mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 17:30:12 +01:00
i965: Extract push constant state to a new file
Every stage has a corresponding 3DSTATE_CONSTANT_XS packet, so having the code to create and emit push constant buffers in genX_vs_state.c is a little strange. Moving it to a separate file seems more logical. v2 [Ken]: Rebase on master, explain motivation in the commit message. Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
0e9dc59a58
commit
2bf041d94f
4 changed files with 191 additions and 164 deletions
|
|
@ -174,6 +174,7 @@ i965_FILES = \
|
|||
gen6_blorp.cpp \
|
||||
gen6_cc.c \
|
||||
gen6_clip_state.c \
|
||||
gen6_constant_state.c \
|
||||
gen6_depth_state.c \
|
||||
gen6_depthstencil.c \
|
||||
gen6_gs_state.c \
|
||||
|
|
|
|||
190
src/mesa/drivers/dri/i965/gen6_constant_state.c
Normal file
190
src/mesa/drivers/dri/i965/gen6_constant_state.c
Normal file
|
|
@ -0,0 +1,190 @@
|
|||
/*
|
||||
* Copyright © 2015 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "brw_context.h"
|
||||
#include "brw_state.h"
|
||||
#include "brw_defines.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "program/prog_parameter.h"
|
||||
|
||||
void
|
||||
gen7_upload_constant_state(struct brw_context *brw,
|
||||
const struct brw_stage_state *stage_state,
|
||||
bool active, unsigned opcode)
|
||||
{
|
||||
uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0;
|
||||
|
||||
/* Disable if the shader stage is inactive or there are no push constants. */
|
||||
active = active && stage_state->push_const_size != 0;
|
||||
|
||||
int dwords = brw->gen >= 8 ? 11 : 7;
|
||||
BEGIN_BATCH(dwords);
|
||||
OUT_BATCH(opcode << 16 | (dwords - 2));
|
||||
|
||||
/* Workaround for SKL+ (we use option #2 until we have a need for more
|
||||
* constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_*
|
||||
*
|
||||
* The driver must ensure The following case does not occur without a flush
|
||||
* to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to
|
||||
* zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length
|
||||
* not equal to zero committed. Possible ways to avoid this condition
|
||||
* include:
|
||||
* 1. always force buffer 3 to have a non zero read length
|
||||
* 2. always force buffer 0 to a zero read length
|
||||
*/
|
||||
if (brw->gen >= 9 && active) {
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(stage_state->push_const_size);
|
||||
} else {
|
||||
OUT_BATCH(active ? stage_state->push_const_size : 0);
|
||||
OUT_BATCH(0);
|
||||
}
|
||||
/* Pointer to the constant buffer. Covered by the set of state flags
|
||||
* from gen6_prepare_wm_contants
|
||||
*/
|
||||
if (brw->gen >= 9 && active) {
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
/* XXX: When using buffers other than 0, you need to specify the
|
||||
* graphics virtual address regardless of INSPM/debug bits
|
||||
*/
|
||||
OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
|
||||
stage_state->push_const_offset);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
} else if (brw->gen >= 8) {
|
||||
OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
} else {
|
||||
OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
}
|
||||
|
||||
ADVANCE_BATCH();
|
||||
|
||||
/* On SKL+ the new constants don't take effect until the next corresponding
|
||||
* 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure
|
||||
* that is sent
|
||||
*/
|
||||
if (brw->gen >= 9)
|
||||
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a streamed BO containing the push constants for the VS or GS on
|
||||
* gen6+.
|
||||
*
|
||||
* Push constants are constant values (such as GLSL uniforms) that are
|
||||
* pre-loaded into a shader stage's register space at thread spawn time.
|
||||
*
|
||||
* Not all GLSL uniforms will be uploaded as push constants: The hardware has
|
||||
* a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be
|
||||
* uploaded as push constants, while GL 4.4 requires at least 1024 components
|
||||
* to be usable for the VS. Plus, currently we always use pull constants
|
||||
* instead of push constants when doing variable-index array access.
|
||||
*
|
||||
* See brw_curbe.c for the equivalent gen4/5 code.
|
||||
*/
|
||||
void
|
||||
gen6_upload_push_constants(struct brw_context *brw,
|
||||
const struct gl_program *prog,
|
||||
const struct brw_stage_prog_data *prog_data,
|
||||
struct brw_stage_state *stage_state,
|
||||
enum aub_state_struct_type type)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
|
||||
if (prog_data->nr_params == 0) {
|
||||
stage_state->push_const_size = 0;
|
||||
} else {
|
||||
/* Updates the ParamaterValues[i] pointers for all parameters of the
|
||||
* basic type of PROGRAM_STATE_VAR.
|
||||
*/
|
||||
/* XXX: Should this happen somewhere before to get our state flag set? */
|
||||
if (prog)
|
||||
_mesa_load_state_parameters(ctx, prog->Parameters);
|
||||
|
||||
gl_constant_value *param;
|
||||
int i;
|
||||
|
||||
param = brw_state_batch(brw, type,
|
||||
prog_data->nr_params * sizeof(gl_constant_value),
|
||||
32, &stage_state->push_const_offset);
|
||||
|
||||
STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
|
||||
|
||||
/* _NEW_PROGRAM_CONSTANTS
|
||||
*
|
||||
* Also _NEW_TRANSFORM -- we may reference clip planes other than as a
|
||||
* side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
|
||||
* wouldn't be set for them.
|
||||
*/
|
||||
for (i = 0; i < prog_data->nr_params; i++) {
|
||||
param[i] = *prog_data->param[i];
|
||||
}
|
||||
|
||||
if (0) {
|
||||
fprintf(stderr, "%s constants:\n",
|
||||
_mesa_shader_stage_to_string(stage_state->stage));
|
||||
for (i = 0; i < prog_data->nr_params; i++) {
|
||||
if ((i & 7) == 0)
|
||||
fprintf(stderr, "g%d: ",
|
||||
prog_data->dispatch_grf_start_reg + i / 8);
|
||||
fprintf(stderr, "%8f ", param[i].f);
|
||||
if ((i & 7) == 7)
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
if ((i & 7) != 0)
|
||||
fprintf(stderr, "\n");
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
|
||||
stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
|
||||
/* We can only push 32 registers of constants at a time. */
|
||||
|
||||
/* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS:
|
||||
*
|
||||
* "The sum of all four read length fields (each incremented to
|
||||
* represent the actual read length) must be less than or equal to
|
||||
* 32"
|
||||
*
|
||||
* From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS:
|
||||
*
|
||||
* "The sum of all four read length fields must be less than or
|
||||
* equal to the size of 64"
|
||||
*
|
||||
* The other shader stages all match the VS's limits.
|
||||
*/
|
||||
assert(stage_state->push_const_size <= 32);
|
||||
}
|
||||
}
|
||||
|
|
@ -33,95 +33,6 @@
|
|||
#include "program/prog_statevars.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
|
||||
/**
|
||||
* Creates a streamed BO containing the push constants for the VS or GS on
|
||||
* gen6+.
|
||||
*
|
||||
* Push constants are constant values (such as GLSL uniforms) that are
|
||||
* pre-loaded into a shader stage's register space at thread spawn time.
|
||||
*
|
||||
* Not all GLSL uniforms will be uploaded as push constants: The hardware has
|
||||
* a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be
|
||||
* uploaded as push constants, while GL 4.4 requires at least 1024 components
|
||||
* to be usable for the VS. Plus, currently we always use pull constants
|
||||
* instead of push constants when doing variable-index array access.
|
||||
*
|
||||
* See brw_curbe.c for the equivalent gen4/5 code.
|
||||
*/
|
||||
void
|
||||
gen6_upload_push_constants(struct brw_context *brw,
|
||||
const struct gl_program *prog,
|
||||
const struct brw_stage_prog_data *prog_data,
|
||||
struct brw_stage_state *stage_state,
|
||||
enum aub_state_struct_type type)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
|
||||
if (prog_data->nr_params == 0) {
|
||||
stage_state->push_const_size = 0;
|
||||
} else {
|
||||
/* Updates the ParamaterValues[i] pointers for all parameters of the
|
||||
* basic type of PROGRAM_STATE_VAR.
|
||||
*/
|
||||
/* XXX: Should this happen somewhere before to get our state flag set? */
|
||||
if (prog)
|
||||
_mesa_load_state_parameters(ctx, prog->Parameters);
|
||||
|
||||
gl_constant_value *param;
|
||||
unsigned i;
|
||||
|
||||
param = brw_state_batch(brw, type,
|
||||
prog_data->nr_params * sizeof(gl_constant_value),
|
||||
32, &stage_state->push_const_offset);
|
||||
|
||||
STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
|
||||
|
||||
/* _NEW_PROGRAM_CONSTANTS
|
||||
*
|
||||
* Also _NEW_TRANSFORM -- we may reference clip planes other than as a
|
||||
* side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
|
||||
* wouldn't be set for them.
|
||||
*/
|
||||
for (i = 0; i < prog_data->nr_params; i++) {
|
||||
param[i] = *prog_data->param[i];
|
||||
}
|
||||
|
||||
if (0) {
|
||||
fprintf(stderr, "%s constants:\n",
|
||||
_mesa_shader_stage_to_string(stage_state->stage));
|
||||
for (i = 0; i < prog_data->nr_params; i++) {
|
||||
if ((i & 7) == 0)
|
||||
fprintf(stderr, "g%d: ",
|
||||
prog_data->dispatch_grf_start_reg + i / 8);
|
||||
fprintf(stderr, "%8f ", param[i].f);
|
||||
if ((i & 7) == 7)
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
if ((i & 7) != 0)
|
||||
fprintf(stderr, "\n");
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
|
||||
stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
|
||||
/* We can only push 32 registers of constants at a time. */
|
||||
|
||||
/* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS:
|
||||
*
|
||||
* "The sum of all four read length fields (each incremented to
|
||||
* represent the actual read length) must be less than or equal to
|
||||
* 32"
|
||||
*
|
||||
* From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS:
|
||||
*
|
||||
* "The sum of all four read length fields must be less than or
|
||||
* equal to the size of 64"
|
||||
*
|
||||
* The other shader stages all match the VS's limits.
|
||||
*/
|
||||
assert(stage_state->push_const_size <= 32);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_upload_vs_push_constants(struct brw_context *brw)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -29,81 +29,6 @@
|
|||
#include "program/prog_statevars.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
|
||||
|
||||
void
|
||||
gen7_upload_constant_state(struct brw_context *brw,
|
||||
const struct brw_stage_state *stage_state,
|
||||
bool active, unsigned opcode)
|
||||
{
|
||||
uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0;
|
||||
|
||||
/* Disable if the shader stage is inactive or there are no push constants. */
|
||||
active = active && stage_state->push_const_size != 0;
|
||||
|
||||
int dwords = brw->gen >= 8 ? 11 : 7;
|
||||
BEGIN_BATCH(dwords);
|
||||
OUT_BATCH(opcode << 16 | (dwords - 2));
|
||||
|
||||
/* Workaround for SKL+ (we use option #2 until we have a need for more
|
||||
* constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_*
|
||||
*
|
||||
* The driver must ensure The following case does not occur without a flush
|
||||
* to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to
|
||||
* zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length
|
||||
* not equal to zero committed. Possible ways to avoid this condition
|
||||
* include:
|
||||
* 1. always force buffer 3 to have a non zero read length
|
||||
* 2. always force buffer 0 to a zero read length
|
||||
*/
|
||||
if (brw->gen >= 9 && active) {
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(stage_state->push_const_size);
|
||||
} else {
|
||||
OUT_BATCH(active ? stage_state->push_const_size : 0);
|
||||
OUT_BATCH(0);
|
||||
}
|
||||
|
||||
/* Pointer to the constant buffer. Covered by the set of state flags
|
||||
* from gen6_prepare_wm_contants
|
||||
*/
|
||||
if (brw->gen >= 9 && active) {
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
/* XXX: When using buffers other than 0, you need to specify the
|
||||
* graphics virtual address regardless of INSPM/debug bits
|
||||
*/
|
||||
OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
|
||||
stage_state->push_const_offset);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
} else if (brw->gen>= 8) {
|
||||
OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
} else {
|
||||
OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
}
|
||||
|
||||
ADVANCE_BATCH();
|
||||
|
||||
/* On SKL+ the new constants don't take effect until the next corresponding
|
||||
* 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure
|
||||
* that is sent
|
||||
*/
|
||||
if (brw->gen >= 9)
|
||||
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
|
||||
}
|
||||
|
||||
static void
|
||||
upload_vs_state(struct brw_context *brw)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue