DXIL shaders depend on the vulkan -> d3d12 binding translation done in
adjust_var_bindings(). In order to maximize our chances to re-use those
shaders, we need to hash the binding translation information and take
this hash into account when computing the DXIL shader hash.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
We will need to hash var bindings if we want to cache DXIL shaders.
Let's move this pass to dzn_pipeline.c to prepare this transition.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
The 2048 descriptors limit comes from the maximum number of samplers
per heap, but the limit for other descriptors is actually much bigger.
Let's implement GetDescriptorSetLayoutSupport() to reflect that.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
Add a dzn_desc_type_has_sampler() helper instead of duplicating
the SAMPLER || COMBINED_IMAGE_SAMPLER test everywhere.
Suggested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
It makes no sense to add the active heaps to the free heaps, just to
remove them again. Instead, let's move them from the one list to the
other.
This fixes a crash in Doom 2016 after a while, due to resource
exhaustion.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16514>
Split the write desc helpers in two halves, one taking a descriptor
offset directly, and the other one taking a descriptor set pointer.
This will allow us to pre-calculate descriptor offsets when creating
a descriptor_update template and speed up a bit the write step in that
case.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15691>
Needed if we want to support KHR_descriptor_update_template, since
we won't have access to the final descriptor set when calculating heap
offsets in that case.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15691>
Let's be consistent with other helpers taking a dzn_descriptor_set_ptr
object and prefix all such functions with dzn_descriptor_set_ptr_.
We also rename dzn_descriptor_set_ptr_get_desc_vk_type() into
dzn_descriptor_set_ptr_get_vk_type() to shorten it a bit.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15691>
This does quite a lot in one go, simply because C and C++ are too
different to cleanly move from one language to another. But hopefully
this won't create too many rebase-issues.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15816>
2022-04-19 15:39:48 +00:00
Renamed from src/microsoft/vulkan/dzn_descriptor_set.cpp (Browse further)