Commit graph

77025 commits

Author SHA1 Message Date
Rob Clark
e93caca071 glsl: fix new gcc6 warnings
src/compiler/glsl/ast_to_hir.cpp: In function ‘unsigned int ast_process_struct_or_iface_block_members(exec_list*, _mesa_glsl_parse_state*, exec_list*, glsl_struct_field**, bool, glsl_matrix_layout, bool, ir_variable_mode, ast_type_qualifier*,
unsigned int, unsigned int)’:
src/compiler/glsl/ast_to_hir.cpp:6339:52: warning: ‘first_member_has_explicit_location’ may be used uninitialized in this function [-Wmaybe-uninitialized]
             if (!layout->flags.q.explicit_location &&
                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
                 ((first_member_has_explicit_location &&
                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   !qual->flags.q.explicit_location) ||
                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  (!first_member_has_explicit_location &&
                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   qual->flags.q.explicit_location))) {
                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-18 17:10:55 -05:00
Rob Clark
e2060aaf57 i965: fix new gcc6 warnings
src/mesa/drivers/dri/i965/brw_fs_copy_propagation.cpp:244:1: warning:
‘void {anonymous}::fs_copy_prop_dataflow::dump_block_data() const’ defined but not used [-Wunused-function]
 fs_copy_prop_dataflow::dump_block_data() const
 ^~~~~~~~~~~~~~~~~~~~~

From looking at git history, it looks like this is intended to be unused
(ie. just for adding on-demand debug prints)

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-18 17:10:55 -05:00
Rob Clark
a13442ac67 util: fix new gcc6 warnings
src/util/hash_table.h:111:23: warning: ‘_mesa_fnv32_1a_offset_bias’ defined but not used [-Wunused-const-variable]
 static const uint32_t _mesa_fnv32_1a_offset_bias = 2166136261u;
                       ^~~~~~~~~~~~~~~~~~~~~~~~~~

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-18 17:10:55 -05:00
Kenneth Graunke
1c694a6c20 glcpp: Disallow "defined" as a macro name.
Both GCC and Clang disallow this, and glslang has recently started
disallowing it as well.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94188
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-18 13:38:50 -08:00
Samuel Pitoiset
dfc95ad6d1 gallium/cso: only enable compute shaders when TGSI is supported
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94186
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-18 20:41:25 +01:00
Rob Herring
5c7f97426d Android: disable unused-parameter warning
Android builds with -Wunused-parameter enabled which results in spewing
lots of warnings. Disable it so more meaningful warnings are more visible.

Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-18 17:47:33 +00:00
Rob Herring
7efc273df1 Android: enable building on arm64
Use the LOCAL_CFLAGS_{32/64} instead of arch specific variants to define
the DEFAULT_DRIVER_DIR. This enables building for arm64.

Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-18 17:47:33 +00:00
Rob Herring
1f53a57b2f Android: Fix building secondary arch in mixed 32/64-bit builds
TARGET_CC is not defined for the secondary arch on combined 32/64-bit
builds. The build system uses 2ND_TARGET_CC instead and it is not meant
to be used in module makefiles. LOCAL_CC was used to provide C only
flags as -std=c99 is not valid for C++ files. Since Android 4.4,
LOCAL_CONLYFLAGS was added to set compiler flags on C files only, so it
can be used now instead of LOCAL_CC.

This will break on pre-4.4 versions of Android, but it unlikely anyone
is using current Mesa with such an old version of Android.

Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-18 17:47:33 +00:00
Rob Herring
ba06ea1a37 egl: android: clean-up config attribute setting
Pass the additional config attributes to dri2_add_config to set them
instead of open coding them. This is in preparation to add more attributes.

Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-18 17:47:33 +00:00
Varad Gautam
e35c5af337 egl: android: fix visuals declaration
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-18 17:47:33 +00:00
Rob Herring
64d2f398f6 Android: fix build break in libmesa_program
Commit 5fd848f6c9 ("program: Use _mesa_geometric_samples to calculate
gl_NumSamples") broken Android builds. Add the missing include path "main"
to framebuffer.h like other includes in prog_statevars.c.

Cc: Neil Roberts <neil@linux.intel.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-18 17:47:33 +00:00
Ilia Mirkin
12e3ad2ae9 mesa: gl_NumSamples should always be at least one
From ARB_sample_shading:

    "gl_NumSamples is the total number of samples in the framebuffer,
     or one if rendering to a non-multisample framebuffer"

So make sure to always pass in at least 1.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O`Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2016-02-18 12:35:28 -05:00
Plamena Manolova
65dfb3048e compiler/glsl: Fix uniform location counting.
This patch moves the calculation of current uniforms to
link_uniforms, which makes use of UniformRemapTable which
stores all the reserved uniform locations.

Location assignment for implicit uniforms now tries to use
any gaps left in the table after the location assignment
for explicit uniforms. This gives us more space to store more
uniforms.

Patch is based on earlier patch with following changes/additions:

   1: Move the counting of explicit locations to
      check_explicit_uniform_locations and then pass
      the number to link_assign_uniform_locations.
   2: Count the number of empty slots in UniformRemapTable
      and store them in a list_head.
   3: Try to find an empty slot for implicit locations from
      the list, if that fails resize UniformRemapTable.

Fixes following CTS tests:
   ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max
   ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93696
2016-02-18 11:53:35 +02:00
Roland Scheidegger
d335b6abc0 gallivm, tgsi: provide fake sample_i_ms implementations
Just like the rest of the msaa "implementation" it's just fake for now...

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-02-18 05:00:03 +01:00
Brian Paul
06d3b0a006 st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap text
This basically saves the current pipeline state, sets up state for
rendering, constructs a set of textured quads, renders, then restores
the previous pipeline state.

It shouldn't be hard to implement a similar function for non-gallium
drives.  With some code refactoring, the vertex definition code could
probably be shared.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-17 19:57:48 -07:00
Brian Paul
b26ddda12f mesa: implement a display list / glBitmap texture atlas
This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.

Basically, we collect all the glBitmap images from the display lists
and put them into a texture atlas.  To render the bitmaps for a
glCallLists() command, we render a set of textured quads where each
quad is textured with one bitmap image.  Actually, the rendering part
has to be done by the Mesa driver or Mesa/gallium state tracker.

Note that GLUT demos that use glutBitmapCharacter() don't benefit
from this.

v2, per Nicolai Hähnle:
- check the max tex rect size is at least 1024.
- add comment in dd.h that texture_rectangle is required.
- in _mesa_DeleteLists(), try to delete the atlas before the list(s)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-17 19:57:48 -07:00
Ilia Mirkin
6f4a725073 st/mesa: apply DepthMode swizzle to stencil texturing as well
Gallium doesn't present these as GL_RED-style. A swizzle is necessary to
present the proper data in the unused components.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-17 21:20:24 -05:00
Ben Widawsky
20e8ee3662 i965/skl: Update Skylake renderer strings
Also adds some of the Iris/Pro parts which we previously didn't have named.

v2: 0x192d is gt3, not gt4
Adding some 'e' tags for eDRAM parts

Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Michał Winiarski <michal.winiarski@intel.com>
2016-02-17 16:50:59 -08:00
Ben Widawsky
644c8a5151 i965/skl: Add two missing device IDs
The Iris part is left unbranded because we did not have these with original SKL.

v2: 0x192d is gt3, not gt4

v3: Forgot to update the temporary brand string when I did v2.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Michał Winiarski <michal.winiarski@intel.com>
2016-02-17 16:50:59 -08:00
Ilia Mirkin
f3cd62a765 mesa: allow multisampled format info to be returned on GLES 3.1
The restriction on multisampled integer texture formats only applies to
GLES 3.0, so don't apply it to GLES 3.1 contexts. This fixes a slew of

dEQP-GLES31.functional.state_query.internal_format.*

tests, which now all pass.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-02-17 19:30:40 -05:00
Ben Widawsky
2bf041d94f i965: Extract push constant state to a new file
Every stage has a corresponding 3DSTATE_CONSTANT_XS packet, so having
the code to create and emit push constant buffers in genX_vs_state.c
is a little strange.  Moving it to a separate file seems more logical.

v2 [Ken]: Rebase on master, explain motivation in the commit message.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-17 12:34:23 -08:00
Matt Turner
0e9dc59a58 i965: Make emit_minmax return an instruction*.
And use it in brw_fs_nir.cpp.
2016-02-17 12:35:27 -08:00
Matt Turner
2f2c00c727 i965: Lower min/max after optimization on Gen4/5.
Gen4/5's SEL instruction cannot use conditional modifiers, so min/max
are implemented as CMP + SEL. Handling that after optimization lets us
CSE more.

On Ironlake:

   total instructions in shared programs: 6426035 -> 6422753 (-0.05%)
   instructions in affected programs: 326604 -> 323322 (-1.00%)
   helped: 1411

   total cycles in shared programs: 129184700 -> 129101586 (-0.06%)
   cycles in affected programs: 18950290 -> 18867176 (-0.44%)
   helped: 2419
   HURT: 328

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-02-17 12:35:27 -08:00
Matt Turner
378d98f87e i965/vec4: Initialize force_writemask_all in vec4_builder().
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-02-17 12:35:27 -08:00
Tom Stellard
dc7cf07af3 radeon/llvm: Add TargetLibraryInfo to the pass manager
This will prevent optimization passes from introducing unsupported
library calls.

Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-17 19:06:41 +00:00
Tom Stellard
4f351a6cb1 radeon/llvm: Set the target triple on the module
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-17 19:06:41 +00:00
Tom Stellard
77f4e1c7ff gallivm: Add helpers for creating and destroying TargetLibraryInfo
This functionality is not exposed via the LLVM C API.

Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-17 19:06:41 +00:00
Samuel Pitoiset
cfd1dd0500 nvc0: invalidate all buffers when switching pipe contexts
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-17 21:14:24 +01:00
Ilia Mirkin
49c67926c7 st/mesa: fix up result_src.type when doing i2u/u2i conversions
Even though it's a no-op, it's important to keep track of the type so
that we can pick the properly-signed op later on.

This fixes dEQP-GLES3.functional.shaders.precision.uint.highp_div_fragment,
which ended up using IDIV instead of UDIV.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2016-02-17 13:30:33 -05:00
Brian Paul
5e52df2198 st/mesa: use cso_set_viewport_dims() in try_pbo_upload_common()
Note that this results in a different transformation for the viewport's
Z axis (depth range), but that doesn't matter for this case.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-17 11:25:02 -07:00
Jordan Justen
9a939ebb47 i965/gen7: Use predicated rendering for indirect compute
On gen7 (Ivy Bridge, Haswell), we will get a GPU hang if an indirect
dispatch is used, but one of the dimensions is 0.

Therefore we use predicated rendering on the GPGPU_WALKER command to
handle this case.

Fixes piglit test: spec/arb_compute_shader/zero-dispatch-size

From the ARB_compute_shader spec, under DispatchCompute:

"If the work group count in any dimension is zero, no work groups are
 dispatched."

And then for DispatchComputeIndirect:

... "is equivalent (assuming no errors are generated) to calling
DispatchCompute with <num_groups_x>, <num_groups_y> and
<num_groups_z>" ...

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94100
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-17 09:25:47 -08:00
Rob Clark
37d540ba70 freedreno: expose time-elapsed query
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
ba194630cc freedreno/a4xx: implement time-elapsed query
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
62fa868728 freedreno/a4xx: better occlusion/sample counting
This seems to give more reliable results.  More similar to what we do on
a3xx, although I think it breaks the a3xx theory that the four sets of
results map to each MRT (since we appear to still only have four sets on
a4xx).  The divide-by-two is a bit odd, but seems to be needed for some
reason.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
87eb406791 freedreno/query: fix refcnt'ing issue
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
0e91dccf9c freedreno/query: some queries don't have ->begin_query()
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
9d23d7b7cb freedreno/query: align counter snapshot locations
Some hw queries need their sample memory locations to have certain
alignment.  At the moment that isn't an issue, since the only hw query
is occlusion, so all samples have the same size.  But when others are
added with different sample sizes, this starts to be a problem.

All current and immediately upcoming hw queries simply need their
sample address aligned to their size, so let's use that for now.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
8529e210ec freedreno/query: add optional enable hook
Add enable hook for hw query providers.  Some will need to configure
perfctr selector registers, which we want to do at the start of the
submit.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
45ab5b1c34 freedreno: query max gpu freq
This will be needed to support converting from cycle counts to time for
performance related queries (initially time-elapsed, but there are some
additional performance counters that could be wired up).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
dcb69185a0 freedreno: update generated headers
Mostly to pull in perf ctrs.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-02-17 10:41:55 -05:00
Rob Clark
2a7ceb5957 freedreno/ir3: fix new gcc6 errors
src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c: In function ‘emit_tex’:
src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c:1368:26: warning: unused variable ‘const_off’ [-Wunused-variable]
  struct ir3_instruction *const_off[4];
                          ^~~~~~~~~
unused since:

commit 8750299a42
Author: Jason Ekstrand <jason.ekstrand@intel.com>
Date:   Tue Feb 9 14:51:28 2016 -0800

    nir: Remove the const_offset from nir_tex_instr

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-02-17 10:41:55 -05:00
Karol Herbst
edf774bb7e nv50/ir: we can't do the add to mad conversion when the mul saturates
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-16 18:20:10 -05:00
Karol Herbst
068e9848ba nv50/ir: optimize neg(and(set, 1)) to set
helps shaders in saints row IV, bioshock infinite and shadow warrior

total instructions in shared programs : 1914931 -> 1903900 (-0.58%)
total gprs used in shared programs    : 247920 -> 247785 (-0.05%)
total local used in shared programs   : 5673 -> 5673 (0.00%)
total bytes used in shared programs   : 17558272 -> 17457320 (-0.57%)

                local        gpr       inst      bytes
    helped           0         137         719         719
      hurt           0          12           0           0

v2: remove this opt for OP_SLCT and check against float for OP_SET
v3: simplified the code

Signed-off-by: Karol Herbst <nouveau@karolherbst.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-16 18:20:10 -05:00
Ilia Mirkin
ca23c8081f nv50/ir: fix quadop emission in the presence of predication
When there's a predicate, it just goes onto the sources list. If the
quadop only has a single regular source, we will end up thinking that
the predicate is the second source. Check explicitly for the predSrc so
that we don't accidentally emit the wrong thing.

This fixes a bunch of dEQP-GLES3.functional.shaders.derivate.* tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-02-16 18:20:10 -05:00
Ilia Mirkin
1d1ddfe5f8 nv50,nvc0: enable/disable seamless cubemap texturing as requested
In a situation where the seamless setting isn't available on a
per-texture basis (G200+ Teslas, and all Fermis), assume that all
samplers will have it identically set, and enable accordingly.

This fixes arb_seamless_cubemap piglit test on Fermi and Tesla.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-16 18:20:10 -05:00
Rob Clark
d49307435a st/mesa: add missing ETC2 entries to format_map
Noticed by Ilia when I was trying to figure out why some app was failing
to use ETC2.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-16 15:53:43 -05:00
Samuel Pitoiset
3d5f61a262 nvc0: enable compute support on GK110:GM200 with an envvar
Without this NVF0_COMPUTE environment variable, compute support is
initialized by default and this is not what we want for now because
it might break 3D. It will be enabled by default once we are sure it
won't break anything.

Please note that compute support on GM200+ is not enabled yet because
it needs to be double-checked.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-16 21:39:00 +01:00
Samuel Pitoiset
6d74fa5756 nvc0: add compute support for GM107
Fortunately, compute support on GM107 is very close to GK110, except
the GK110_COMPUTE.UNK02C4 which is invalid and should not be used.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-16 21:39:00 +01:00
Samuel Pitoiset
bc331dd838 nvc0: fix compute state initialization on GK110+
Because our firmware doesn't support the GK110_COMPUTE.FIRMWARE[0x6]
method the GPU hangs when it is used. Removing it fix the issue and
allow to launch compute shaders on GK110+.

Tested on GK208 and GM107.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-16 21:39:00 +01:00
Timothy Arceri
a61823b584 glsl: remove duplicate interpolation_string() function
We already have one in the IR code that can be used everywhere its
needed in the AST code so remove the one from the AST.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-02-17 07:26:38 +11:00