Without this this extension basically can't work in indirect contexts,
TexImage2D will compute the image size as 0 and we'll send no image data
to the server.
v2: Add EXT_texture_integer to the client extension list too (Ian)
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Disabling the FP16 mode didn't help.
If needed, we can use this trick for blits too, but not for scaled blits.
+ 4 piglits
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
There are 2 reasons for this:
- LLVM optimization passes can work with floor
- there are patterns to select v_fract from floor anyway
There is no change in the generated code.
The patch has a better explanation. Just a summary here:
- The CPU always uploads a whole descriptor array to previously-unused memory.
- CP DMA isn't used.
- No caches need to be flushed.
- All descriptors are always up-to-date in memory even after a hang, because
CP DMA doesn't serve as a middle man to update them.
This should bring:
- better hang recovery (descriptors are always up-to-date)
- better GPU performance (no KCACHE and TC flushes)
- worse CPU performance for partial updates (only whole arrays are uploaded)
- less used IB space (no CP_DMA and WRITE_DATA packets)
- simpler code
- hopefully, some of the corruption issues with SI cards will go away.
If not, we'll know the issue is not here.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
With num_direct_uniforms == 0 there's no space allocated in the
param_size array for the one block of direct uniforms -- On the FS
stage this would be a harmless no-op because it would simply re-set
one of the param_size entries allocated for the sampler units to zero,
but on the VS stage it has been reported to cause memory corruption
followed by a crash -- Surprising how a full piglit run on Gen8 didn't
catch it.
Reported-and-reviewed-by: "Lofstedt, Marta" <marta.lofstedt@intel.com>
For SKL: These are the production values.
For BXT: These are low estimates to enable platforms.
This patch was originally part of
i965/skl: Add production thread counts and URB size
but was split out at Jordan's request (which I found to be reasonable).
Note on stable inclusion: 10.6 does not care about hs, and ds. It does care
about cs, but since Jordan was the one that asked me to extract it, I'll leave
it up to him to deal with a backport to stable is required.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Since we really do not know what may occur in the future, pick a more
conservative value for thread counts until we know better what values are
correct. As far as I can tell, the old values will work fine, but some of the
registers seem to indicate that going even lower is possible and the purpose of
having early support is to enable as many configurations that can possibly
exist (we can trim things down after platforms begin shipping later).
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This patch adjusts the SKL values to the best known values we have.
v2: Remove HS/DS/CS fields. Adding this makes most sense to add to the
GEN9_FEATURES macro, however, doing that would require updating BXT values, and
Jordan requested I not do that. Conveniently, this request makes a lot of sense
wrt to stable backport as HS, and DS do not even exist there.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
For now, this just splits up store_output intrinsics to be scalars, and
drops unused outputs in the coordinate shader. My goal is to be able to
drop a bunch of my VC4-specific optimization by letting NIR handle it.
if we get a request to take the count from feedback, but there
is no buffer to take it from, just draw as if we got 0 vertices
so nothing.
This fixes this assert killing the ogl conform, and a piglit
test I've sent.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This removes the need for multiple functions designed to validate an array
subscript and replaces them with a call to a single function.
The change also means that validation is now only done once and the index
is retrived at the same time, as a result the getUniformLocation code can
be simplified saving an extra hash table lookup (and yet another
validation call).
This chage also fixes some tests in:
ES31-CTS.program_interface_query.uniform
V3: rebase on subroutines, and move the resource index array == 0
check into _mesa_GetProgramResourceIndex() to simplify things further
V2: Fix bounds checks for program input/output, split unrelated comment fix
and _mesa_get_uniform_location() removal into their own patch.
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Previously it could end up using the “SKL early” device on BXT
depending on the revision number. This would probably break things
because for example has_llc would be wrong.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This fixes the remaining failing tests in:
ES31-CTS.program_interface_query.uniform-types
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This enables GL4.1 for radeonsi, and updates the
docs in the correct places.
v2: enable only for llvm 3.7 which has fixes in place.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is the final piece for ARB_gpu_shader5,
The code is based on the r600 code from Glenn Kennard,
and myself.
While developing this, I'm not 100% sure of all the calculations
made in the GS registers, this is why the max_stream is worked
out there and used to limit the changes in registers. Otherwise
my initial attempts either regressed GS texelFetch tests
or primitive-id-restart. The current code has no regressions
in piglit.
This commit doesn't enable ARB_gpu_shader5, since that just
bumps the glsl level to 4.00, so I'll just do a separate patch
for 4.10.
v1.1: fix bug introduced in rebase.
v2: Address Marek's review comments,
remove my llvm stream code for simpler C,
move gsvs_ring and gs_next_vertex to arrays.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes following compiler warning:
brw_cs.cpp:386:27: warning: comparison between signed and unsigned
integer expressions [-Wsign-compare]
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>