mesa: Remove the EmitNVTempInitialization shader compiler option.

Nobody uses it anymore.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2012-10-14 15:24:55 -07:00
parent 7487b16128
commit 7742952f7e
2 changed files with 0 additions and 2 deletions

View file

@ -226,7 +226,6 @@ brwCreateContext(int api,
for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = true;
ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;

View file

@ -2445,7 +2445,6 @@ struct gl_shader_compiler_options
{
/** Driver-selectable options: */
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
GLboolean EmitNoLoops;
GLboolean EmitNoFunctions;
GLboolean EmitNoCont; /**< Emit CONT opcode? */