radeonsi: don't make scanout resources linear except for cursors

The surface allocator understands the scanout flag just fine.

This seems to improve performance for Ubuntu Unity on top of st/xorg
and it fixes the cursor.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2013-08-10 00:08:45 +02:00
parent 89ca4a00f5
commit 87b88f1dae

View file

@ -515,7 +515,7 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
int r;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
!(templ->bind & PIPE_BIND_SCANOUT)) {
!(templ->bind & PIPE_BIND_CURSOR)) {
if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING ||
templ->nr_samples > 1) {
array_mode = V_009910_ARRAY_2D_TILED_THIN1;