radeonsi: scanout buffers cannot be a destination of MSAA resolve

Resolving to scanout buffers just doesn't work.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2013-08-10 18:51:12 +02:00
parent 2a4b2e2305
commit 8c04f25360

View file

@ -471,6 +471,7 @@ static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode;
bool dst_is_scanout = (dst->surface.flags & RADEON_SURF_SCANOUT) != 0;
return info->dst.resource->format == info->src.resource->format &&
info->dst.resource->format == info->dst.format &&
@ -489,7 +490,8 @@ static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
info->src.box.height == dst_height &&
/* Dst must be tiled. If it's not, we have to use a temporary
* resource which is tiled. */
dst_tile_mode >= RADEON_SURF_MODE_1D;
dst_tile_mode >= RADEON_SURF_MODE_1D &&
!dst_is_scanout;
}
/* For MSAA integer resolving to work, we change the format to NORM using this function. */