This is triggering all sorts of failures in pandecode and is only mostly
spurious. Let's not overwhelm ourselves with this yet.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3580>
../src/panfrost/pandecode/decode.c: In function ‘pandecode_compute_fbd’:
../src/panfrost/pandecode/decode.c:789:35: warning: taking address of packed member of ‘struct mali_compute_fbd’ may result in an unaligned pointer value [-Waddress-of-packed-member]
789 | pandecode_u32_slide(num, s->unknown ## num, ARRAY_SIZE(s->unknown ## num))
| ~^~~~~~~~~
../src/panfrost/pandecode/decode.c:800:9: note: in expansion of macro ‘SHORT_SLIDE’
800 | SHORT_SLIDE(1);
| ^~~~~~~~~~~
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3543>
Fixes ../src/panfrost/pandecode/decode.c: In function ‘pandecode_jc’:
../src/panfrost/pandecode/decode.c:2859:14: warning: variable ‘last_size’ set but not used [-Wunused-but-set-variable]
2859 | bool last_size;
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3543>
Fixes ../src/panfrost/pandecode/public.h:53:33: warning: ‘enum mali_exception_access’ declared inside parameter list will not be visible outside of this definition or declaration
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3543>
As pointed out by Boris, what we were calling PAN_LINEAR depth textures
was in fact u-interleaved tiled (!), but we never noticed since we
flipped the flag used for sampling, leading to all sorts of fun bugs
when attempting to directly acess depth textures from the CPU. Which
begs the question -- if what we called LINEAR was tiled, how do we
actually render linear depth textures? It turns out the flags for AFBC
form a mali_block_format 2-bit code just like their render-target
counterparts, so we can render to any of the above.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3393>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3393>
With 3D textures we can have lots of layers, so better allocate it
dynamically at runtime.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
It has been unused for a while; let's just remove the abstraction.
Technically the hardware does support 32-bit job descriptors, but we
don't and we can't keep them from breaking so let's not pretend they
work.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Boris Brezillon <boris.brezillon@collabora.com>
There's only one way to encode comparison functions in the command
stream, not two. It's just that the semantics for texture comparisons
are flipped from the semantics of stencil comparison. We can factor out
that flip to common Panfrost code, rather than tying it to a second
Gallium routine.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
It's a relic from before we understood the varying builtins. It should
never actually come up if the builtins are decoded correctly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Just like varyings have special records for point coordinates (etc),
attributes have special records for vertex/instance ID. We can parse
these fairly easily, although they don't line up exactly with normal
attribute records.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Slight bug with instancing. No harm done but let's get rid of the
pandecode warning, it's just noise.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
At the moment there's no need to actually count these but we do need a
placeholder for report.py to be happy.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We use these prefixes in panfrost shader-db and they need to match for
shader-db to be happpy.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The blob uses COMPUTE jobs for some internal purposes. These are
essentially free but panfrost doesn't use them, so it messes up the
numbering. Just filter them out.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
gcc generates exceptionally bad code for panfrost_pack_work_groups_fused
otherwise ... although that routine is somehow still hot ...
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3067>
It's conceptually independent from the upper part (which is not yet
understood, but for spilling generally remains equal to 0x1e).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Sometimes it's useful to get information about GPU faults in the
console, so it's synchronized with other messages.
This commit will cause Mesa to wait for completion and check if there
are any faults raised by the GPU.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
It's not a tiler specific initialization; it's a generic GPU-side write
primitive that may be used for tiler reset on midgard.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The algorithm is as described. Nothing fancy here, just need to add some
new code paths depending on which model we're running on.
Tomeu:
- Also disable tiling when !hierarchy and !vertex_count
- Avoid creating polygon lists smaller than the minimum when
vertex_count > 0 but tile size smaller than 16 byte
- Take into account tile size when calculating polygon list size for
!hierarchy
- Allow 0-sized tiles in a single dimension
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Enough trial and error ... just think even *more* Midgard about where
this field might be!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The tiler unit in these GPUs is quite different and we haven't reverse
engineered enough of it yet to validate and pretty print it.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Also set MALI_HAS_BLEND_SHADER as needed.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
During tests on T720, these fields were discovered.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
MALI_DEPTH_TEST should only be set when depth->writemask is true,
not when the depth test is enabled. Let's rename the flag and patch
panfrost_bind_depth_stencil_state() to do the right thing.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We can statically determine from the disassembly if helper invocations
will be needed, so we can validate the corresponding bit in the
cmdstream and thus avoid printing the bit itself in the decode.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We need a special path for special varyings so we parse them correctly
instead of throwing an error when they inevitably point to bad memory.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The hardware doesn't care, and a lot of Panfrost code relies on an
oversized buffer. The important part is that (stride *
padded_num_vertices) is no greater than size, which we'll need to check
once we validate instancing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We don't need to dump the contents necessary, but having the stub with
the address is useful.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
I don't know who thought this mask was a good idea but unfortunately it
must have been me.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>