i965/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'

I'm about to implement DRI2_Fenc in intel_syncobj.c.  To prevent
madness, we need to prefix functions for GL_ARB_sync with 'gl' and
functions for DRI2_Fence with 'dri'. Otherwise, the file will become
a jumble of similiarly named functions.

For example:
    old-name:      intel_client_wait_sync()
    new-name:      intel_gl_client_wait_sync()
    soon-to-come:  intel_dri_client_wait_sync()

I wrote this renaming commit separately from the commit that implements
DRI2_Fence because I wanted the latter diff to be reviewable.

Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chad Versace 2015-05-05 19:05:32 -07:00
parent 19b5a82fda
commit 2516d835b1
2 changed files with 33 additions and 30 deletions

View file

@ -869,13 +869,6 @@ struct brw_query_object {
bool flushed;
};
struct intel_sync_object {
struct gl_sync_object Base;
/** Batch associated with this sync object */
drm_intel_bo *bo;
};
enum brw_gpu_ring {
UNKNOWN_RING,
RENDER_RING,

View file

@ -44,12 +44,19 @@
#include "intel_batchbuffer.h"
#include "intel_reg.h"
static struct gl_sync_object *
intel_new_sync_object(struct gl_context *ctx, GLuint id)
{
struct intel_sync_object *sync;
struct intel_gl_sync_object {
struct gl_sync_object Base;
sync = calloc(1, sizeof(struct intel_sync_object));
/** Batch associated with this sync object */
drm_intel_bo *bo;
};
static struct gl_sync_object *
intel_gl_new_sync_object(struct gl_context *ctx, GLuint id)
{
struct intel_gl_sync_object *sync;
sync = calloc(1, sizeof(*sync));
if (!sync)
return NULL;
@ -57,9 +64,9 @@ intel_new_sync_object(struct gl_context *ctx, GLuint id)
}
static void
intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
intel_gl_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
struct intel_gl_sync_object *sync = (struct intel_gl_sync_object *)s;
if (sync->bo)
drm_intel_bo_unreference(sync->bo);
@ -68,11 +75,11 @@ intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
}
static void
intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLenum condition, GLbitfield flags)
intel_gl_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLenum condition, GLbitfield flags)
{
struct brw_context *brw = brw_context(ctx);
struct intel_sync_object *sync = (struct intel_sync_object *)s;
struct intel_gl_sync_object *sync = (struct intel_gl_sync_object *)s;
assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE);
intel_batchbuffer_emit_mi_flush(brw);
@ -83,10 +90,11 @@ intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
intel_batchbuffer_flush(brw);
}
static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
static void
intel_gl_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
struct intel_gl_sync_object *sync = (struct intel_gl_sync_object *)s;
/* DRM_IOCTL_I915_GEM_WAIT uses a signed 64 bit timeout and returns
* immediately for timeouts <= 0. The best we can do is to clamp the
@ -108,14 +116,15 @@ static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object
* any batchbuffers coming after this waitsync will naturally not occur until
* the previous one is done.
*/
static void intel_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
static void
intel_gl_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
}
static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
struct intel_gl_sync_object *sync = (struct intel_gl_sync_object *)s;
if (sync->bo && !drm_intel_bo_busy(sync->bo)) {
drm_intel_bo_unreference(sync->bo);
@ -124,12 +133,13 @@ static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s)
}
}
void intel_init_syncobj_functions(struct dd_function_table *functions)
void
intel_init_syncobj_functions(struct dd_function_table *functions)
{
functions->NewSyncObject = intel_new_sync_object;
functions->DeleteSyncObject = intel_delete_sync_object;
functions->FenceSync = intel_fence_sync;
functions->CheckSync = intel_check_sync;
functions->ClientWaitSync = intel_client_wait_sync;
functions->ServerWaitSync = intel_server_wait_sync;
functions->NewSyncObject = intel_gl_new_sync_object;
functions->DeleteSyncObject = intel_gl_delete_sync_object;
functions->FenceSync = intel_gl_fence_sync;
functions->CheckSync = intel_gl_check_sync;
functions->ClientWaitSync = intel_gl_client_wait_sync;
functions->ServerWaitSync = intel_gl_server_wait_sync;
}