Only found 3 shaders affected in Red Dead Redemption :
Totals from 3 (0.05% of 5969) affected shaders:
Instrs: 2246 -> 2230 (-0.71%)
Cycles: 156506 -> 148402 (-5.18%); split: -5.23%, +0.05%
This will have a larger effect when we add the
load_ubo_uniform_block_intel intrinsic where we will have larger
blocks (vec8/vec16 vs vec4 only now).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
This new approach handles things as follows:
1. Fences won't be attached to events anymore, applications only wait on
the cv attached to the event.
2. Only the queue is allowed to update event status for non user events.
This will eliminate all remaining status updating races between the
queue and applications waiting on events.
3. Queue minimized flushing by bundling events
4. Increase cv wait timeout as there is really no point in waking up too
often.
Reduces amount of emited fences on radeonsi in luxmark 3.1 luxball by 90%
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed by Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23612>
Since commit 'c98ddc778a3 broadcom/compiler: force a last thrsw for spilling'
we always ensure we signal the last thread section explicitly with a
last thread switch.
Relying on VPM stores to detect the last thread section is particularly bad,
because we can have VPM stores occurring quite early in a shader program,
which would disable TMU spilling almost entirely.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22461>
This was only used for version < 40 (See commit 22a02f3e3).
Adding some extra explanations and asserts of places where it is used.
As we are here also move the definition of a register with QFILE_VPM,
to avoid defining it if not needed.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22984>
We would like to reuse this mechanism to dispatch different types of
internal shader. Those would replace some of the command streamer
commands we currently use.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
Saving ourselves some instructions since it's not going to get used.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
Need to be defensive here.
Fixes recent CTS
dEQP-VK.pipeline.fast_linked_library.extended_dynamic_state.*.line_raster_mode_smooth.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23200>
Tools like the scripts in shader-db expect all the fields to be there,
as the stats are put into a CSV file. So just report 0 if a stage
doesn't support workgroup memory size.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23559>
Reporting the value multiple times is confusing to shader-db scripts
because it believes multiple shaders are affected.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23559>
Currently SAMPLER_CONFIG0 is always emitted to either update the active
configuration or disable the sampler. With NTE this always emits 32 state
dwords, while there are a lot of cases that only use a small number of
samplers and never change the other samplers from their disabled state.
Track the active samplers from the last emit, so we can skip the state
emission when the sampler is already disabled. Only emit the full state
after a context flush where we don't know the previous sampler state of
the GPU.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23579>
iterating all the stages like this ends up unnecessarily calling
through to geometry stage binds when no shader was bound and no shader
is being bound by the power of optimization, so instead only do the unbind
part for the stages that are being unbound
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23600>
It is now set by all relevant drivers and not checked anywhere.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23191>
True for all backends supporting barriers. This lets us collapse lots of code,
since scoped_barriers are based on the SPIR-V definition.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23191>
Both radeonsi and radv use scoped barriers, so this should not be possible to
hit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23191>