pan/decode: Prefix blobberdb with MESA_SHADER_*

We use these prefixes in panfrost shader-db and they need to match for
shader-db to be happpy.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-12-23 11:49:09 -05:00
parent ead35f586c
commit 6a74934e7a

View file

@ -1889,7 +1889,7 @@ pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
(stats.work_count <= 8) ? 2 :
1;
printf("shader%d - %s shader: "
printf("shader%d - MESA_SHADER_%s shader: "
"%u inst, %u bundles, %u quadwords, "
"%u registers, %u threads, 0 loops\n\n\n",
shader_id++,