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mesa: Remove the EmitNVTempInitialization shader compiler option.
Nobody uses it anymore. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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2 changed files with 0 additions and 2 deletions
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@ -226,7 +226,6 @@ brwCreateContext(int api,
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for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
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ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
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ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
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ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = true;
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ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
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ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
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ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
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@ -2445,7 +2445,6 @@ struct gl_shader_compiler_options
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{
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/** Driver-selectable options: */
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GLboolean EmitCondCodes; /**< Use condition codes? */
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GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
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GLboolean EmitNoLoops;
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GLboolean EmitNoFunctions;
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GLboolean EmitNoCont; /**< Emit CONT opcode? */
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