b8a55809e egl/surfaceless: tweak surfaceless_add_configs_for_visuals()
Analogous to previous commit.

v2: Use correct comparison in loop conditional (Eric)
    Use valid C initializer (Gurchetan)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:39 +01:00
Emil Velikov
acd35c8758 egl/android: tweak droid_add_configs_for_visuals()
Iterate over the driver_configs first in order to cut down the number of
getConfigAttrib() calls by a factor of 5.

While we're here, also drop the sentinel of the visuals array. We
already know its size so we can use that and save a few bytes.

v2: Use correct comparison in loop conditional (Eric)
    Use valid C initializer (Gurchetan)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:39 +01:00
Emil Velikov
36fe5900a4 egl/drm: introduce drm_add_configs_for_visuals() helper
Factor out and rework the existing code so that it prints a debug
message if we have zero configs for any visual.

As a nice side effect we now provide a correct (sequential ID) when
creating a config (via dri2_add_config).

v2: Use correct comparison in loop conditional (Eric)
    Use valid C initializer (Gurchetan)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:39 +01:00
Emil Velikov
23ed073aa4 egl/surfaceless: print out a message on zero configs for given format
Currently we print a debug message if the total configs is non-zero only
to do the same (at an error level) as we return from the function.

Rework the message to print if we're missing a config for the given
format.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:39 +01:00
Emil Velikov
98f5d0106a egl/dri2: set WL_bind_wayland_display in a consistent way
Introduce a helper and use it throughout the platform code. This allows
us to reduce the amount of ifdef(s) and (potentially) use
kms_swrast_dri.so for !drm platforms (namely wayland and x11).

Note: in the future as other platforms (android, surfaceless) support
the extension they can reuse the helper.

v2: Rebase, check for device_name.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:39 +01:00
Emil Velikov
637d001a97 egl/android: remove duplicate KHR_image_base set
The core egl/dri2 already sets the extension bit _only_ when possible -
which in Android's case is always.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 12:53:38 +01:00
Emil Velikov
9caacb39b9 loader/dri3: constify the loader_dri3_vtable
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:35 +01:00
Emil Velikov
fdd373acca egl/dri2: micro optimise dri2_bind_extensions()
Do not loop over all matches if we've already found one.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:46:09 +01:00
Emil Velikov
665cad1658 egl/dri2: annotate dri2_extension_match instances as const data
v2: Rebase.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:46:05 +01:00
Emil Velikov
3948ad82ce egl/dri2: use dri2_bind_extensions to manage the optional extensions
v2: dri2_bind_extensions() now takes optional as an argument.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:46:03 +01:00