Commit graph

61 commits

Author SHA1 Message Date
Kenneth Graunke
73cbb35442 brw: Move into a new src/intel/compiler/brw subdirectory
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This keeps the directory structure a bit more organized:
- brw specific code
- elk specific code
- common NIR passes that could be used in both places

It also means that you can now 'git grep' in the brw directory without
finding a bunch of elk code, or having to "grep thing b*".

Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37755>
2025-10-09 07:01:47 +00:00
Iván Briano
ac182d6045 brw/mesh: drop brw_tue_map::per_task_data_start_dw
It's always set to a fixed value and not used in many places. Use the
value directly where it's needed.

Suggested-by: Lucas Fryzek <lfryzek@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37648>
2025-10-03 17:36:43 +00:00
Iván Briano
e624174134 anv: handle compiling of mesh shader separately from task shader
With EXT_shader_object, it became possible to compile shaders
independently and then use them together later, so we cannot rely on the
lack of task shader data to decide that no task shader will be used. The
flag VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT exists for that purpose,
but it doesn't really make any difference for us. Always assume that if
the mesh shader is reading the task payload, it's going to be used with
one, as otherwise the application is doing it wrong.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13983
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37648>
2025-10-03 17:36:43 +00:00
Kenneth Graunke
3af4e63061 brw: Skip compilation of larger SIMDs when pressure is too high
This allows us to skip the entire backend compilation process for
large SIMD widths when register pressure is high enough that we'd
likely decide to prefer a smaller one in the end anyway.  The hope
is to make the same decisions as before, but with less CPU overhead.

We are making mostly the same decisions as before:

   | API / Platform | Total Shaders | Changed | % Identical
   --------------------------------------------------
   | VK / Arc A770 |       905,525 |   1,157 |   99.872% |
   | VK / Arc B580 |       788,127 |      53 |   99.993% |
   | VK / Panther  |       786,333 |      13 |   99.998% |
   | GL / Arc A770 |       308,618 |     269 |   99.913% |
   | GL / Arc B580 |       264,066 |      13 |   99.995% |
   | GL / Panther  |       273,212 |       0 |  100.000% |

Improves compile times on my i7-12700K:

   | Game                      | Arc B580 | Arc A770 |
   ---------------------------------------------------
   | Assassins Creed: Odyssey  |  -13.47% |  -10.98% |
   | Borderlands 3 (DX12)      |  -10.05% |  -11.31% |
   | Dark Souls 3              |  -21.06% |  -21.08% |
   | Oblivion Remastered       |  -11.10% |   -9.82% |
   | Phasmophobia              |  -32.73% |  -31.00% |
   | Red Dead Redemption 2     |  -20.10% |  -14.38% |
   | Total War: Warhammer III  |  -10.11% |  -14.44% |
   | Wolfenstein Youngblood    |  -15.91% |  -13.47% |
   | Shadow of the Tomb Raider |  -30.23% |  -25.86% |

It seems to have nearly no effect on compile times on Xe3 unfortunately,
as only 1,014 shaders in fossil-db even fail SIMD32 compilation in the
first place, and we want to let most of the "might succeed" cases
through to the backend for throughput analysis.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36750>
2025-09-30 19:44:03 +00:00
Kenneth Graunke
5ebd766156 brw: Do most of NIR postprocessing before cloning for SIMD variants
We were doing a lot of NIR work repeatedly for each SIMD variant of
compute and mesh shaders.  Instead, do it once before cloning, and
just do one final optimization loop and out-of-SSA for each.

fossil-db results on Arc B580:

   Totals:
   Instrs: 233771096 -> 233794024 (+0.01%); split: -0.01%, +0.02%
   Subgroup size: 15922768 -> 15922736 (-0.00%); split: +0.00%, -0.00%
   Send messages: 12095619 -> 12098234 (+0.02%); split: -0.00%, +0.02%
   Loop count: 137562 -> 137523 (-0.03%)
   Cycle count: 32600323744 -> 32667411252 (+0.21%); split: -0.06%, +0.27%
   Spill count: 540908 -> 542027 (+0.21%); split: -0.07%, +0.28%
   Fill count: 700938 -> 698983 (-0.28%); split: -0.73%, +0.45%
   Scratch Memory Size: 37266432 -> 37304320 (+0.10%); split: -0.10%, +0.20%
   Max live registers: 72691728 -> 72692987 (+0.00%); split: -0.00%, +0.00%
   Non SSA regs after NIR: 67690309 -> 67688352 (-0.00%); split: -0.01%, +0.00%

   Totals from 3576 (0.45% of 789301) affected shaders:
   Instrs: 6932956 -> 6955884 (+0.33%); split: -0.41%, +0.74%
   Subgroup size: 88816 -> 88784 (-0.04%); split: +0.09%, -0.13%
   Send messages: 329168 -> 331783 (+0.79%); split: -0.02%, +0.81%
   Loop count: 8753 -> 8714 (-0.45%)
   Cycle count: 15153678820 -> 15220766328 (+0.44%); split: -0.14%, +0.58%
   Spill count: 213751 -> 214870 (+0.52%); split: -0.18%, +0.71%
   Fill count: 282616 -> 280661 (-0.69%); split: -1.82%, +1.13%
   Scratch Memory Size: 13056000 -> 13093888 (+0.29%); split: -0.27%, +0.56%
   Max live registers: 834757 -> 836016 (+0.15%); split: -0.11%, +0.26%
   Non SSA regs after NIR: 995033 -> 993076 (-0.20%); split: -0.48%, +0.28%

Looking at a few of the shaders with substantial instruction count
increases, it appears that it is largely due to more loops being
unrolled, which is probably actually a good thing.

The compile time impact of this patch appears to be negligable.
However, doing postprocessing before SIMD cloning allows us to
examine the postprocessed SSA-form NIR for improvements in an
upcoming patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36750>
2025-09-30 19:44:02 +00:00
Caio Oliveira
cdef824b7a brw: Include some NIR states in the debug archive
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29146>
2025-09-24 23:08:45 -07:00
Caio Oliveira
f82d85a685 brw: Use debug archive file with INTEL_DEBUG=mda
Instead of dumping multiple files with the optimizer passes, write a single
archive file with all the contents.  The actual file is created
by the drivers, so later commits will actually enable the feature in
anv and iris.

This removes the use of INTEL_DEBUG=optimizer (and the corresponding
enum value) in brw.  That environment variable is still used by ELK --
which currently doesn't support mda.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29146>
2025-09-24 23:08:45 -07:00
Caio Oliveira
0fcce2722f brw: Add brw_send_inst
Move all the SEND specific fields from brw_inst into brw_send_inst.
This new instruction kind will contain all variants of SENDs plus the
virtual opcodes that were already relying on those SEND fields.

Use the `as_send()` helper to go from a brw_inst into the brw_send_inst
when applicable.  Some of the code was changed to use the brw_send_inst
type directly.

Until other kinds are added, all the instructions are allocated the same
amount of space as brw_send_inst.  This ensures that all
brw_transform_inst() calls are still valid.  This will change after
a few patches so that BASE instructions can use less memory.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
2025-09-12 00:25:01 +00:00
Caio Oliveira
84963d6833 intel/brw: Take shader in the brw_generator::generate_code() parameters
Simplify the calls in all the stage compile functions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33541>
2025-08-28 00:06:20 +00:00
Caio Oliveira
9d53e27579 intel/brw: Remove brw_shader::import_uniforms()
The brw_shader::uniforms now is derived from the nir_shader.  The
only exception is compute shaders for older Gfx versions, so we
move the adjust logic for that.

The benefit here is untangling the code for compilation variants,
that before needed to keep track of the first that compiled to,
in most cases, copy an integer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33541>
2025-08-28 00:06:19 +00:00
Caio Oliveira
6ca9021758 brw: Add brw_shader_params
And unify the initialization code for brw_shader.  Avoid passing
brw_compile_params since for a single compilation we might have
multiple shaders (the case for BS stage).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33541>
2025-08-28 00:06:18 +00:00
Lionel Landwerlin
46c16f854e brw: compute consistent clip/cull distance masks with VUE
We can optimize the VUE layout in cases where all shaders are compiled
together and some outputs are unused. So we need to have consistent
clip/cull_distance_mask with the VUE.

Previously we could have a VUE without ClipDistance present in the
header and yet have a non zero clip_distance_mask. This would trip the
HW into taking into account a VUE field that doesn't exist.

Here we set the clip/cull_distance_mask to 0 if the associated output
is not written by the shader. The written outputs are always
consistent with what's in the VUE.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2d396f6085 ("intel: prepare VUE layout for more than 2 layouts")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13685
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36734>
2025-08-13 06:24:44 +00:00
Marek Olšák
b769d5dcde nir: don't use variables as ralloc parents, use the shader instead
so that we can switch variables to gc_ctx

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36538>
2025-08-05 22:55:13 +00:00
Marek Olšák
96ffc24e4e nir: add nir_variable_{set,append,steal}_name{f}() to modify nir_variable names
Setting variable names currently always uses ralloc, but the new
nir_variable_* helpers will mostly eliminate ralloc/malloc in a later
commit.

This just updates all places that touch nir_variable names to use the new
helpers.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36538>
2025-08-05 22:55:12 +00:00
Paulo Zanoni
670cd08c68 brw: remove unnecessary <vector> inclusions
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
2025-08-01 18:47:35 +00:00
Antonio Ospite
ddf2aa3a4d build: avoid redefining unreachable() which is standard in C23
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>

See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in

And this causes build errors when building for C23:

-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
                 from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
  123 | #define unreachable(str)    \
      |         ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
  456 | #define unreachable() (__builtin_unreachable ())
      |         ^~~~~~~~~~~
-----------------------------------------------------------------------

So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.

Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.

This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.

All the instances of the macro, including the definition, were updated
with the following command line:

  git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
  while read file; \
  do \
    sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
  done && \
  sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
2025-07-31 17:49:42 +00:00
jhananit
debd903a00 intel: Update all NIR_PASS_V to NIR_PASS
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35889>
2025-07-14 19:25:52 +00:00
Lionel Landwerlin
89f3ee4cb2 brw: remove debug printf
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Fixes: fcf4401824 ("brw: handle wa_18019110168 with independent shader compilation")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35815>
2025-06-29 12:39:03 +03:00
Lionel Landwerlin
fcf4401824 brw: handle wa_18019110168 with independent shader compilation
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:35 +00:00
Lionel Landwerlin
6336cf0ea2 brw: store the remapping table for wa_18019110168 in constant data
That way it can be accessed at runtime.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:33 +00:00
Lionel Landwerlin
5cc66e2c8d anv/brw: move Wa_18019110168 handling to backend
We simplify the implementation by assuming the worse case, copying
entire per-vertex regions if necessary.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:32 +00:00
Lionel Landwerlin
4b5539a0cb brw: fix set_range on load_per_primitive_output
load intrinsics don't have range

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 18bbcf9a63 ("intel: introduce new VUE layout for separate compiled shader with mesh")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:31 +00:00
Caleb Callaway
e7454f5318 intel/debug: shader dump filter
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
v2: Fixes filtering for various brw shader dump logic

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35061>
2025-05-23 19:57:02 +00:00
Lionel Landwerlin
18bbcf9a63 intel: introduce new VUE layout for separate compiled shader with mesh
Mesh shaders have per vertex block in URB pretty much identical to the
VUE format. Let's just reuse that concept to do all of our layout in
the payload attribute registers. This will ensure that we have
consistent VUE layout between Mesh & non-Mesh pipelines.

We need a new way of laying out the VUE though as we have to
accomodate a HW constraint of maximum (per-primitive + per-vertex) of
32 varying. This means we cannot have 2 locations in the payload for
things like PrimitiveID which can come from either the per-primitive
or the per-vertex block. The new layout places the PrimitiveID at the
end of the per-vertex attributes and shrinks the delivery dynamically
if the mesh stage is active. The shader is compiled with a
MOV_INDIRECT to read the PrimitiveID from the right location in the
attributes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
2d396f6085 intel: prepare VUE layout for more than 2 layouts
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
ef17fbf8e5 anv/brw: use separate_shader to deduced MUE compaction
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
b64f237dc4 brw: move helper to brw_nir.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
06ad9a25e5 brw: fix Wa_22013689345 emission
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
2 problems :
  - not detecting null destination correctly
  - applied too late using SHADER_OPCODE_MEMORY_FENCE, when lowering
    already happened

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34319>
2025-04-10 16:44:28 +00:00
Caio Oliveira
7ae638c0fe brw: Add brw_builder::uniform()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34355>
2025-04-04 23:07:21 +00:00
Caio Oliveira
8e2a7cb42d brw: Embed at_end() inside brw_builder(brw_shader *) constructor
All remaining uses of that constructor would also use at_end(),
and vice-versa.  So just implement that behavior in the constructor
itself.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33815>
2025-03-06 23:33:38 +00:00
Alyssa Rosenzweig
9a58a8257e treewide: Switch to nir_progress
Via the Coccinelle patch at the end of the commit message, followed by

sed -ie 's/progress = progress | /progress |=/g' $(git grep -l 'progress = prog')
ninja -C ~/mesa/build clang-format
cd ~/mesa/src/compiler/nir && clang-format -i *.c
agxfmt

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    -return prog;
    +return nir_progress(prog, impl, metadata);

    @@
    expression prog_expr, impl, metadata;
    @@

    -if (prog_expr) {
    -nir_metadata_preserve(impl, metadata);
    -return true;
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -return false;
    -}
    +bool progress = prog_expr;
    +return nir_progress(progress, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, prog ? (metadata) : nir_metadata_all);
    -return prog;
    +return nir_progress(prog, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, prog ? (metadata) : nir_metadata_all);
    +nir_progress(prog, impl, metadata);

    @@
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, metadata);
    -return true;
    +return nir_progress(true, impl, metadata);

    @@
    expression impl;
    @@

    -nir_metadata_preserve(impl, nir_metadata_all);
    -return false;
    +return nir_no_progress(impl);

    @@
    identifier other_prog, prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    -other_prog |= prog;
    +other_prog = other_prog | nir_progress(prog, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +nir_progress(prog, impl, metadata);

    @@
    identifier other_prog, prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -other_prog = true;
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +other_prog = other_prog | nir_progress(prog, impl, metadata);

    @@
    expression prog_expr, impl, metadata;
    identifier prog;
    @@

    -if (prog_expr) {
    -nir_metadata_preserve(impl, metadata);
    -prog = true;
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +bool impl_progress = prog_expr;
    +prog = prog | nir_progress(impl_progress, impl, metadata);

    @@
    identifier other_prog, prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -other_prog = true;
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +other_prog = other_prog | nir_progress(prog, impl, metadata);

    @@
    expression prog_expr, impl, metadata;
    identifier prog;
    @@

    -if (prog_expr) {
    -prog = true;
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +bool impl_progress = prog_expr;
    +prog = prog | nir_progress(impl_progress, impl, metadata);

    @@
    expression prog_expr, impl, metadata;
    @@

    -if (prog_expr) {
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +bool impl_progress = prog_expr;
    +nir_progress(impl_progress, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, metadata);
    -prog = true;
    +prog = nir_progress(true, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -}
    -return prog;
    +return nir_progress(prog, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -}
    +nir_progress(prog, impl, metadata);

    @@
    expression impl;
    @@

    -nir_metadata_preserve(impl, nir_metadata_all);
    +nir_no_progress(impl);

    @@
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, metadata);
    +nir_progress(true, impl, metadata);

squashme! sed -ie 's/progress = progress | /progress |=/g' $(git grep -l 'progress = prog')

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33722>
2025-02-26 15:19:53 +00:00
Lionel Landwerlin
2f156ddb50 brw: factor out base prog_data setting
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Michael Cheng <michael.cheng@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33643>
2025-02-22 08:30:22 +00:00
Caio Oliveira
cf3bb77224 intel/brw: Rename fs_visitor to brw_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Caio Oliveira
352a63122f intel/brw: Rename files brw_fs.cpp/h to brw_shader.cpp/h
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Caio Oliveira
f8a979466b intel/brw: Rename and move thread_payload types to own header
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Kenneth Graunke
b9de19f917 brw: Eliminate the BTI source from MEMORY_FENCE/INTERLOCK opcodes
Memory fences do not refer to an element of a binding table.  Rather,
the reason we had "BTI" in these opcodes was to distinguish what in
modern terms are called UGM (untyped memory data cache) vs. SLM
(cross-thread shared local memory) fences.

Icelake and older platforms used the "data cache" SFID for both
purposes, distinguishing them by having a special binding table
index, 254, meaning "this is actually SLM access".  This is where
the notion that fences had BTIs came in.  (In fact, prior to Icelake,
separate SLM fences were not a thing, so BTI wasn't used there either.)

To avoid confusion about BTI being involved, we choose a simpler lie: we
have Icelake SLM fences target GFX12_SFID_SLM (like modern platforms
would), even though it didn't really exist back then.  Later lowering
code sets it back to the correct Data Cache SFID with magic SLM binding
table index.  This eliminates BTI everywhere and an unnecessary source.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Kenneth Graunke
c0a32af125 brw: Use correct builder size for MEMORY_FENCE/INTERLOCK virtual opcodes
brw_memory_fence() overrides the instructions generated by the
MEMORY_FENCE or INTERLOCK opcodes to be force_writemask_all with
exec_size == 1.  But the IR was emitting it in SIMD8 (regardless
of dispatch width).  Instead, just emit the IR as SIMD1/NoMask so
the IR matches what we actually generate.  Have size_written indicate
that the entire destination is written, however, as it is ultimately
going to be a SEND that writes a whole register.

We were also using a UD register for the source of
FS_OPCODE_SCHEDULING_FENCE when the generator overrides it to UW,
so just specify UW in the IR as well so that they line up.

Also add validation for MEMORY_FENCE/INTERLOCK that we've done the
exec_size and masking right in the IR.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Caio Oliveira
ea87bab4ce intel/brw: Remove 'using namespace brw' directives
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33418>
2025-02-06 07:58:55 -08:00
Lionel Landwerlin
5c17299084 brw: enable A64 pulling of push constants
This will be useful for pulling constants in device bound shaders. A64
allows us to put the constants anywhere.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32895>
2025-02-05 09:56:04 +00:00
Lionel Landwerlin
0808125914 brw/anv: rework push constants for mesh/task shaders
Now using the same model as the compute shader.

As a result we temporarily disable the use of the Inline register for
providing push constants on Task & Mesh shaders. Since that register
is also available on the compute shader we'll try to find a way to use
the same mechanism for all 3 shaders in another MR and bring back that
optimization.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32895>
2025-02-05 09:56:04 +00:00
Caio Oliveira
92085e7bab intel/brw: Remove 'fs' prefix from brw_from_nir functions
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Dylan Baker <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33330>
2025-02-03 23:08:11 +00:00
Caio Oliveira
d59bd421a2 intel/brw: Rename fs_inst to brw_inst
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33114>
2025-01-31 00:57:21 +00:00
Francisco Jerez
70fecb1483 intel/brw: Report number of GRF registers used in brw_stage_prog_data.
This is similar to what we used to do on pre-SNB platforms, the number
of GRF registers used by the shader will be used on Xe3+ to adjust the
trade-off between thread-level parallelism and size of the GRF file.
Plumb the value through prog_data so the driver can set up the
hardware state accordingly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
2025-01-29 23:39:32 +00:00
Francisco Jerez
6513bf65c3 intel/brw/xe3+: Optimize CS/TASK/MESH compile time optimistically assuming SIMD32.
This is similar in principle to the previous commit "intel/brw/xe3+:
brw_compile_fs() implementation for Xe3+." but applied to compute-like
shader stages.  It changes the implementation of brw_compile_cs/task/mesh()
to reduce compile time and take advantage of wider dispatch modes more
aggressively than the original logic, since as of Xe3 SIMD32 builds
succeed without spills in most cases thanks to VRT.

The new "optimistic" SIMD selection logic starts with the SIMD width
that is potentially highest performance and only compiles additional
narrower variants if that fails (typically due to spilling), while the
old "pessimistic" logic did the opposite: It started with the
narrowest SIMD width and compiled additional variants with increasing
register pressure until one of them failed to compile.

In typical non-spilling cases where we formerly compiled SIMD16 and
SIMD32 variants of the same compute shader, this change will halve the
number of backend compilations required to build it.

XXX - Possibly don't do this in cases with variable workgroup size
      until effect on runtime performance can be measured directly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>

v2: Don't do this for now in cases with variable workgroup size, still
    compile every possible variant in such cases.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
2025-01-29 23:39:32 +00:00
Lionel Landwerlin
7ddb49653d anv/brw: rework primitive count writing
Instead the complicated logic we currently have, do this :

We start with this shader :

int main() {
   ...
   if (...) {
      SetMeshOutputsEXT(0, 0);
      return;
   } else {
      SetMeshOutputsEXT(...);
   }
   ...
}

We turn it into this :

int main() {
   uint __temp_prim_count = 0;
   ...
   if (...) {
      __temp_prim_count = 0;
      return;
   } else {
      __temp_prim_count = ...;
   }
   ...

   if (is_first_group_lane()) {
      SetMeshOutputsEXT(..., __temp_prim_count);
   }
}

This works because the SPIRV spec says this :

   "The arguments are taken from the first invocation in each
    workgroup. Any invocation must execute this instruction no more
    than once and under uniform control flow."

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12388
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33038>
2025-01-24 10:19:28 +00:00
Caio Oliveira
5ac82efd35 intel/brw: Rename fs_builder to brw_builder
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33076>
2025-01-18 16:12:55 +00:00
Caio Oliveira
f2d4c9db92 intel/brw: Rename brw_fs_builder.h to brw_builder.h
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33076>
2025-01-18 16:12:54 +00:00
Caio Oliveira
0b310ae4d8 intel/brw: Rename fs_generator to brw_generator
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32844>
2025-01-17 00:04:41 +00:00
Caio Oliveira
3659934862 intel/brw: Add brw_generator.h header
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32844>
2025-01-17 00:04:41 +00:00
Caio Oliveira
e1aebf8a0c intel/brw: Remove 'fs' prefix from passes and related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32813>
2025-01-02 18:11:05 +00:00