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This is a tradeoff. Scheduling before RA means we don't do RA on what-will-become pipeline registers. Importantly, it means the scheduler is able to reorder instructions, as registers have not been decided yet. Unfortunately, it also complicates register spilling, since the spills themselves won't get bundled optimally and we can only spill twice per ALU bundle (only one spill per bundle allowed here). It also prevents us from eliminating dead moves introduced by register allocation, as they are not dead before RA. The shader-db regressions are from poor spilling choices introduced by the new bundling requirements. These could be solved by the combination of a post-scheduler (to combine adjacent spills into bundles) with a VLIW-aware spill cost calculation. Nevertheless, the change is small enough that I feel it's worth it to eat a tiny shader-db regression for the sake of flexibility. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.