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pan/decode: Prefix blobberdb with MESA_SHADER_*
We use these prefixes in panfrost shader-db and they need to match for shader-db to be happpy. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -1889,7 +1889,7 @@ pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
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(stats.work_count <= 8) ? 2 :
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1;
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printf("shader%d - %s shader: "
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printf("shader%d - MESA_SHADER_%s shader: "
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"%u inst, %u bundles, %u quadwords, "
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"%u registers, %u threads, 0 loops\n\n\n",
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shader_id++,
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