Commit graph

119 commits

Author SHA1 Message Date
Jason Ekstrand
0a6b1d0580 glsl/nir: Inline functions in float64_funcs_to_nir
This doesn't really change anything as the functions will all get
inlined anyway.  However it does let us do a bit of the work earlier and
in a common place.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-06 17:24:57 +00:00
Jason Ekstrand
82d9a37a59 glsl/nir: Add a shared helper for building float64 shaders
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-06 17:24:57 +00:00
Sagar Ghuge
1d8994a63b glsl: [u/i]mulExtended optimization for GLSL
Optimize mulExtended to use 32x32->64 multiplication.

Drivers which are not based on NIR, they can set the
MUL64_TO_MUL_AND_MUL_HIGH lowering flag in order to have same old
behavior.

v2: Add missing condition check (Jason Ekstrand)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Matt Turner <Matt Turner <mattst88@gmail.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-04 15:50:25 -08:00
Alejandro Piñeiro
0629b2a462 nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs
On GLSL that info is set as a layout qualifier when redeclaring
gl_FragCoord, so somehow tied to a specific variable. But in practice,
they behave as a global of the shader. On ARB programs they are set
using a global OPTION (defined at ARB_fragment_coord_conventions), and
on SPIR-V using ExecutionModes, that are also not tied specifically to
the builtin.

This patch moves that info from nir variable and ir variable to nir
shader and gl_program shader_info respectively, so the map is more
similar to SPIR-V, and ARB programs, instead of more similar to GLSL.

FWIW, shader_info.fs already had pixel_center_integer, so this change
also removes some redundancy. Also, as struct gl_program also includes
a shader_info, we removed gl_program::OriginUpperLeft and
PixelCenterInteger, as it would be superfluous.

This change was needed because recently spirv_to_nir changed the order
in which execution modes and variables are handled, so the variables
didn't get the correct values. Now the info is set on the shader
itself, and we don't need to go back to the builtin variable to set
it.

Fixes: e68871f6a ("spirv: Handle constants and types before execution
                   modes")

v2: (Jason)
   * glsl_to_nir: get the info before glsl_to_nir, while all the rest
     of the info gathering is happening
   * prog_to_nir: gather the info on a general info-gathering pass,
     not on variable setup.

v3: (Jason)
   * Squash with the patch that removes that info from ir variable
   * anv: assert that OriginUpperLeft is true. It should be already
     set by spirv_to_nir.
   * blorp: set origin_upper_left on its core "compile fragment
     shader", not just on some specific places (for this we added an
     helper on a previous patch).
   * prog_to_nir: no need to gather specifically this fragcoord modes
     as the full gl_program shader_info is copied.
   * spirv_to_nir: assert that we are a fragment shader when handling
     this execution modes.

v4: (reported by failing gitlab pipeline #18750)
   * state_tracker: update too due changes on ir.h/gl_program

v5:
   * blorp: minor change after change on previous patch
   * radeonsi: update due this change.

v6: (Timothy Arceri)
   * prog_to_nir: remove extra whitespace
   * shader_info: don't use :1 on origin_upper_left
   * glsl: program.fs.origin_upper_left/pixel_center_integer can be
     move out of the shader list loop
2019-02-21 11:47:59 +01:00
Dave Airlie
d2e82c2682 glsl: glsl to nir fix uninit class member.
The constructor should init this to NULL

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-02-11 08:55:07 +10:00
Kenneth Graunke
ef99f4c8d1 compiler: Mark clip/cull distance arrays as compact before lowering.
nir_lower_clip_cull_distance_arrays() marks the combined clip/cull
distance array as compact.  However, when translating in from GLSL
or SPIR-V, we were not marking the original float[] arrays as compact.

We should do so.  That way, we can detect these corner cases properly.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-02-05 13:58:46 -08:00
Kenneth Graunke
3327c93510 nir: Record info->fs.pixel_center_integer in lower_system_values
radeonsi uses a system value for gl_FragCoord rather than an input var.
These get translated into load_frag_coord NIR intrinsics, which lose the
pixel_center_integer and origin_upper_left decorations.  To cope with
this, Tim added a shader_info field for pixel_center_integer, and made
glsl_to_nir set it accordingly.

prog_to_nir also needs to handle these fragcoord conventions.  Instead
of duplicating the logic to set the info field, just move it to
nir_lower_system_values so it'll happen regardless of who makes the NIR.

(For what it's worth, we don't need an info flag for origin_upper_left,
because radeonsi lowers origin conventions in nir_lower_wpos_ytransform
before nir_lower_system_values destroys the variable and qualifiers.)

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-02-05 13:51:52 -08:00
Karol Herbst
6fefd69724 nir: rename nir_var_ssbo to nir_var_mem_ssbo
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Karol Herbst
3afc1e068f nir: rename nir_var_ubo to nir_var_mem_ubo
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Karol Herbst
9b24028426 nir: rename nir_var_function to nir_var_function_temp
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Karol Herbst
e5daef9587 nir: rename nir_var_private to nir_var_shader_temp
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Caio Marcelo de Oliveira Filho
9fdded0cc3 src/compiler: use new hash table and set creation helpers
Replace calls to create hash tables and sets that use
_mesa_hash_pointer/_mesa_key_pointer_equal with the helpers
_mesa_pointer_hash_table_create() and _mesa_pointer_set_create().

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
2019-01-14 10:49:28 -08:00
Jonathan Marek
3d182601bb glsl/nir: keep bool types when native_integers=false
With the new handling of bool types, the conversion to float in glsl_to_nir
should not apply to bool types anymore.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-11 19:16:11 +00:00
Jonathan Marek
b27ad17115 glsl/nir: ftrunc for native_integers=false float to int cast
out_type in the default cast case is always GLSL_TYPE_FLOAT, so we get a
mov otherwise.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-11 19:16:11 +00:00
Jonathan Marek
d3b47e073e glsl/nir: int constants as float for native_integers=false
All alu instructions emitted with native_integers=false expect float
(or bool in some cases) constants, so this change is necessary.

This will cause changes with some intrinsics which had integer sources,
such as nir_intrinsic_load_uniform. Apparently it might cause issues with
some opt passes, but perhaps those don't apply in OpenGL ES 2.0 cases?

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-11 19:16:11 +00:00
Matt Turner
dde73e646f nir: Tag entrypoint for easy recognition by nir_shader_get_entrypoint()
We're going to have multiple functions, so nir_shader_get_entrypoint()
needs to do something a little smarter.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Matt Turner
63f6d7afd6 glsl: Add function support to glsl_to_nir
Based on a patch from Tim Arceri, but I had to substantially rewrite it
as a result of the NIR derefs rework.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Karol Herbst
d0c6ef2793 nir: rename global/local to private/function memory
the naming is a bit confusing no matter how you look at it. Within SPIR-V
"global" memory is memory accessible from all threads. glsl "global" memory
normally refers to shader thread private memory declared at global scope. As
we already use "shared" for memory shared across all thrads of a work group
the solution where everybody could be happy with is to rename "global" to
"private" and use "global" later for memory usually stored within system
accessible memory (be it VRAM or system RAM if keeping SVM in mind).
glsl "local" memory is memory only accessible within a function, while SPIR-V
"local" memory is memory accessible within the same workgroup.

v2: rename local to function as well
v3: rename vtn_variable_mode_local as well

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-08 18:51:46 +01:00
Jason Ekstrand
a700a82bda nir: Distinguish between normal uniforms and UBOs
Previously, NIR had a single nir_var_uniform mode used for atomic
counters, UBOs, samplers, images, and normal uniforms.  This commit
splits this into nir_var_uniform and nir_var_ubo where nir_var_uniform
is still a bit of a catch-all but the nir_var_ubo is specific to UBOs.
While we're at it, we also rename shader_storage to ssbo to follow the
convention.

We need this so that we can distinguish between normal uniforms and UBO
access at the deref level without going all the way back variable and
seeing if it has an interface type.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
44227453ec nir: Switch to using 1-bit Booleans for almost everything
This is a squash of a few distinct changes:

    glsl,spirv: Generate 1-bit Booleans

    Revert "Use 32-bit opcodes in the NIR producers and optimizations"

    Revert "nir/builder: Generate 32-bit bool opcodes transparently"

    nir/builder: Generate 1-bit Booleans in nir_build_imm_bool

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
dca6cd9ce6 nir: Make boolean conversions sized just like the others
Instead of a single i2b and b2i, we now have i2b32 and b2iN where N is
one if 8, 16, 32, or 64.  This leads to having a few more opcodes but
now everything is consistent and booleans aren't a weird special case
anymore.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:03:07 -06:00
Matt Turner
017199d2d2 mesa: Revert INTEL_fragment_shader_ordering support
This extension is not properly tested (testing for
GL_ARB_fragment_shader_interlock is not sufficient), and since this was
noted in review on August 28th no tests have been sent.

Revert "i965: Add INTEL_fragment_shader_ordering support."
Revert "mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering"

This reverts commit 03ecec9ed2.
This reverts commit 119435c877.

Cc: mesa-stable@lists.freedesktop.org
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Anholt <eric@anholt.net>
2018-12-03 15:37:37 -08:00
Matt Turner
6f737b9207 glsl: Remove unused member variable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-27 22:29:53 -08:00
Jason Ekstrand
d34fd81e76 nir: Add alignment parameters to SSBO, UBO, and shared access
This also changes spirv_to_nir and glsl_to_nir to set them.  The one
place that doesn't set them is shared memory access lowering in
nir_lower_io.  That will have to be updated before any consumers of it
can effectively use these new alignments.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
2018-11-15 19:59:42 -06:00
Jason Ekstrand
b5c48271d4 nir/glsl: Force 32-bit for UBO and SSBO Booleans
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-15 19:59:30 -06:00
Jason Ekstrand
2fe3031440 glsl/nir: Use i2b instead of ine for fixing UBO/SSBO Booleans
They do the same thing in the end but i2b is a bit simpler.  Also, let's
clean up the mess of code for SSBO handling with one line of builder.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
44ec31cd75 nir: Drop the vs_inputs_dual_locations option
It was very inconsistently handled; the only things that made use of it
were glsl_to_nir, glspirv, and nir_gather_info.  In particular,
nir_lower_io completely ignored it so anyone using nir_lower_io on
64-bit vertex attributes was going to be in for a shock.  Also, as of
the previous commit, it's set by every driver that supports 64-bit
vertex attributes.  There's no longer any reason to have it be an option
so let's just delete it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-06 16:07:50 -05:00
Jason Ekstrand
25efd787cf compiler: Move double_inputs to gl_program::DualSlotInputs
Previously, we had two field in shader_info: double_inputs_read and
double_inputs.  Presumably, the one was for all double inputs that are
read and the other is all that exist.  However, because nir_gather_info
regenerates these two values, there is a possibility, if a variable gets
deleted, that the value of double_inputs could change over time.  This
is a problem because double_inputs is used to remap the input locations
to a two-slot-per-dvec3/4 scheme for i965.  If that mapping were to
change between glsl_to_nir and back-end state setup, we would fall over
when trying to map the NIR outputs back onto the GL location space.

This commit changes the way slot re-mapping works.  Instead of the
double_inputs field in shader_info, it adds a DualSlotInputs bitfield to
gl_program.  By having it in gl_program, we more easily guarantee that
NIR passes won't touch it after it's been set.  It also makes more sense
to put it in a GL data structure since it's really a mapping from GL
slots to back-end and/or NIR slots and not really a NIR shader thing.

Tested-by: Alejandro Piñeiro <apinheiro@igalia.com> (ARB_gl_spirv tests)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-06 16:07:50 -05:00
Jason Ekstrand
3942943819 nir: Use a bitfield for image access qualifiers
This commit expands the current memory access enum to contain the extra
two bits provided for images.  We choose to follow the SPIR-V convention
of NonReadable and NonWriteable because readonly implies that you *can*
read so readonly + writeonly doesn't make as much sense as NonReadable +
NonWriteable.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
15d39f474b nir: Make image load/store intrinsics variable-width
Instead of requiring 4 components, this allows them to potentially use
fewer.  Both the SPIR-V and GLSL paths still generate vec4 intrinsics so
drivers which assume 4 components should be safe.  However, we want to
be able to shrink them for i965.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Kevin Rogovin
119435c877 mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
This extension provides new GLSL built-in function
beginFragmentShaderOrderingIntel() that guarantees
(taking wording of GL_INTEL_fragment_shader_ordering
extension) that any memory transactions issued by
shader invocations from previous primitives mapped to
same xy window coordinates (and same sample when
per-sample shading is active), complete and are visible
to the shader invocation that called
beginFragmentShaderOrderingINTEL().

One advantage of INTEL_fragment_shader_ordering over
ARB_fragment_shader_interlock is that it provides a
function that operates as a memory barrie (instead
of a defining a critcial section) that can be called
under arbitary control flow from any function (in
contrast the begin/end of ARB_fragment_shader_interlock
may only be called once, from main(), under no control
flow.

Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-08-28 17:15:10 +03:00
Ian Romanick
0842655ac6 nir: Add floating point atomic min, max, and compare-swap instrinsics
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
69ce7baa9e nir: Add floating point atomic add instrinsics
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Alejandro Piñeiro
d6c8066663 nir/glsl: make nir_remap_attributes public
As we plan to reuse it for ARB_gl_spirv implementation.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Neil Roberts
3fd5b4c7aa nir: Add members for the explicit XFB properties to nir_variable
These are copied from the from the corresponding values in
ir_variable. The intention is to eventually use them in a pure-NIR
linker.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-31 13:18:28 +02:00
Antia Puentes
fbcebfc5bf nir: Fix OpAtomicCounterIDecrement for uniform atomic counters
From the SPIR-V 1.0 specification, section 3.32.18, "Atomic
Instructions":

   "OpAtomicIDecrement:
    <skip>
    The instruction's result is the Original Value."

However, we were implementing it, for uniform atomic counters, as a
pre-decrement operation, as was the one available from GLSL.

Renamed the former nir intrinsic 'atomic_counter_dec*' to
'atomic_counter_pre_dec*' for clarification purposes, as it implements
a pre-decrement operation as specified for GLSL. From GLSL 4.50 spec,
section 8.10, "Atomic Counter Functions":

   "uint atomicCounterDecrement (atomic_uint c)

    Atomically
    1. decrements the counter for c, and
    2. returns the value resulting from the decrement operation.

    These two steps are done atomically with respect to the atomic
    counter functions in this table."

Added a new nir intrinsic 'atomic_counter_post_dec*' which implements
a post-decrement operation as required by SPIR-V.

v2: (Timothy Arceri)
   * Add extra spec quotes on commit message
   * Use "post" instead "pos" to avoid confusion with "position"

Signed-off-by: Antia Puentes <apuentes@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-03 12:41:46 +02:00
Jason Ekstrand
75286c2d08 nir: Use derefs in nir_lower_samplers
We change glsl_to_nir to provide derefs for bot textures and samplers
while we're at it.  This makes the lowering much easier since we only
either replace sources or remove them.

Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Jason Ekstrand
c11833ab24 nir,spirv: Rework function calls
This commit completely reworks function calls in NIR.  Instead of having
a set of variables for the parameters and return value, nir_call_instr
now has simply has a number of sources which get mapped to load_param
intrinsics inside the functions.  It's up to the client API to build an
ABI on top of that.  In SPIR-V, out parameters are handled by passing
the result of a deref through as an SSA value and storing to it.

This virtue of this approach can be seen by how much it allows us to
delete from core NIR.  In particular, nir_inline_functions gets halved
and goes from a fairly difficult pass to understand in detail to almost
trivial.  It also simplifies spirv_to_nir somewhat because NIR functions
never were a good fit for SPIR-V.

Unfortunately, there is no good way to do this without a mega-commit.
Core NIR and SPIR-V have to be changed at the same time.  This also
requires changes to anv and radv because nir_inline_functions couldn't
handle deref instructions before this change and can't work without them
after this change.

Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:15:58 -07:00
Jason Ekstrand
2c7b892909 glsl/nir: Use deref instructions instead of dref chains
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:15:54 -07:00
Jason Ekstrand
7f41a99cac glsl/nir: Only claim to handle intrinsic functions
Non-intrinsic function handling has never actually been tested and
probably doesn't work.  Just get rid of it for now.  We can always add
it back in later if it's useful.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:15:54 -07:00
Neil Roberts
652be1563f nir: Add explicit_binding to nir_variable
This is copied from the corresponding value in ir_variable. The
intention is to eventually use it in a pure-NIR linker.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Juan A. Suarez Romero
cbe4baed1f glsl: Add ir_binop_vector_extract in NIR
Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
to NIR approach.

This fixes:
dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment
Piglit's glsl-fs-vec4-indexing-8.shader_test

CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral <itoral@igalia.com>
2018-06-01 18:09:22 +02:00
Plamena Manolova
60e843c4d5 mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the OpenGL implementation will guarantee that the
critical section of the fragment shader will be executed for
only one fragment at a time.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-06-01 16:36:36 +01:00
Erico Nunes
d19b488339 nir: fix ir_binop_gequal glsl_to_nir conversion
ir_binop_gequal needs to be converted to nir_op_sge when native integers
are not supported in the driver.
Otherwise it becomes no different than ir_binop_less after the
conversion.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-16 07:59:25 -07:00
Marek Olšák
43d66c8c2d mesa: include mtypes.h less
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h

v2: fix radv build

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-12 19:31:30 -04:00
Brian Paul
fc1d1dbe81 nir: s/uint/unsigned/ to fix MSVC/MinGW build
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-03-30 08:37:59 -06:00
Timothy Arceri
5c810a2c05 nir: add bindless to nir data
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-03-28 12:56:15 +11:00
Lionel Landwerlin
412fae46c0 compiler: glsl: silence valgrind warning on write cache
I don't think it actually fixes anything, but that's nice not to have valgrind warnings.
It manifests itself when running the piglit test : glsl-fs-raytrace-bug27060

==2058== Uninitialised byte(s) found during client check request
==2058==    at 0xC5BB040: blob_write_bytes (blob.c:152)
==2058==    by 0xC595359: write_variable (nir_serialize.c:144)
==2058==    by 0xC59560C: write_var_list (nir_serialize.c:192)
==2058==    by 0xC5982E4: nir_serialize (nir_serialize.c:1124)
==2058==    by 0xC0B729D: brw_program_serialize_nir (brw_program.c:835)
==2058==    by 0xC0AB2D6: brw_link_shader (brw_link.cpp:358)
==2058==    by 0xC32FE3F: _mesa_glsl_link_shader (ir_to_mesa.cpp:3169)
==2058==    by 0xC36C7ED: create_new_program(gl_context*, state_key*) (ff_fragment_shader.cpp:1127)
==2058==    by 0xC36C8A6: _mesa_get_fixed_func_fragment_program (ff_fragment_shader.cpp:1157)
==2058==    by 0xC1B50AF: update_program (state.c:134)
==2058==    by 0xC1B56DF: _mesa_update_state_locked (state.c:352)
==2058==    by 0xC1B579A: _mesa_update_state (state.c:386)
==2058==  Address 0xf1eab8a is 58 bytes inside a block of size 96 alloc'd
==2058==    at 0x4C2CB8F: malloc (vg_replace_malloc.c:299)
==2058==    by 0xC0FD306: ralloc_size (ralloc.c:121)
==2058==    by 0xC0FD5B1: ralloc_array_size (ralloc.c:208)
==2058==    by 0xC452B3B: (anonymous namespace)::nir_visitor::visit(ir_variable*) (glsl_to_nir.cpp:448)
==2058==    by 0xC45CE8B: ir_variable::accept(ir_visitor*) (ir.h:428)
==2058==    by 0xC46D0B5: visit_exec_list(exec_list*, ir_visitor*) (ir.cpp:1898)
==2058==    by 0xC451D2F: glsl_to_nir (glsl_to_nir.cpp:162)
==2058==    by 0xC0B5223: brw_create_nir (brw_program.c:79)
==2058==    by 0xC0AAB67: brw_link_shader (brw_link.cpp:257)
==2058==    by 0xC32FE3F: _mesa_glsl_link_shader (ir_to_mesa.cpp:3169)
==2058==    by 0xC36C7ED: create_new_program(gl_context*, state_key*) (ff_fragment_shader.cpp:1127)
==2058==    by 0xC36C8A6: _mesa_get_fixed_func_fragment_program (ff_fragment_shader.cpp:1157)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-03-23 13:05:12 +00:00
Jason Ekstrand
884d27bcf6 nir: Rename image intrinsics to image_var
Generated with

git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'

and some manual fixing in nir_intrinsics.h

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-23 13:48:11 +11:00
Timothy Arceri
cca2141745 nir: add frexp_exp and frexp_sig opcodes
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-22 12:42:34 +11:00