Commit graph

137 commits

Author SHA1 Message Date
Konstantin
46598758e7 radv: Trace indirect dispatch sizes
For figuring out hanging indirect dispatches.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28838>
2024-04-25 10:20:03 +00:00
Konstantin
2b2f67aa2b radv: Use a struct for the trace_bo layout
Now we can use the members on the CPU side and offsetof on the GPU side
instead of magic offsets.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28838>
2024-04-25 10:20:03 +00:00
Samuel Pitoiset
095e3af2b0 radv: add RADV_DEBUG=psocachestats to report per-pipeline cache hits/misses
This can be useful to make sure precompilation works as expected.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28829>
2024-04-22 13:54:05 +00:00
Dave Airlie
05cd42417f radv/video: enable video encoding behind perftest flag
This probes the vcn firmware version to make sure it can support
the encode extensions properly, then uses the perf test flag if so.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25900>
2024-04-11 13:40:02 +10:00
Samuel Pitoiset
74955dbed7 radv: enable VK_EXT_shader_object by default
This has been a long and painful extension to implement but finally
RADV has support for it on all supported generations. It's passing
VKCTS and GLCTS through Zink but the number of application using ESO
is currently very limited.

This adds RADV_DEBUG=noeso to disable it for debugging purposes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28374>
2024-04-08 08:36:14 +00:00
Samuel Pitoiset
87fde606cf radv: use SPDX-License-Identifier
Only files under src/amd/vulkan/** are concerned.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28599>
2024-04-08 07:17:31 +00:00
Samuel Pitoiset
69b911bc53 radv: remove radv_private.h
This file was a giant mess and I'm very happy to remove it entirely.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:46 +00:00
Samuel Pitoiset
b409936e97 radv: add missing endif comment for some headers
For consistency.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:45 +00:00
Samuel Pitoiset
b35b2718be radv: remove radv_physical_device::instance
Get the instance object using the base object.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28500>
2024-04-01 16:35:09 +00:00
Samuel Pitoiset
e2c29c9bb6 radv: remove radv_device::instance
Use the physical device to access the instance.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28500>
2024-04-01 16:35:09 +00:00
Samuel Pitoiset
c2d189380c radv: remove useless RADV_DEBUG=nomemorycache
This is a leftover from the cache changes few months ago.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28441>
2024-03-28 10:36:58 +00:00
Mike Blumenkrantz
739d45d5d4 radv: inline radv_device_fault_detection_enabled
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28394>
2024-03-27 16:28:19 +00:00
Samuel Pitoiset
7009f00ae0 radv: re-enable GS_FAST_LAUNCH=2 by default on GFX11
The performance issue is fixed. This adds RADV_DEBUG=nogsfastlaunch2
to disable it in case users still report issues with it.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27636>
2024-02-16 15:58:31 +00:00
Georg Lehmann
e136a0629d radv/gfx11+: add rtwave32 perftest option
Useful for testing compiler changes and performance considerations.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27584>
2024-02-14 17:11:01 +00:00
Samuel Pitoiset
69d734a8d5 radv: add RADV_DEBUG=nongg_gs for GFX10/GFX10.3
NGG GS doesn't perform well in some cases and having an option to
disable it for performance experiments is very useful.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27518>
2024-02-09 07:24:16 +00:00
Tatsuyuki Ishi
991ae339f5 radv: Implement NIR caching behind RADV_PERFTEST=nircache.
NIR caching is useful for two use cases:
- Shader permutations involving reused VS or FS.
- GPL-like engine that compiles a separate (library) variant and an
  optimized (monolithic) variant, e.g. DXVK.

By caching the result of radv_shader_spirv_to_nir, permutations hitting
the cache can have their compilation time reduced by 50% or more.

There are still open questions about the memory and storage footprint of
NIR caches, which is why this is gated behind a perftest flag. In
particular, Steam doesn't want to ship NIR cache since they are
unnecessary in presence of a full precompiled shader cache. In this
commit, the cache entries do not reside in memory and are immediately
written to the disk. Further design around how the caches are stored and
how to coordinate cache type with Steam etc. is left as future work.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26696>
2024-01-26 11:46:18 +00:00
Samuel Pitoiset
2972590a53 radv: advertise VK_EXT_shader_object on GFX6-8
This extension can be enabled with RADV_PERFTEST=shader_object.
GFX9+ support and improvements will happen shortly.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26930>
2024-01-26 08:56:54 +00:00
Timur Kristóf
55e5c4e089 radv: Expose transfer queues, hidden behind a perftest flag.
This is highly experimental and only recommended
for users who know what they are doing.

To fully support the spec we are going to need
gang submissions which are going to be implemented later.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26913>
2024-01-08 16:00:19 +01:00
Rhys Perry
2011b678c5 radv: disable gs_fast_launch=2 by default
This currently causes severe performance problems in Remnant 2 and
Alan Wake 2.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 28ebe62af2 ("radv: enable mesh shader gs_fast_launch=2 and multi-row export")
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10071
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26090>
2023-11-07 19:54:47 +00:00
Samuel Pitoiset
a97160cad8 radv: add RADV_DEBUG=nomeshshader
This option will be used to disable VK_EXT_mesh_shader in Mesa CI
for GFX11 because running task shader tests in parallel can hang the
GPU.

Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10051
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25969>
2023-11-01 08:49:35 +01:00
Samuel Pitoiset
eb47e07782 radv: remove NGG streamout support for RDNA1-2
This was useful for experimenting it on RDNA2 and during RNDA3 bringup,
but now the support is rock solid on RDNA3 and it's useless to keep the
RADV_PERFTEST=ngg_streamout option.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25903>
2023-10-30 08:51:51 +00:00
Samuel Pitoiset
1febb6f762 radv: report the last GPUVM fault when a device lost is detected
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23238>
2023-10-25 15:29:23 +00:00
Samuel Pitoiset
1b0fbcbe1c radv: remove outdated RADV_DEBUG=vmfaults support
It's been a very long time since this was useless because dmesg
required sudo access for a while.

This will be replaced by the new GPUVM fault interface which allows
to query from the kernel directly instead of trying to parse dmesg.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23238>
2023-10-25 15:29:22 +00:00
Samuel Pitoiset
df98dca7ad radv: pass submit info to radv_check_gpu_hangs()
This will allow to dump preambles/postambles CS and eventually even
more CS.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24191>
2023-07-25 06:50:33 +00:00
Friedrich Vock
d92520e19c Revert "Revert "radv: Enable ray tracing pipelines by default""
This reverts commit 49b400423c.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23978>
2023-07-08 10:10:15 +00:00
Konstantin Seurer
49b400423c Revert "radv: Enable ray tracing pipelines by default"
This partially reverts commit 374bd4e1be.

Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23677>
2023-06-16 16:13:34 +00:00
Friedrich Vock
374bd4e1be radv: Enable ray tracing pipelines by default
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23603>
2023-06-13 19:38:27 +00:00
Friedrich Vock
fa7c7791ee radv: Add RADV_DEBUG=nort
This makes vkCmdTraceRaysKHR and ray queries no-ops and is useful
for triaging GPU hangs with raytracing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23603>
2023-06-13 19:38:27 +00:00
Dave Airlie
1a2a330483 radv/video: add debug flag to enable dpb image array on newer GPUs.
This is useful to test the paths on newer GPUs that work on older GPUs.

Reviewed-by: Lynne <dev@lynne.ee>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23227>
2023-05-30 02:53:32 +00:00
Timur Kristóf
b6f623d387 radv: Use const keyword more.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23053>
2023-05-18 14:30:45 +00:00
Samuel Pitoiset
6476abd821 radv: enable VK_EXT_graphics_pipeline_library by default
You won't get your money back!

It's been a very long time but everything should be working great now.

This replaces RADV_PERFTEST=gpl by RADV_DEBUG=nogpl to disable the
extension for debugging purposes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22362>
2023-04-10 10:02:32 +00:00
Timur Kristóf
faf8375fc3 radv: Don't expose NV_mesh_shader and don't use it in CI.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
2023-03-29 15:08:55 +00:00
Pierre-Eric Pelloux-Prayer
c1050b5330 radv: add RADV_DEBUG=extra_md
This enables the use of UMD metadata v2. This allows tools (eg umr)
import buffers.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21984>
2023-03-28 15:17:28 +00:00
Tatsuyuki Ishi
a8c5fd3b1b radv: Upload shaders to invisible VRAM on small BAR systems.
Following PAL's implementation, this patch avoids allocating shader code
buffers in BAR and use SDMA to upload them to invisible VRAM
directly.

For some games like HZD, shaders can take as much as 400MB, which exceeds
the non-resizable BAR size (256MB) and cause inconsistent spilling
behavior. The kernel will normally move these to invisible VRAM on its own,
but there are a few cases that it does not reliably happen. This patch does
the moving explicitly in the driver to ensure predictable results.

In this patch, we upload the shaders synchronously; so the shader will be
ready as soon as vkCreate*Pipeline returns. A following patch will make
this asynchronous and don't block until we see a use of the pipeline.

As a side effect, when SQTT is used we now store the shaders on a cacheable
buffer which would speed up writing the trace to the disk.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16271>
2023-03-16 18:02:57 +00:00
Dave Airlie
9477f117f4 radv/video: add initial frameworking.
This just adds the basic commands and objects, and hooks up some
of the queues and extensions.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20388>
2023-02-07 12:47:50 +10:00
Yogesh Mohan Marimuthu
db61db7f67 radv: add shadowregs variable to RADV_DEBUG environment variable
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18301>
2023-01-25 04:53:34 +00:00
Samuel Pitoiset
21e52a612d radv: remove enabling out-of-order rasterization internally
This was added ~4 years ago for very little performance improvements
(likely < 1%) and this is only supported on GFX8 and GFX9.

Since, the number of dynamic states increased and this is likely
disabled most of the time, and given the maintainability cost, it looks
like it's time to remove it completely.

Applications can still enable it with VK_AMD_rasterization_order.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20514>
2023-01-06 08:11:17 +00:00
Timur Kristóf
aace38c2d8 radv: Enable EXT_mesh_shader by default on GFX10.3.
Only enable mesh+task shaders when IBs and gang submit are enabled.
We won't support gang submit with noibs.

Also remove the RADV_PERFTEST=ext_ms option.
Side note, GFX11 task/mesh support is still a TODO.

Don't skip the CTS tests which require GFX->ACE synchronization.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20010>
2022-12-20 14:23:49 +00:00
Samuel Pitoiset
cf7b96a83f radv: introduce RADV_DEBUG=nofmask
To disable MSAA compression on MSAA images. This will also allow us to
emulate GFX11 (FMASK has been removed) and to experiment 32 byte
descriptor sizes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19613>
2022-11-16 07:59:11 +01:00
Samuel Pitoiset
75faaac895 radv: allow to enable NGG streamout with RADV_PERFTEST=ngg_streamout
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19435>
2022-11-01 11:28:43 +01:00
Timur Kristóf
4f11fba0c1 radv: Enable EXT_mesh_shader on RDNA2 with RADV_PERFTEST=ext_ms
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18367>
2022-09-05 13:09:29 +00:00
Samuel Pitoiset
6b91ca7ce0 radv: add a very initial implementation of VK_EXT_graphics_pipeline_library
This experimental and very suboptimal implementation of graphics
pipeline library shouldn't be used by anyone, except for development
purposes. It's still under active development from my side. This
extension is only exposed via RADV_PERFTEST=gpl anyways.

It's very suboptimal because RADV doesn't yet support PS epilogs and
VS prologs need to be improved/reworked because GPL changed the logic
(eg. can't know the next stage when compiling a prolog). So, currently
the driver ALWAYS retains NIR shaders during libs creation and it links
and compiles in the final pipeline.

I have WIP branches for approximately everything but it looks simpler
to start merging an initial implementation in order to improve steps
by steps from main. This commit might look simple and short but I
already merged TON of preliminary work. RADV was definitely not ready
for GPL and it's still not completely fine. Expect refactoring again.

This implementation currently pass
dEQP-VK.pipeline.pipeline_library.* on NAVI21, except few feedback
creation tests due to CTS bugs.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17542>
2022-08-17 09:37:43 +02:00
Samuel Pitoiset
5ee5c73d2d radv: implement PS epilogs
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
2022-07-18 18:40:02 +00:00
Konstantin Seurer
5f5882ef08 radv: Enable ray queries by default
Ray queries and acceleration structure builds
are quite stable now and so we can enable those
features for CI and more feedback and bug reports.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16007>
2022-05-24 08:32:43 +00:00
Rhys Perry
e7002b6f96 radv: use wave32 for raytracing
Beginning of Quake II RTX, 50% resolution scale, RX 6800: 48 -> 54 FPS.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14011>
2022-01-21 16:25:16 +00:00
Rhys Perry
cc802cab7c radv: add RADV_DEBUG=splitfma
This splits application-provided FMA in vertex/geometry/tesselation/mesh
shaders.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
2022-01-12 23:50:35 +00:00
Pierre-Eric Pelloux-Prayer
7b5ab48c40 radv: partial sdma support
SDMA code adapted from https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12763

The only supported use case is image (linear or tiled) -> buffer and only GFX9+ is
supported (for now).

Since RADV_QUEUE_TRANSFER aren't exposed to applications, this cannot be used,
except by the driver.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13959>
2022-01-11 12:18:35 +00:00
Timur Kristóf
6fee84bc2e radv: Enable NV_mesh_shader with a perftest flag.
We don't plan to support NV_mesh_shader officially on RADV,
because it performs poorly on AMD hardware. However, we are
implementing this extension to get some experience with mesh
shader technology.

Users should not rely on this support because we are going
to remove it if/when a potential cross-vendor extension appears.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
2021-12-31 13:05:09 +00:00
Rhys Perry
80841196b2 radv: implement dynamic vertex input state using vertex shader prologs
This doesn't actually use the functionality or implement prolog
compilation yet.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
2021-10-13 05:13:10 +00:00
Timur Kristóf
52413a93af radv: Enable NGG culling by default on GFX10.3, add nonggc debug flag.
This commit enables NGG culling on all GFX10.3 GPUs by default.

A new debug flag environment variable RADV_DEBUG=nonggc is added to
disable this feature on GPUs where it is enabled by default.

The previous perf test flag RADV_PERFTEST=nggc will not be needed on
GFX10.3 anymore but it can still be used to enable the feature on
GPUs where it isn't on by default.

Totals from 58239 (45.27% of 128647) affected shaders:
VGPRs: 1989752 -> 2049408 (+3.00%); split: -3.21%, +6.21%
SpillSGPRs: 675 -> 883 (+30.81%); split: -78.07%, +108.89%
CodeSize: 72205968 -> 153572764 (+112.69%)
LDS: 0 -> 227125248 (+inf%)
MaxWaves: 1614598 -> 1646934 (+2.00%); split: +3.08%, -1.08%
Instrs: 14202239 -> 29654042 (+108.80%)
Latency: 87986508 -> 136960419 (+55.66%); split: -0.23%, +55.89%
InvThroughput: 14444832 -> 21141875 (+46.36%); split: -0.01%, +46.37%
VClause: 340794 -> 493067 (+44.68%); split: -1.33%, +46.01%
SClause: 520983 -> 738636 (+41.78%); split: -0.25%, +42.03%
Copies: 775639 -> 2787382 (+259.37%)
Branches: 296911 -> 1225431 (+312.73%)
PreSGPRs: 1316896 -> 2057270 (+56.22%); split: -0.14%, +56.36%
PreVGPRs: 1473558 -> 1658432 (+12.55%); split: -1.44%, +13.99%

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13086>
2021-10-08 14:18:54 +00:00