In a 3-plane uncompressed YUV surface, only the chroma planes should use
MALI_PLANE_TYPE_CHROMA_2P plane_type or set secondary_pointer.
Fixes: 144f9324a3 ("panfrost: prepare v9+ to support YUV sampling")
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33104>
(cherry picked from commit 58bd1356cc)
On v10, only YUV 420 formats support center_y or center siting.
On previous HW versions, YUV 422 formats support center_y siting but not
center_x or center siting.
Fixes: 83c76cceaf ("panfrost: advertise YUV formats for valhall")
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33104>
(cherry picked from commit 23aa784c05)
if there is no heap with device-local and host-visible, then
rebar cannot exist. the previous detection did not account for
the rebar heap using the device-local fallback, which of course
would have the same size as the device-local heap and pass the threshold
check
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33359>
(cherry picked from commit 3064bfc312)
The blend count field is 4 bits not 3 bits.
Fixes: f2740ac69c ("pan/decode: Add support for decoding CSF")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33321>
(cherry picked from commit 438652654b)
Commit 2d3c50d484 ("panvk: Fix barriers in secondary cmdbufs w/o rp's")
started resetting the render flags we were relying on to decide to
clobber registers or not. Introduce a new field to restore that check.
Fixes: 2d3c50d484 ("panvk: Fix barriers in secondary cmdbufs w/o rp's")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33321>
(cherry picked from commit 127af6f38a)
The shader_modifies_coverage-flag is currently not set for PanVK. This
might lead to issues down the line, so ensure it's set correctly.
Fixes: 5544d39f44 ("panvk: Add a CSF backend for panvk_queue/cmd_buffer")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33300>
(cherry picked from commit 375116a3a0)
Enabling evaluate_per_sample in non-MSAA cases might cause issues and
hangs for subsequent ZS cases.
Therefore, only enable the flag when MSAA is active.
Fixes: 26d339ef8a ("panfrost: Generate Valhall Malloc IDVS jobs")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33300>
(cherry picked from commit 46256f3e39)
We now use `parse_debug_string` to parse debug strings from files, which
may have newlines in them. This change ensures that newline characters
are ignored during parsing, a similar change was made to
`parse_enable_string` for consistency.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32906>
Currently the `nolrz` TU_DEBUG options are only checked during
device creation and image creation, respectively. This means that if
the options are enabled after the device/image is created, LRZ
will still be used. Similarly, if the options are disabled after the
device/image is created, LRZ will still be disabled.
This change moves the checks to the point where the LRZ is actually
used, allowing for runtime toggling of LRZ.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32906>
This adds a new environment variable, TU_DEBUG_FILE, which can be used to
enable/disable various debug options at runtime via writing to a file. This
is useful for switching between different debug options (such as toggling
between SYSMEM/GMEM) without needing to restart the application.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32906>
debian-testing is the critical path: the shortest possible job to build
exactly what we need to execute on hardware, and nothing else.
debian-build-testing exists to give us better coverage at the expense of
running longer.
Since the only jobs using r300 and Nine, and the only jobs using NVK,
are in post-merge stages which are manually triggered, move these builds
to debian-build-testing. This makes the critical path to those a little
longer, but we do get to make it shorter for everyone else just running
regular Marge jobs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
Don't build every driver everywhere, just what we need right now.
r600 is temporarily excluded from release builds as it has a warning
which becomes an error.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
We don't actually use these for runtime testing right now. If we wanted
to capture traces, we should probably do that as a nightly-only thing.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
We're not building the VVL tests, so we don't need to download and build
a ton of stuff which is only needed for building tests.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
We don't need these Vulkan bits, so let's try not building them. This
might seem kind of petty, but given that we build dEQP four times for GL
(once for GL, once for GLES, once for EGL/X11, and once for
EGL/Wayland), it does actually make a measurable difference to the time
spent rebuilding dEQP.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
This avoids a whole pile of nonsense that we don't need during the dEQP
build, which is helpful when you build it five times in a row. In
particular, not building the Vulkan validation layers means we don't
waste three minutes building a second copy of SPIRV-Tools which we never
use.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
The toml-lint job hasn't been around for a little while now, and the
clang-format job got deleted.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
The division between color and d/s resolve groups appears to be
important. Not doing so causes corruption in some of games
when forcing gmem, e.g. in Arma, War Thunder.
Fixes: 25b73dff5a
("tu/a7xx: use concurrent resolve groups")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33169>
This trades 1 VALU (v_cmpx) instruction in GS to 2 SALU,
and removes a VALU->SALU dependency for the branch that stores
attributes.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
Both the VS/TES and GS lowering passes have grown a lot over time,
and therefore the C file has become unwieldy. Mitigate that by
moving the GS lowering out to a separate file.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
Create separate branches for output processing and exports.
Normally, emit attribute ring stores at the end of the shader,
but with the attribute ring wait bug, insert them between the
primitive and position export branches.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
This is the part of the code that processes things related to
a single vertex, mainly loading the outputs from LDS and
performing some adjustments on them.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
Normally, emit attribute ring stores at the end of the shader.
When the attribute ring wait bug is present, insert them between
the primitive and position exports.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>