Otherwise min_lod can potentially be larger than the clamped max_lod. The
code that follows will swap min_lod and max_lod in that case, resulting in a
max_lod larger than MAX_LEVEL.
Signed-off-by: Brian Paul <brianp@vmware.com>
Base level and min LOD aren't equivalent. In particular, min LOD has no
effect on image array selection for magnification and non-mipmapped
minification.
Signed-off-by: Brian Paul <brianp@vmware.com>
Although for GL a zero stride means tightly packed elements, Mesa
internally uses zero strides for constant arrays.
Therefore user buffers need to be defined from
buffer_offset + src_offset + min_index*stride
to
buffer_offset + src_offset + max_index*stride + elem_size
Simplifying the later with (max_index + 1)*stride will give zero
sized buffers.
This change also aggregates the st_context's info about user buffers
into a single array.
We adjust 'end' to fit into _MaxElement, but that may result into a 'start'
value bigger than 'end' being passed downstream, causing havoc.
This could be seen with arb_robustness_draw-vbo-bounds, due to an
application bug.
Because:
- bindings are not fully automatic, and they are broken most of the time
- unit tests/samples can be written in C on top of graw
- tracing/retracing is more useful at API levels with stable ABIs such as
GL, producing traces that cover more layers of the driver stack and and
can be used for regression testing
There's really no need for a prefix on member functions, and overloading
takes care of the _op1/_op2 distinction quite nicely. Eric already made
a similar change in the i965 FS backend.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rather than ir_to_mesa_dst_reg_from_src and ir_to_mesa_src_reg_from_dst.
The new constructors are marked 'explicit' so that the compiler can
catch cases where source and destination registers were accidentally
interchanged.
This also necessitated using constructors to initialize the undef and
address registers, as well as adding a default constructor.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Both classes are completely private to ir_to_mesa.cpp, so there won't be
any name conflicts with other parts of Mesa. The prefix simply makes it
harder to read.
Also, use a class rather than typedef structs.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This is in preparation from removing the "ir_to_mesa_" prefix on the
src_reg and dst_reg types, which would cause a naming conflict.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The code would previously handle the projection, then swizzle the
shadow comparitor into place. However, when the projection is done
"by hand," as in the TXB case, the unprojected shadow comparitor would
over-write the projected shadow comparitor.
Shadow comparison with projection and LOD is an extremely rare case in
real application code, so it shouldn't matter that we don't handle
that case with the greatest efficiency.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
References: https://bugs.freedesktop.org/show_bug.cgi?id=32395