We only want the atomic bit to be conditional to non sparse.
Also take the opportunity to fix buffer features and report the same
supported atomic formats as images.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ed77f67e44 ("anv: add emulated 64bit integer storage support")
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35358>
(cherry picked from commit befc2a2f62)
On ANV the vkCmdBeginRendering function was hard coded to use
VK_IMAGE_ASPECT_COLOR_BIT for all color attachments, instead of using
the aspect bit specified when the vkImageView was initialized, which
made it impossible for applications to render to views of multi-planar
formats like VK_FORMAT_G8_B8R8_2PLANE_420_UNORM correctly.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13221
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35340>
(cherry picked from commit 57c5419bbd)
An application is allowed to bind an empty descriptor set in a place
where a pipeline layout has no descriptor set layout. For example :
pipeline_layout_A :
set0 : NULL
set1 : descriptor_set_layout_A
vkCmdBindDescriptor :
set0 : descriptor_set_B (with layout bindingCount=0)
set1 : descriptor_set_C (compatible with descriptor_set_layout_A)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13227
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35125>
(cherry picked from commit 39f55541a3)
When an application issues a sparse binding operation, it may be the
case that the state the app is setting is the state that is already
there. In that case, both n_l3l2_binds and n_l1_binds are zero, so the
batch doesn't contain anything and, since 0802bbd486, we just skip
the batch submission and return.
The problem is that skipping the batch submission and returning
ignores the synchronization: there may be syncobjs that we have to
wait and, more importantly, there may be syncobjs that we have to
signal.
This case is exercised by vkd3d-proton's test suite, but I'm not aware
of any other workload that triggers it. This commit only affects
Meteor Lake and older, as TR-TT is only the default behavior for the
platforms running i915.ko.
Testcase: vkd3d-proton/d3d12/test_sparse_buffer_memory_lifetime
Fixes: 0802bbd486 ("anv/trtt: don't submit empty batches when there are no binds to do")
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35078>
(cherry picked from commit d77b49eb0a)
Those intrinsics have different semantics in particular with regards
to divergence. Turning one into the other without invalidating the
divergence information breaks NIR validation. But also the conversion
means we get artificially less convergent values in the shaders.
So just handle load_push_constants in the backend and stop changing
things in Anv.
Fixes a bunch of tests in
dEQP-VK.descriptor_indexing.*
dEQP-VK.pipeline.*.push_constant.graphics_pipeline.dynamic_index_*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34546>
(cherry picked from commit df15968813)
Tested on BMG and PTL using both settings for RT_CTRL.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35044>
(cherry picked from commit 5828612da2)
The 2 helpers we're using for doing internal operations (copies,
command generation, etc...) can work on command buffers or lower level
batches.
When working with command buffers, the helpers should set the
preemption using genX(cmd_buffer_set_preemption) so that whatever
operation comes after toggles the state back to what it needs and we
minimize the toggles.
When working with batchs, the helpers should disable preemption using
genX(batch_set_preemption) and turn it back on when done.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35030>
(cherry picked from commit c570740272)
The issues preventing it to be enabled were fixed so now we can enable
it but we need also to enable workaround 16013994831 back again.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
(cherry picked from commit 3cd972a2d3)
Description of this workaround are not clear but looking at Iris
implementation we need to emit all 3DSTATE_PUSH_CONSTANT_ALLOC_XS if
any 3DSTATE_PUSH_CONSTANT_ALLOC_XS is emitted.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
(cherry picked from commit 2432d6677e)
Some intrinsics are implemented by reading memory location that could
be rewritten by a further tracing calls. So we need to move those
reads prior to tracing operations in the shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8979
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34214>
(cherry picked from commit c434050a00)
Or current render target cache setting is to key on the binding table
index, meaning the HW associates a number in the range [0, 7] to a
RENDER_SURFACE_STATE description. If you want change the render target
0 between 2 draw calls, you need to insert a PIPE_CONTROL in between
the 2 draw calls with pb-stall + rt-flush in order to flush an writes
to a previous RENDER_SURFACE_STATE that has now becomed disassociated
with the [0, 7] number.
This PIPE_CONTROL taking care of the flush is dealt with in
cmd_buffer_maybe_flush_rt_writes(). This function diffs the current
BTI setup for render targets (first 0 to 7 BTIs) with what the next
fragment shader wants.
The issue here is we might have a render pass with 0 color attachments
and yet in 98cdb9349a we added one pointing to the render target 0,
but in the emit_binding_table() when we finally program the BTI, we
check the render pass color count and program a null surface state
instead of an actual surface state. And this leads to hangs because
the render target cache will end up with inconsistent state data.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 98cdb9349a ("anv: ensure null-rt bit in compiler isn't used when there is ds attachment")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12955
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34603>
(cherry picked from commit 63f633557f)
Xe2 changed the MOCS field in few instructions, those now have a field
for the MOCS index and other the encryption enable bit but ISL returns
the combination of both aka MEMORY_OBJECT_CONTROL_STATE.
To minimize changes I have added 2 macros to extract the values
from the value returned by isl.
From all the instructions changed Mesa only make use of two, so the
other instruction will be handled in the next patch.
Cc: mesa-stable
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34592>
(cherry picked from commit 161c412a82)
I accidentally disabled compression on CPS surfaces marked as storage or
color attachment for all platforms, when this should only be limited to
Xe.
Fixes: 80f9b6 ('anv: CPB surfaces that are used as color attachments or for stores cannot be compressed')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34297>
(cherry picked from commit cbc1ec4f73)
This patch does a couple of things to make CL integration with drivers
as seamless as possible:
- We pull in opencl-c.h and opencl-c-base.h to stop relying on system
headers.
- Parts of libcl.h are moved to new headers that are incomplete CL-safe
variants of libc headers.
- A couple of util headers are changed to remove now unnecessary
__OPENCL_VERSION__ guards and make more headers CL safe.
- Drivers now include src/compiler/libcl and use headers like
macros.h,u_math.h instead of libcl.h.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33576>
Some upcoming changes in the runtime will make it impossible to rely
on the pipeline or runtime information to know whether a fragment
shader has input attachments.
Instead we gather that information at compile time and store it in our
shader bind_map.
At runtime we check whether the fragment shader has input attachments
and whether those map to the runtime depth/stencil input attachments
to set the 3DSTATE_PS_EXTRA::PixelShaderKillsPixel.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d2f7b6d5a7 ("anv: implement VK_KHR_dynamic_rendering_local_read")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32540>
If you suspect a workload is failing because it needs more memory, you
can set ANV_SYS_MEM_LIMIT=100 to give it all the memory available.
This could make, for example, certain games start working (it really
depends on how much RAM you have and how much the game wants).
If you suspect a workload is too resource hungry, you can try to limit
it with ANV_SYS_MEM_LIMIT=30 (or some other value) to see if it can
deal with the more restricted environment and behave accordingly.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28513>
"We paid for sixteen gigs of RAM, so we gonna use the whole damn
sixteen gigs of RAM!"
- My Mom
First, some history:
The Anv 50%-or-75% rule was originally added in 2017 by 060a6434ec
("anv: Advertise larger heap sizes"). When i915.ko started reporting
memory sizes in its ioctls, it didn't impose any restrictions: 100% of
SRAM was reported as available, so the restriction was in Mesa. When
xe.ko was introduced, it only reported 50% of the SRAM as available
through its ioctls, so commit b571ae6e7a ("intel: Make memory heaps
consistent between KMDs") adapted the code to not take an extra 25% of
the 50% that was already cut, and restricted i915.ko to 50% instead of
the 50%-or-75%. In Kernel commit d2d5f6d57884 ("drm/xe: Increase the
XE_PL_TT watermark"), xe.ko changed to reporting 100% of SRAM through
its ioctls, so we adapted Mesa to do the right thing depending on
which Kernel version was running.
While this was all happening, we were discussing about which behavior
was actually the best: restrict everything to 50% in order to avoid
issues when many things are running in parallel, or keep the
restriction only at 75% in order to allow high demanding workloads to
make full use of the hardware.
The way I see, if parallel applications are causing the system to run
out of resources, the user always has the option to kill applications
and use one thing at a time. On the other hand, if a single
application needs more than 50% of the SRAM and we don't allow it in
our heaps, the application will never work (unless, of course, the
user patches Mesa). So in this commit we go back to allowing
high-demanding applications to work by restoring the 50%-or-75% rule.
This commit is especially useful in systems with integrated graphics,
like LNL, where the option to upgrade RAM is not present.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28513>
Kernel commit d2d5f6d57884 ("drm/xe: Increase the XE_PL_TT watermark")
changed how xe.ko reportes memory: its ioctls now report 100% of the
system RAM as available. Since our policy is to report 50% of the SRAM
as available for the heaps, add some code to check the amount reported
by xe.ko against the amount reported by the system, then act
accordingly.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28513>
Before commit b571ae6e7a ("intel: Make memory heaps consistent
between KMDs"), we had the following policy for reporting Sytem RAM
memory sizes:
- For OpenGL, we reported the total available RAM.
- For Vulkan, we reported the total available RAM as:
- 50% of the total RAM if the total RAM was <= 4GB,
- 75% otherwise
- In addition, the Memory Budget (for VK_EXT_memory_budget) is 90%
of the "free" memory, which can be an extra 10% off of the 50% or
75%.
When xe.ko was added, one key difference was noted: while i915.ko
reported the "real" RAM memory sizes in its ioctls, xe.ko reported
only 50% of the system RAM as available. Because of that (and other
reasons, see this discussion on MR 28513), commit b571ae6e7a decided
to unify the behavior by changing the Anv i915.ko rule to "always 50%"
instead of "50% or 75%". This also changed the Iris rule to 50%
instead of 100%.
In my research, I couldn't find any reason why this restriction should
also apply to Iris, so here we revert back to handling these size
restrictions on Anv only.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28513>
VUID-VkDescriptorSetAllocateInfo-pSetLayouts-09380 says that :
"If pSetLayouts[i] was created with an element of pBindingFlags
that includes VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT,
and VkDescriptorSetVariableDescriptorCountAllocateInfo is included
in the pNext chain, and
VkDescriptorSetVariableDescriptorCountAllocateInfo::descriptorSetCount
is not zero, then
VkDescriptorSetVariableDescriptorCountAllocateInfo::pDescriptorCounts[i]
must be less than or equal to
VkDescriptorSetLayoutBinding::descriptorCount for the corresponding
binding used to create pSetLayouts[i]"
But applications like are not following the spec. RADV doesn't apply
that limit and allocates if there is enough space in the pool. Let's
just do the same.
Note that this issue got resolved with a vkd3d-proton change :
a7ac1a7d2f
But since this change is deleting more code than it adds, might as
well go with it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12185
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32305>
Add support for dumping shader asm containing instruction line numbers
matching offsets within instruction state pool buffer. Offsets
should match values collected from eu stall sampling. This is
required for match eu stall data with individual shader instructions.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30142>
Before:
30453 ./build/src/intel/genxml/gen125_pack.h
After:
17026 ./build/src/intel/genxml/gen125_pack.h
21589 ./build/src/intel/genxml/gen125_video_pack.h
The idea is to have fewer line to parse in each genX_*.c file.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34276>
This should probably be done different, params should probably be considered immutable,
and this should be moved into the command buffer, also this gets set on decode paths as well
which might not make sense.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34204>
CPS surfaces are marked as stencil compressed internally and
should use the fast clear depth stencil path for clearing when possible
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>
This particular scenario indicates that the CPB will be written to using
a fragment shader, disable compression to ensure the correct data is
read back from the surface later.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>