layout->push_constant_mask is only the DGC push constant mask (ie. the
tokens that are specified), but with IES all push constants are emitted
from the DGC shader. So it should be the total range of push constant.
This used to work by luck due to the preprocess buffer alignment.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36753>
DRM syncobjs always let you wait repeatedly on them, so we can set the
flag in the core instead of having each driver override it once they try
to enable the emulated timeline semaphores.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36563>
Drivers that doesn't support direct unaligned dispatches, they can use
the shader creation flag to lower unaligned dispatches.
Suggested-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>
This disables HiZ on-demand when both depth/stencil are enabled and
depth writes are enabled to prevent potential issues.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36739>
This fixes an issue with Hellblade Senua's Sacrifice because
RADV_PERFTEST_RT_WAVE_64 is set using drirc, but if two devices are
created RADV_PERFTEST flags might differ.
The proposed solution is to filter out unused RADV_PERFTEST flags for
the winsys.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36727>
GFX12 seems to behave slightly differently. Setting these bits to TRUE
causes zero-area triangles to not pass the primitive clipping stage.
So, the actual number of primitives output by the primitive clipping
stage was wrong.
After digging a lot, it seems PAL doesn't set these bits either on
GFX12.
CC: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36670>
It's always better if init/finish come in pairs.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36646>
It was just a dummy wrapper around the runtime struct. We do, however,
have to keep at least the Create/Update entrypoints because RADV has to
do some patching for video encode. Since we're keeping Create, we keep
Destroy as well.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36646>
This also allows us to simplify the interface to
vk_video_session_parameters_create().
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36646>
These are never created on the stack or deep inside other objects so it
makes sense to use create/destroy instead of init/finish.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36646>
OPTIMAL is actually linear for VCN4 and older, so this needs to check
the surface flags instead.
Fixes: 2d06b43292 ("radv: Enable tiling for video images on VCN5")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36669>
radeon_cmdbuf is too low level for stuff like tracked registers and
buffered registers on GFX11+.
This commit introduces radv_cmd_stream which is defined like:
struct radv_cmd_stream {
struct radeon_cmdbuf *b;
// TODO: add tracked regs
// TODO: add buffered regs
};
It will be much easier/cleaner to implement tracked/buffered registers
with this new structure.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36314>
Emits two triangles per node whenever possible. The nir code will
revisit the triangle node to handle the second triangle only if both
triangles are interescted by the ray.
Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35734>
Invalidating descriptors at bind time is wrong in a scenario like
trace rays -> dispatch -> trace rays because RT uses compute shaders
and the user SGPRs need to be re-emitted.
Noticed by Konstantin.
Fixes: 40ceece75f ("radv: invalidate compute/rt descriptors at pipeline bind time")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36605>
It's not only for GL, change to a generic name.
Use command:
find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
GFX9 might not have DCC but compressed FMASK. In this case, it needs
to be decompressed to handle feedback loops.
Fixes new VKCTS coverage dEQP-VK.dynamic_rendering.*_ms.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36550>