Commit graph

19083 commits

Author SHA1 Message Date
Ross Burton
76feef0823 build: fix out-of-tree builds in gallium/auxiliary
The rules were writing files to e.g. util/u_indices_gen.py, but in an
out-of-tree build this directory doesn't exist in the build directory.  So,
create the directories just in case.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ross Burton <ross.burton@intel.com>
2013-08-20 10:35:14 -07:00
Michel Dänzer
be301f707e radeonsi: Always pre-load separate VGPRs for centroid vs. center interpolation
The LLVM R600 backend currently always uses separate VGPRs for these.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68162
(Centroid interpolation is identical to center interpolation without
multisampling, so the shader hardware was only pre-loading one set of
interpolation coefficients, and the pixel shader code was using
uninitialized values as the centroid interpolation coefficients)

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Laurent Carlier <lordheavym@gmail.com>
2013-08-20 18:50:28 +02:00
Michel Dänzer
5edcb682c9 radeonsi: Fix SPI_BARYC_CNTL register initialization
The centroid / center interpolation related bits have different meanings
as of SI.

Fixes 7 centroid interpolation related piglit tests.
2013-08-20 18:50:10 +02:00
Maarten Lankhorst
86751cbddf gallium/osmesa: add same checks to OSMesaMakeCurrent as the other osmesa
Fixes a opengl crash in wine.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-08-20 12:36:17 +02:00
Maarten Lankhorst
603160d4c0 gallium/osmesa: link against static libglapi library too to get the gl exports
This should fix missing symbols in a osmesa built against shared glapi
osmesa build. All opengl exports were missing that are defined in the
static glapi, so link against both to fix this.

I could swear I've done this before, maybe there was a glitch in the matrix.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-08-20 10:44:53 +02:00
Chia-I Wu
ce87c51e9a ilo: add ILO_DEBUG=flush
When specified, ilo will print a line similar to

  cp flushed for render with 949+888 DWords (22.4%) because of frame end

for every ilo_cp_flush() call.
2013-08-20 13:54:39 +08:00
Chia-I Wu
216a576e11 ilo: add ILO_DEBUG=draw
It can print out pipe_draw_info and the dirty bits set, useful for debugging.
2013-08-20 13:54:38 +08:00
Vinson Lee
ff3cb378ad r600g/sb: Move memsets of member structs to within constructor bodies.
Silences "Uninitialized pointer field" defects reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-08-19 17:37:08 -07:00
Emil Velikov
b9d1173f2c vl/buffers: consistent use on VL_MAX_SURFACES
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-08-19 18:32:08 +02:00
Emil Velikov
e7c17eb819 st/vdpau: drop unnecessary variable prof
Any decent compiler will do this for us, although doing this
will make grepping through the code alot easier.

v2: In both mixer and query interface
v3: rebase

Reviewed-by: Christian König <christian.koenig@amd.com> [v1]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-08-19 18:32:08 +02:00
Emil Velikov
1d260360d8 vl/idct: cleanup all idct buffers
Code should loop through and cleanup the three (VL_NUM_COMPONENTS) idct
buffers, rather than doing the first one three times.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-08-19 18:32:08 +02:00
Emil Velikov
5354d2e76a vl/buffer: add sanity check after CALLOC_STRUCT
Check if we have successfully allocated memory.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-08-19 18:32:08 +02:00
Emil Velikov
eab9bad1ac st/xvmc: exit gracefully if we fail to create video buffer
Free any allocated memory and return BadAlloc if create_video_buffer()
has failed to create a buffer.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-08-19 18:32:07 +02:00
Emil Velikov
5e91c15290 st/vdpau: don't try to create video buffer when the format is FORMAT_NONE
Not seen in the wild yet, but seems like a reasonable thing to do.
[suggested by Christian]

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2013-08-19 18:32:03 +02:00
Andy Furniss
3448b66dac vdpau/vl 422 chroma width/height mix up
I was looking into some minor 422 issues/discrepencies I noticed long
ago using vdpau on my rv790.

I noticed that there is code that is halving height rather than width -
422 is full height AFAIK.

Making the changes below doesn't actually make any noticable difference
to what I was looking into.

Maybe there are more but here's three I've found so far

Reviewed-by: Christian König <christian.koenig@amd.com>
2013-08-19 18:31:26 +02:00
Vinson Lee
b1d05eeb1f radeonsi: Ensure fmask_format is initialized in release builds.
Fixes "Uninitialized scalar variable" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2013-08-19 09:19:19 -07:00
Christian König
5ddd840f5a vl: add entrypoint to is_video_format_supported
Signed-off-by: Christian König <christian.koenig@amd.com>
2013-08-19 10:21:15 +02:00
Christian König
a15cbabb8b vl: add entrypoint to get_video_param
Signed-off-by: Christian König <christian.koenig@amd.com>
2013-08-19 10:21:15 +02:00
Christian König
f2f7064e56 vl: rename pipe_video_decoder to pipe_video_codec
Signed-off-by: Christian König <christian.koenig@amd.com>
2013-08-19 10:21:15 +02:00
Christian König
8e423ab984 vl: rename enum pipe_video_codec to pipe_video_format
Signed-off-by: Christian König <christian.koenig@amd.com>
2013-08-19 10:21:15 +02:00
Christian König
53e20b8b41 vl: use a template for create_video_decoder
Signed-off-by: Christian König <christian.koenig@amd.com>
2013-08-19 10:21:14 +02:00
Ilia Mirkin
a8346a2f52 nv50: allow non-nv12 buffers to be created, just pass them through to vl
Since we expose non-NV12 formats as supported when there is no decoer
profile selected, make sure that those formats are actually allowed to
be allocated.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-08-17 17:58:36 +02:00
Eric Anholt
bef423bee6 dri: Choose a decent global driNConfigOptions.
Previously, we were asserting that each driver specified an NConfigOptions
exactly equal to the number of options they supplied, leading to frequent
bugs when people would forget to adjust the value when adjusting driver
options.  Instead, just overallocate the table by a bit and leave sanity
checking to the assert in findOption().

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-17 11:43:19 +02:00
Marek Olšák
aafb0f9e06 radeonsi: fix feature support reporting
broken by 21d9a1b5ef
2013-08-17 02:49:00 +02:00
Marek Olšák
21d9a1b5ef radeonsi: require LLVM 3.4 for MSAA 2013-08-17 01:48:25 +02:00
Marek Olšák
87b88f1dae radeonsi: don't make scanout resources linear except for cursors
The surface allocator understands the scanout flag just fine.

This seems to improve performance for Ubuntu Unity on top of st/xorg
and it fixes the cursor.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
89ca4a00f5 radeonsi: remove useless code from tex_fetch_args
The array slice has already been added to "address".

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
5550554f1e radeonsi: disable unbound colorbuffers
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
356c041167 radeonsi: port texture improvements from r600g
This started as an attempt to add support for MSAA texture transfers and
MSAA depth-stencil decompression for the DB->CB copy path.
It has gotten a bit out of control, but it's for the greater good.

Some changes do not make much sense, they are there just to make it look
like the other driver.

With a few cosmetic modifications, r600_texture.c can be shared with
a symlink.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
4855acd461 radeonsi: implement texture fetching for compressed MSAA textures (v2)
v2: use resource slots 16..31 for FMASK textures

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
f671dfa8aa radeonsi: add FMASK texture binding slots and resource setup (v2)
v2: bind FMASK textures to shader resource slots 16..31

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
3c3feb38f4 radeonsi: implement FMASK decompression for MSAA texturing
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
8c04f25360 radeonsi: scanout buffers cannot be a destination of MSAA resolve
Resolving to scanout buffers just doesn't work.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
2a4b2e2305 radeonsi: implement MSAA colorbuffer compression for rendering
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
2f1c449415 radeonsi: implement uncompressed MSAA texturing
This is glBlitFramebuffer support for MSAA surfaces as required by GL 3.0
and texturing as required by GL 3.2 and GL_ARB_texture_multisample.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
f083f79751 radeonsi: disable alpha-to-coverage for integer colorbuffers
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
6d4755a4d7 radeonsi: implement GL_SAMPLE_ALPHA_TO_ONE
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
07955d4f2b radeonsi: implement uncompressed MSAA rendering and color resolving
This is basic MSAA support which should work with most apps.
Some features are missing, those will be implemented by other commits.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-08-17 01:48:25 +02:00
Marek Olšák
c8e70e64ac radeonsi: add flexible shader descriptor management and use it for sampler views
It moves all sampler view descriptors to a buffer.
It supports partial resource updates and it can also unbind resources
(required for FMASK texturing).

The buffer contains all sampler view descriptors for one shader stage,
represented as an array. On top of that, there are N arrays in the buffer,
which are used to emulate context registers as implemented by the previous
ASICs (each array is a context).

This uses the RCU synchronization approach to avoid read-after-write hazards
as discussed in the thread:
"radeonsi: add FMASK texture binding slots and resource setup"

CP DMA is used to clear the descriptors at context initialization and to copy
the descriptors from one context to the next.

v2: - use PKT3_DMA_DATA on CIK (I'll test CIK later)
    - turn the bool CP DMA parameters into self-explanatory flags
    - add a nice simple API for packet emission to radeon_winsys.h
    - use 256 contexts, 128 causes texture corruption in openarena
2013-08-17 01:48:25 +02:00
Tom Stellard
764502b481 radeonsi/compute: Let the state tracker do all the flushing
It shouldn't be necessary to call radeon_winsys::cs_flush() from
radeonsi_launch_grid(), because the state tracker is responsible for
flushing the pipeline at the appropriate time.  The current behavior is
also wrong, because radeonsi_launch_grid() submits packets to the
compute ring, but when the state tracker calls pipe->flush() everything
is submitted to the graphics ring.  This has the potential to create a
race condition.

The downside of removing this flush is that the compute dispatch packets
will be sent to the graphics ring rather than the compute ring.
In the future we will need to come up with a way to detect 'compute'
command streams and submit them to the appropriate ring.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2013-08-17 01:48:25 +02:00
Ilia Mirkin
a2061eea0f nv50: add vp3/vp4 support for mpeg2/vc1
h264/mpeg4 remain disabled for pre-nvc0, there's some minor
bug/difference which causes the decoding to hang after some frames.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2013-08-16 09:48:47 +02:00
Ilia Mirkin
b3f6f127f2 nv50: separate video logic from noalloc
The upcoming vp3 logic will want the video layout, but allocated by the
miptree.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2013-08-16 09:48:26 +02:00
Ilia Mirkin
c1a6f59b20 nv30: remove no-longer-used formats from table
Commit 14ee790df7 removed the formats from the vtxfmt_table but forgot
to also update the info_table.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
2013-08-16 09:48:09 +02:00
Zack Rusin
7115bc3940 draw: handle nan clipdistance
If clipdistance for one of the vertices is nan (or inf) then the
entire primitive should be discarded.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-08-15 16:26:32 -04:00
Roland Scheidegger
6ca18e06ae gallivm: revert accidentally commited hunk
That magic wasn't meant to be commited, need to work on some proper fix.
2013-08-15 19:26:39 +02:00
Roland Scheidegger
5626a84a00 gallivm: do per-sample depth comparison instead of doing it post-filter
Doing the comparisons pre-filter is highly recommended by OpenGL (and d3d9)
and definitely required by d3d10.
This actually doesn't do it pre-filter but more "in-filter" as otherwise
need to push the comparisons even further down into fetch code and this
also trivially allows using a somewhat cheaper lerp.
Doing it pre-filter would actually have some performance advantage for UNORM
formats (because the comparisons should be done in texture format, we'd only
need to convert the shadow ref coord to texture format once, but in turn would
save converting the per-sample texture values to floats) but this gets a bit
messy as this has implications for border color handling as well (which needs
to be done prior to depth comparisons, hence would also need to convert border
color to texture format too or use some other tricks like doing separate border
color / shadow ref comparison and simply using that result directly when doing
border replacement).
Should make no difference for nearest filtering, and performance for linear
filtering should be mostly the same too (essentially have one more comparison
instruction per sample, and replace the sub/mul/add lerp with a sub/and/and/add
special "lerp" which all in all shouldn't be much of a difference).

v2: get rid of old code completely

Reviewed-by: Zack Rusin <zackr@vmware.com>
2013-08-15 18:42:20 +02:00
Michel Dänzer
3b2f3f90ac radeonsi: Pixel shaders pre-load one more SGPR
Acked-by: Marek Olšák <maraeo@gmail.com>
2013-08-15 17:55:00 +02:00
Michel Dänzer
f0753a3cd4 radeonsi: TGSI_SEMANTIC_CLIPVERTEX doesn't use any parameters 2013-08-15 17:54:40 +02:00
Michel Dänzer
2f98dc223f radeonsi: Don't export unused clip distance vectors from vertex shader
E.g. the Source engine seems to always write to gl_ClipVertex, but normally
doesn't enable any GL_CLIP_DISTANCEn states. This change removes some
irrelevant parts from the generated vertex shader code in such cases.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2013-08-15 17:53:50 +02:00
Michel Dänzer
b00269aa58 radeonsi: Don't leave gaps between position exports from vertex shader
If the vertex shader exports clip distances but not point size, use
position exports 1/2 instead of 2/3 for the clip distances. Fixes
geometry corruption in that case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66974

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2013-08-15 17:42:26 +02:00