An unfortunate quirk of Python 2 is that there are two types of
classes: "classic" classes (which are backward compatible with some
unfortunate design decisions made early in Python's history), and
"new-style" classes. Classic classes have a number of limitations
(for example they don't support super()) and are unavailable in Python
3. There's really no reason to use classic classes, except in
unmaintained legacy code. For more information see
http://www.python.org/download/releases/2.2.3/descrintro/.
This patch upgrades the Python code in src/mapi/glapi/gen to use
exclusively new-style classes.
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Now that ARB programs and fixed function are routed through the new
backend, shader might be NULL. Don't do INTEL_DEBUG=perf support in
that case, since it relies on shader->compiled_once.
Since INTEL_DEBUG=perf wasn't previously supported, this maintains the
status quo. It might be nice to support it someday, however.
This could be moved to brw_shader_program instead of brw_shader, but
it appears even prog can be NULL in that case.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
MaxIfDepth of 0 means "flatten all the time", not "never flatten".
This is only desirable on hardware that can't support control flow;
software rasterization and most hardware drivers want this.
This alters behavior for swrast as well as i915. Tested on i915.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
The previous patch removed the producer of things in this file.
Since there aren't any, we can remove it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
All flags are now gone, so we can stop storing and passing this around.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Nobody ever set the flag, which makes this dead code.
v2: Leave the ureg_DECL_fs_input_cyl function in place, even though it's
unused, since VMWare uses it for their internal projects.
Reviewed-by: Eric Anholt <eric@anholt.net>
GLSL doesn't use the program code anymore. Accordingly, there were no
consumers of these flags, so there's no need to define them.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
These were only part of NV_fragment_program, so we can kill them.
The fact that PROGRAM_NAMED_PARAM appears in r200_vertprog.c is rather
comedic, but also demonstrates that people just spam the various types
of parameters everywhere because they're confusing.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Without NV programs, there's no need for the compatible_program_targets
function. A simple (non-)equality check will do.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Also remove a leftover remnant from NV_vertex_program.
v2: Update for Imre's get changes.
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Previously, Mesa used nvprogram.c's _mesa_GetVertexAttribPointervNV()
function to implement this GL call. There was also a second
implementation in varray.c, _mesa_GetVertexAttribPointervARB(), which
was entirely unused.
The varray.c variant has an additional assertion and checks the index
against ctx->Const.VertexProgram.MaxAttribs rather than
MAX_VERTEX_GENERIC_ATTRIBS. However, that variable is defined to the
same value, so it should be fine.
This will allow us to kill the duplicate function.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Also kill the resulting dead code for display list handling.
v2: Also kill dlist's OPCODE_REQUEST_RESIDENT_PROGRAMS_NV.
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net>
The NamedParameter functions were introduced in NV_fragment_program, and
are not shared with any other extensions.
Although this patch appears to remove the LocalParameter functions, it
does not: the ARB_fragment_program section also set them up. Now we
simply initialize them a single time.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
No hardware drivers support this, it's obsolete, and unlikely to be
useful without NV_vertex_program, which is gone now.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
dri2DrawableGetMSC(), dri2WaitForMSC() and dri2WaitForSBC() were
inadvertently changed to return 0 on success. This resulted in the callers
returning an error to the client.
Restore the previous behavior and also check that the reply pointers are
valid before accessing them.
Reviewed-by: Eric Anholt <eric@anholt.net>
Note that _mesa_GetVertexAttribPointervNV() is actually
glGetVertexAttribPointerv(), which operates on the generic attributes. The
geometry shader initialization looks like arbitrary cruft to me.
Reviewed-by: Brian Paul <brianp@vmware.com>
Note that the MAP2 getters were missing from the implementation. Neat.
v2: Rebase on top of get.c changes.
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)