Fixes: 955c63d364 ("util/os_file: resize buffer to what was actually needed")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: cb0980e69a ("egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: 4d0b2c7aaa ("ttn: Update shader->info as we generate code.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
When lowering from ubo, use the constant base field in the load_uniform
instruction for the constant part of the offset. Doesn't change much
for constant indexing, but this will help for indirect indexing because
constant-folding can't completely clean up the result.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This looks like clear copy-and-pasteos, and fixes:
dEQP-GLES2.functional.draw.random.40
(on A307 and A630, both tested in the new CI farm)
Reviewed-by: Rob Clark <robdclark@chromium.org>
We can get all the information we need from NIR. It's slightly less
accurate, but radeonsi doesn't use the extra information. The old code
also overcounted atomic counters, which led to problems when everything
was used at once.
Fixes KHR-GL45.compute_shader.resources-max.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Otherwise it's impossible to know the maximum SSBO index for both
internal TGSI shaders from TTN (which don't have any notion of atomic
counters and no offset) as well as shaders from GLSL.
I fixed everything I could find while grepping for num_ssbos and
num_abos, which hopefully is everything (iris was the only user I could
find that uses it in a meaningful way).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This adds a bit of unneccesary code on radeonsi, since whether
unnormalized coordinates are used is known at compile time with GL, but
I wasn't sure if it was worth the few instructions to plumb everything
through, especially for something so rare -- my shader-db doesn't have
any instances where this changes anything.
Fixes CTS tests I created at
https://github.com/cwabbott0/VK-GL-CTS/tree/unnorm-gather-tests
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The workaround was originally written based on amdgpu-pro traces, but
since then radeonsi has got its own slightly different version. Use the
radeonsi version instead, to be consistent and because it'll be slightly
more convenient for handling unnormalized coordinates.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Technically, the user might have set EGL_DISPLAY instead of
EGL_PLATFORM, but since the former is deprecated let's just mention the
latter in the warning message.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This routine was made obsolete over a series of reworks of memory
allocation; Tomeu's changes to shader memory allocation finally made
this unused as cppcheck noted.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
I was not aware this incurred undefined behaviour; thank you cppcheck.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
These helpers are unused, as flagged by cppcheck.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
In practice, the new post-schedule print is just as useful.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
It has not been used in a long time; I forgot this file even existed.
Flagged by cppcheck.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Once we write the overlay to an image to be presented, we must not
forget to put it back into present layout.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111401
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Four bytes of src_surf will be compressed into a 32-bits data and
stored into dst_surf, and dst_surf is read as z-order, so its width
must be aligned to multiples of 8(4x2) before divided by 2.
Signed-off-by: Zhaowei Yuan <zhaowei.yuan@samsung.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111266
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
swr_shader.cpp: In function ‘void (* swr_compile_gs(swr_context*, swr_jit_gs_key&))(HANDLE, HANDLE, SWR_GS_CONTEXT*)’:
swr_shader.cpp:732:44: error: ‘make_unique’ was not declared in this scope
ctx->gs->map.insert(std::make_pair(key, make_unique<VariantGS>(builder.gallivm, func)));
^~~~~~~~~~~
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
While the documentation for _BitScanReverse64 on MSDN says that it's
available on ARM, this isn't true. It's only available on ARM64. So
let's match reality.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
This enables some more SSE optimizations on MSVC builds.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This code generates CVTSD2SI, which requires SSE2. So let's fix the
required SSE-version.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 5de29ae (util: try to use SSE instructions with MSVC and 32-bit gcc)
Reviewed-by: Matt Turner <mattst88@gmail.com>
This has been unused since 183db3a645 ("glsl: move half<->float
convertion to util"), Oct 10 2015. Let's drop needlessly including it.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
It's only correct when 'a' is an integral greater or equal to 0.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111493
Fixes: 5544b2cbbd ("nir/algebraic: Use value range analysis to eliminate useless unary ops")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Lionel found actual documentation for this at long last. Apparently
it actually is a sampler cache limitation that was mostly fixed on
Icelake. Unfortunately, it seems there are still issues with ASTC
and non-ASTC sampler views. Still, we can lessen the flush condition
from "format mismatch" to "ASTC mismatch", which eliminates most of
the flushing here.
We also update the documentation to refer to the workaround name.
strchrnul is not available on macOS.
pipe_loader.c:141:14: error: implicit declaration of function 'strchrnul' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
next = strchrnul(library_paths, ':');
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
The majority of these only apply the start argument to the input, but a
few of them also does for the output-array. util_primconvert, the only
user of this argument expects this pass a non-zero start-argument does
not expect this to be applied to the output; if it is, it will write
outside of allocated memory, leading to VRAM corruption.
The reason this doesn't seem to have been noticed before, is that no
driver currently use util_primconvert to convert a primitive-type to
itself, which is the cases where this was broken. But for Zink, this
will no longer be true, because we need to eliminate the use of 8-bit
index-buffers.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 28f3f8d413 ("gallium/auxiliary/indices: add start param")
Reviewed-by: Rob Clark <robdclark@chromium.org>
Travis is checking the exit code of the entire if statement.
Fixes: 64ffc289be ("travis: add MacOS Scons build")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Commit 6f7306c029 ("swr/rast: Refactor memory API between rasterizer
core and swr") unintentionally removed changes for llvm-9.0.
Fixes: 6f7306c029 ("swr/rast: Refactor memory API between rasterizer core and swr")
Fixes: 5dd9ad1570 ("swr/rasterizer: Better implementation of scatter")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
We already had a perfectly cromulent pass for this, but one landed in
common NIR code so let's switch and lighten our tree.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This optimization depended on RA running before scheduling. It therefore
no longer applies and is now unused.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This is a tradeoff.
Scheduling before RA means we don't do RA on what-will-become pipeline
registers. Importantly, it means the scheduler is able to reorder
instructions, as registers have not been decided yet.
Unfortunately, it also complicates register spilling, since the spills
themselves won't get bundled optimally and we can only spill twice per
ALU bundle (only one spill per bundle allowed here). It also prevents us
from eliminating dead moves introduced by register allocation, as they
are not dead before RA. The shader-db regressions are from poor spilling
choices introduced by the new bundling requirements. These could be
solved by the combination of a post-scheduler (to combine adjacent
spills into bundles) with a VLIW-aware spill cost calculation.
Nevertheless, the change is small enough that I feel it's worth it to
eat a tiny shader-db regression for the sake of flexibility.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Rather than using a pile of hacks and awkward constructs in MIR to
ensure the writeout parameter gets written into r0, let's add a
dedicated shadow register class for writeout (interfering with work
register r0) so we can express the writeout condition succintly and
directly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
There's no slot for it; you'll end up writing into the void and
clobbering stuff. Don't. do it.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>