mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-21 13:40:16 +01:00
Via the Coccinelle patch at the end of the commit message, followed by
sed -ie 's/progress = progress | /progress |=/g' $(git grep -l 'progress = prog')
ninja -C ~/mesa/build clang-format
cd ~/mesa/src/compiler/nir && clang-format -i *.c
agxfmt
@@
identifier prog;
expression impl, metadata;
@@
-if (prog) {
-nir_metadata_preserve(impl, metadata);
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-}
-return prog;
+return nir_progress(prog, impl, metadata);
@@
expression prog_expr, impl, metadata;
@@
-if (prog_expr) {
-nir_metadata_preserve(impl, metadata);
-return true;
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-return false;
-}
+bool progress = prog_expr;
+return nir_progress(progress, impl, metadata);
@@
identifier prog;
expression impl, metadata;
@@
-nir_metadata_preserve(impl, prog ? (metadata) : nir_metadata_all);
-return prog;
+return nir_progress(prog, impl, metadata);
@@
identifier prog;
expression impl, metadata;
@@
-nir_metadata_preserve(impl, prog ? (metadata) : nir_metadata_all);
+nir_progress(prog, impl, metadata);
@@
expression impl, metadata;
@@
-nir_metadata_preserve(impl, metadata);
-return true;
+return nir_progress(true, impl, metadata);
@@
expression impl;
@@
-nir_metadata_preserve(impl, nir_metadata_all);
-return false;
+return nir_no_progress(impl);
@@
identifier other_prog, prog;
expression impl, metadata;
@@
-if (prog) {
-nir_metadata_preserve(impl, metadata);
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-}
-other_prog |= prog;
+other_prog = other_prog | nir_progress(prog, impl, metadata);
@@
identifier prog;
expression impl, metadata;
@@
-if (prog) {
-nir_metadata_preserve(impl, metadata);
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-}
+nir_progress(prog, impl, metadata);
@@
identifier other_prog, prog;
expression impl, metadata;
@@
-if (prog) {
-nir_metadata_preserve(impl, metadata);
-other_prog = true;
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-}
+other_prog = other_prog | nir_progress(prog, impl, metadata);
@@
expression prog_expr, impl, metadata;
identifier prog;
@@
-if (prog_expr) {
-nir_metadata_preserve(impl, metadata);
-prog = true;
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-}
+bool impl_progress = prog_expr;
+prog = prog | nir_progress(impl_progress, impl, metadata);
@@
identifier other_prog, prog;
expression impl, metadata;
@@
-if (prog) {
-other_prog = true;
-nir_metadata_preserve(impl, metadata);
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-}
+other_prog = other_prog | nir_progress(prog, impl, metadata);
@@
expression prog_expr, impl, metadata;
identifier prog;
@@
-if (prog_expr) {
-prog = true;
-nir_metadata_preserve(impl, metadata);
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-}
+bool impl_progress = prog_expr;
+prog = prog | nir_progress(impl_progress, impl, metadata);
@@
expression prog_expr, impl, metadata;
@@
-if (prog_expr) {
-nir_metadata_preserve(impl, metadata);
-} else {
-nir_metadata_preserve(impl, nir_metadata_all);
-}
+bool impl_progress = prog_expr;
+nir_progress(impl_progress, impl, metadata);
@@
identifier prog;
expression impl, metadata;
@@
-nir_metadata_preserve(impl, metadata);
-prog = true;
+prog = nir_progress(true, impl, metadata);
@@
identifier prog;
expression impl, metadata;
@@
-if (prog) {
-nir_metadata_preserve(impl, metadata);
-}
-return prog;
+return nir_progress(prog, impl, metadata);
@@
identifier prog;
expression impl, metadata;
@@
-if (prog) {
-nir_metadata_preserve(impl, metadata);
-}
+nir_progress(prog, impl, metadata);
@@
expression impl;
@@
-nir_metadata_preserve(impl, nir_metadata_all);
+nir_no_progress(impl);
@@
expression impl, metadata;
@@
-nir_metadata_preserve(impl, metadata);
+nir_progress(true, impl, metadata);
squashme! sed -ie 's/progress = progress | /progress |=/g' $(git grep -l 'progress = prog')
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33722>
1796 lines
62 KiB
C++
1796 lines
62 KiB
C++
/*
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* Copyright © 2021 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <list>
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#include <vector>
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#include "brw_compiler.h"
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#include "brw_shader.h"
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#include "brw_builder.h"
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#include "brw_generator.h"
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#include "brw_nir.h"
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#include "brw_private.h"
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#include "compiler/nir/nir_builder.h"
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#include "dev/intel_debug.h"
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#include <memory>
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static inline int
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type_size_scalar_dwords(const struct glsl_type *type, bool bindless)
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{
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return glsl_count_dword_slots(type, bindless);
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}
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/* TODO(mesh): Make this a common function. */
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static void
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shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
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{
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assert(glsl_type_is_vector_or_scalar(type));
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uint32_t comp_size = glsl_type_is_boolean(type)
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? 4 : glsl_get_bit_size(type) / 8;
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unsigned length = glsl_get_vector_elements(type);
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*size = comp_size * length,
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*align = comp_size * (length == 3 ? 4 : length);
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}
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static bool
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brw_nir_lower_launch_mesh_workgroups_instr(nir_builder *b,
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nir_intrinsic_instr *intrin,
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void *data)
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{
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if (intrin->intrinsic != nir_intrinsic_launch_mesh_workgroups)
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return false;
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b->cursor = nir_before_instr(&intrin->instr);
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nir_def *local_invocation_index = nir_load_local_invocation_index(b);
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/* Make sure that the mesh workgroup size is taken from the first invocation
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* (nir_intrinsic_launch_mesh_workgroups requirement)
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*/
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nir_def *cmp = nir_ieq_imm(b, local_invocation_index, 0);
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nir_if *if_stmt = nir_push_if(b, cmp);
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{
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/* TUE header contains 4 words:
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*
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* - Word 0 for Task Count.
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*
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* - Words 1-3 used for "Dispatch Dimensions" feature, to allow mapping a
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* 3D dispatch into the 1D dispatch supported by HW.
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*/
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nir_def *x = nir_channel(b, intrin->src[0].ssa, 0);
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nir_def *y = nir_channel(b, intrin->src[0].ssa, 1);
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nir_def *z = nir_channel(b, intrin->src[0].ssa, 2);
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nir_def *task_count = nir_imul(b, x, nir_imul(b, y, z));
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nir_def *tue_header = nir_vec4(b, task_count, x, y, z);
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nir_store_task_payload(b, tue_header, nir_imm_int(b, 0));
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}
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nir_pop_if(b, if_stmt);
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nir_instr_remove(&intrin->instr);
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return true;
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}
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static bool
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brw_nir_lower_launch_mesh_workgroups(nir_shader *nir)
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{
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return nir_shader_intrinsics_pass(nir,
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brw_nir_lower_launch_mesh_workgroups_instr,
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nir_metadata_none,
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NULL);
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}
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static void
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brw_nir_lower_tue_outputs(nir_shader *nir, brw_tue_map *map)
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{
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memset(map, 0, sizeof(*map));
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NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out,
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type_size_scalar_dwords, nir_lower_io_lower_64bit_to_32);
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/* From bspec: "It is suggested that SW reserve the 16 bytes following the
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* TUE Header, and therefore start the SW-defined data structure at 32B
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* alignment. This allows the TUE Header to always be written as 32 bytes
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* with 32B alignment, the most optimal write performance case."
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*/
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map->per_task_data_start_dw = 8;
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/* Lowering to explicit types will start offsets from task_payload_size, so
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* set it to start after the header.
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*/
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nir->info.task_payload_size = map->per_task_data_start_dw * 4;
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NIR_PASS(_, nir, nir_lower_vars_to_explicit_types,
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nir_var_mem_task_payload, shared_type_info);
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NIR_PASS(_, nir, nir_lower_explicit_io,
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nir_var_mem_task_payload, nir_address_format_32bit_offset);
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map->size_dw = ALIGN(DIV_ROUND_UP(nir->info.task_payload_size, 4), 8);
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}
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static void
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brw_print_tue_map(FILE *fp, const struct brw_tue_map *map)
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{
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fprintf(fp, "TUE (%d dwords)\n\n", map->size_dw);
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}
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static bool
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brw_nir_adjust_task_payload_offsets_instr(struct nir_builder *b,
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nir_intrinsic_instr *intrin,
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void *data)
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{
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switch (intrin->intrinsic) {
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case nir_intrinsic_store_task_payload:
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case nir_intrinsic_load_task_payload: {
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nir_src *offset_src = nir_get_io_offset_src(intrin);
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if (nir_src_is_const(*offset_src))
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assert(nir_src_as_uint(*offset_src) % 4 == 0);
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b->cursor = nir_before_instr(&intrin->instr);
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/* Regular I/O uses dwords while explicit I/O used for task payload uses
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* bytes. Normalize it to dwords.
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*
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* TODO(mesh): Figure out how to handle 8-bit, 16-bit.
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*/
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nir_def *offset = nir_ishr_imm(b, offset_src->ssa, 2);
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nir_src_rewrite(offset_src, offset);
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unsigned base = nir_intrinsic_base(intrin);
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assert(base % 4 == 0);
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nir_intrinsic_set_base(intrin, base / 4);
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return true;
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}
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default:
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return false;
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}
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}
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static bool
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brw_nir_adjust_task_payload_offsets(nir_shader *nir)
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{
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return nir_shader_intrinsics_pass(nir,
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brw_nir_adjust_task_payload_offsets_instr,
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nir_metadata_control_flow,
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NULL);
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}
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void
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brw_nir_adjust_payload(nir_shader *shader)
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{
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/* Adjustment of task payload offsets must be performed *after* last pass
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* which interprets them as bytes, because it changes their unit.
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*/
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bool adjusted = false;
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NIR_PASS(adjusted, shader, brw_nir_adjust_task_payload_offsets);
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if (adjusted) /* clean up the mess created by offset adjustments */
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NIR_PASS(_, shader, nir_opt_constant_folding);
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}
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static bool
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brw_nir_align_launch_mesh_workgroups_instr(nir_builder *b,
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nir_intrinsic_instr *intrin,
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void *data)
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{
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if (intrin->intrinsic != nir_intrinsic_launch_mesh_workgroups)
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return false;
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/* nir_lower_task_shader uses "range" as task payload size. */
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unsigned range = nir_intrinsic_range(intrin);
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/* This will avoid special case in nir_lower_task_shader dealing with
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* not vec4-aligned payload when payload_in_shared workaround is enabled.
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*/
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nir_intrinsic_set_range(intrin, ALIGN(range, 16));
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return true;
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}
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static bool
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brw_nir_align_launch_mesh_workgroups(nir_shader *nir)
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{
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return nir_shader_intrinsics_pass(nir,
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brw_nir_align_launch_mesh_workgroups_instr,
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nir_metadata_control_flow,
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NULL);
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}
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static bool
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lower_set_vtx_and_prim_to_temp_write(nir_builder *b,
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nir_intrinsic_instr *intrin,
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void *data)
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{
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if (intrin->intrinsic != nir_intrinsic_set_vertex_and_primitive_count)
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return false;
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/* Detect some cases of invalid primitive count. They might lead to URB
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* memory corruption, where workgroups overwrite each other output memory.
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*/
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if (nir_src_is_const(intrin->src[1]) &&
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nir_src_as_uint(intrin->src[1]) > b->shader->info.mesh.max_primitives_out)
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unreachable("number of primitives bigger than max specified");
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b->cursor = nir_instr_remove(&intrin->instr);
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nir_variable *temporary_primitive_count = (nir_variable *)data;
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nir_store_var(b, temporary_primitive_count, intrin->src[1].ssa, 0x1);
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return true;
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}
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static bool
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brw_nir_lower_mesh_primitive_count(nir_shader *nir)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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nir_variable *temporary_primitive_count =
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nir_local_variable_create(impl,
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glsl_uint_type(),
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"__temp_primitive_count");
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nir_shader_intrinsics_pass(nir,
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lower_set_vtx_and_prim_to_temp_write,
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nir_metadata_control_flow,
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temporary_primitive_count);
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nir_builder _b = nir_builder_at(nir_before_impl(impl)), *b = &_b;
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nir_store_var(b, temporary_primitive_count, nir_imm_int(b, 0), 0x1);
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b->cursor = nir_after_impl(impl);
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/* Have a single lane write the primitive count */
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nir_def *local_invocation_index = nir_load_local_invocation_index(b);
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nir_push_if(b, nir_ieq_imm(b, local_invocation_index, 0));
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{
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nir_variable *final_primitive_count =
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nir_create_variable_with_location(nir, nir_var_shader_out,
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VARYING_SLOT_PRIMITIVE_COUNT,
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glsl_uint_type());
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final_primitive_count->name = ralloc_strdup(final_primitive_count,
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"gl_PrimitiveCountNV");
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final_primitive_count->data.interpolation = INTERP_MODE_NONE;
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nir_store_var(b, final_primitive_count,
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nir_load_var(b, temporary_primitive_count), 0x1);
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}
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nir_pop_if(b, NULL);
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nir_progress(true, impl, nir_metadata_none);
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nir->info.outputs_written |= VARYING_BIT_PRIMITIVE_COUNT;
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return true;
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}
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|
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static void
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brw_emit_urb_fence(brw_shader &s)
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{
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const brw_builder bld1 = brw_builder(&s).at_end().exec_all().group(1, 0);
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brw_reg dst = bld1.vgrf(BRW_TYPE_UD);
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brw_inst *fence = bld1.emit(SHADER_OPCODE_MEMORY_FENCE, dst,
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brw_vec8_grf(0, 0),
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brw_imm_ud(true));
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fence->size_written = REG_SIZE * reg_unit(s.devinfo);
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fence->sfid = BRW_SFID_URB;
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/* The logical thing here would likely be a THREADGROUP fence but that's
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* still failing some tests like in dEQP-VK.mesh_shader.ext.query.*
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*
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* Gfx12.5 has a comment about this on BSpec 53533 :
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*
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* "If fence scope is Local or Threadgroup, HW ignores the flush type
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* and operates as if it was set to None (no flush)"
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*
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* Software workaround from HSD-22014129519 indicates that a GPU fence
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* resolves the issue.
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*/
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fence->desc = lsc_fence_msg_desc(s.devinfo, LSC_FENCE_GPU,
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LSC_FLUSH_TYPE_NONE, true);
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bld1.emit(FS_OPCODE_SCHEDULING_FENCE, bld1.null_reg_ud(), &dst, 1);
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}
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static bool
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run_task_mesh(brw_shader &s, bool allow_spilling)
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{
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assert(s.stage == MESA_SHADER_TASK ||
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s.stage == MESA_SHADER_MESH);
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s.payload_ = new brw_task_mesh_thread_payload(s);
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brw_from_nir(&s);
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if (s.failed)
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return false;
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brw_emit_urb_fence(s);
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s.emit_cs_terminate();
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|
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brw_calculate_cfg(s);
|
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|
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brw_optimize(s);
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s.assign_curb_setup();
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brw_lower_3src_null_dest(s);
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brw_workaround_memory_fence_before_eot(s);
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brw_workaround_emit_dummy_mov_instruction(s);
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brw_allocate_registers(s, allow_spilling);
|
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brw_workaround_source_arf_before_eot(s);
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return !s.failed;
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}
|
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|
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const unsigned *
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brw_compile_task(const struct brw_compiler *compiler,
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struct brw_compile_task_params *params)
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{
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const struct intel_device_info *devinfo = compiler->devinfo;
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struct nir_shader *nir = params->base.nir;
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const struct brw_task_prog_key *key = params->key;
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struct brw_task_prog_data *prog_data = params->prog_data;
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const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TASK);
|
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brw_nir_lower_tue_outputs(nir, &prog_data->map);
|
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NIR_PASS(_, nir, brw_nir_align_launch_mesh_workgroups);
|
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|
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nir_lower_task_shader_options lower_ts_opt = {
|
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.payload_to_shared_for_atomics = true,
|
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.payload_to_shared_for_small_types = true,
|
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/* The actual payload data starts after the TUE header and padding,
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* so skip those when copying.
|
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*/
|
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.payload_offset_in_bytes = prog_data->map.per_task_data_start_dw * 4,
|
|
};
|
|
NIR_PASS(_, nir, nir_lower_task_shader, lower_ts_opt);
|
|
|
|
NIR_PASS(_, nir, brw_nir_lower_launch_mesh_workgroups);
|
|
|
|
brw_prog_data_init(&prog_data->base.base, ¶ms->base);
|
|
|
|
prog_data->base.local_size[0] = nir->info.workgroup_size[0];
|
|
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
|
|
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
|
|
|
|
prog_data->uses_drawid =
|
|
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
|
|
|
|
prog_data->base.uses_inline_data = brw_nir_uses_inline_data(nir) ||
|
|
key->base.uses_inline_push_addr;
|
|
|
|
brw_simd_selection_state simd_state{
|
|
.devinfo = compiler->devinfo,
|
|
.prog_data = &prog_data->base,
|
|
.required_width = brw_required_dispatch_width(&nir->info),
|
|
};
|
|
|
|
std::unique_ptr<brw_shader> v[3];
|
|
|
|
for (unsigned i = 0; i < 3; i++) {
|
|
const unsigned simd = devinfo->ver >= 30 ? 2 - i : i;
|
|
|
|
if (!brw_simd_should_compile(simd_state, simd))
|
|
continue;
|
|
|
|
const unsigned dispatch_width = 8 << simd;
|
|
|
|
nir_shader *shader = nir_shader_clone(params->base.mem_ctx, nir);
|
|
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width);
|
|
|
|
NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width);
|
|
|
|
brw_postprocess_nir(shader, compiler, debug_enabled,
|
|
key->base.robust_flags);
|
|
|
|
v[simd] = std::make_unique<brw_shader>(compiler, ¶ms->base,
|
|
&key->base,
|
|
&prog_data->base.base,
|
|
shader, dispatch_width,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
|
|
if (prog_data->base.prog_mask) {
|
|
unsigned first = ffs(prog_data->base.prog_mask) - 1;
|
|
v[simd]->import_uniforms(v[first].get());
|
|
}
|
|
|
|
const bool allow_spilling = simd == 0 ||
|
|
(!simd_state.compiled[simd - 1] && !brw_simd_should_compile(simd_state, simd - 1));
|
|
if (run_task_mesh(*v[simd], allow_spilling)) {
|
|
brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers);
|
|
|
|
if (devinfo->ver >= 30 && !v[simd]->spilled_any_registers)
|
|
break;
|
|
} else {
|
|
simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx, v[simd]->fail_msg);
|
|
}
|
|
}
|
|
|
|
int selected_simd = brw_simd_select(simd_state);
|
|
if (selected_simd < 0) {
|
|
params->base.error_str =
|
|
ralloc_asprintf(params->base.mem_ctx,
|
|
"Can't compile shader: "
|
|
"SIMD8 '%s', SIMD16 '%s' and SIMD32 '%s'.\n",
|
|
simd_state.error[0], simd_state.error[1],
|
|
simd_state.error[2]);
|
|
return NULL;
|
|
}
|
|
|
|
brw_shader *selected = v[selected_simd].get();
|
|
prog_data->base.prog_mask = 1 << selected_simd;
|
|
prog_data->base.base.grf_used = MAX2(prog_data->base.base.grf_used,
|
|
selected->grf_used);
|
|
|
|
if (unlikely(debug_enabled)) {
|
|
fprintf(stderr, "Task Output ");
|
|
brw_print_tue_map(stderr, &prog_data->map);
|
|
}
|
|
|
|
brw_generator g(compiler, ¶ms->base, &prog_data->base.base,
|
|
MESA_SHADER_TASK);
|
|
if (unlikely(debug_enabled)) {
|
|
g.enable_debug(ralloc_asprintf(params->base.mem_ctx,
|
|
"%s task shader %s",
|
|
nir->info.label ? nir->info.label
|
|
: "unnamed",
|
|
nir->info.name));
|
|
}
|
|
|
|
g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
|
|
selected->performance_analysis.require(), params->base.stats);
|
|
g.add_const_data(nir->constant_data, nir->constant_data_size);
|
|
return g.get_assembly();
|
|
}
|
|
|
|
static void
|
|
brw_nir_lower_tue_inputs(nir_shader *nir, const brw_tue_map *map)
|
|
{
|
|
if (!map)
|
|
return;
|
|
|
|
nir->info.task_payload_size = map->per_task_data_start_dw * 4;
|
|
|
|
bool progress = false;
|
|
|
|
NIR_PASS(progress, nir, nir_lower_vars_to_explicit_types,
|
|
nir_var_mem_task_payload, shared_type_info);
|
|
|
|
if (progress) {
|
|
/* The types for Task Output and Mesh Input should match, so their sizes
|
|
* should also match.
|
|
*/
|
|
assert(map->size_dw == ALIGN(DIV_ROUND_UP(nir->info.task_payload_size, 4), 8));
|
|
} else {
|
|
/* Mesh doesn't read any input, to make it clearer set the
|
|
* task_payload_size to zero instead of keeping an incomplete size that
|
|
* just includes the header.
|
|
*/
|
|
nir->info.task_payload_size = 0;
|
|
}
|
|
|
|
NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_task_payload,
|
|
nir_address_format_32bit_offset);
|
|
}
|
|
|
|
/* Attribute types. Flat attributes have to be a separate class because
|
|
* flat and interpolated attributes can't share the same vec4 slot
|
|
* (see 3DSTATE_SBE.ConstantInterpolationEnable).
|
|
*/
|
|
enum {
|
|
PRIM, /* per primitive */
|
|
VERT, /* per vertex interpolated */
|
|
VERT_FLAT, /* per vertex flat */
|
|
};
|
|
|
|
struct attr_desc {
|
|
int location;
|
|
const struct glsl_type *type;
|
|
unsigned dwords;
|
|
unsigned slots;
|
|
};
|
|
|
|
struct attr_type_info {
|
|
/* order of attributes, negative values are holes */
|
|
std::list<struct attr_desc> *order;
|
|
|
|
/* attributes after which there's hole of size equal to array index */
|
|
std::list<int> holes[5];
|
|
};
|
|
|
|
static void
|
|
brw_mue_assign_position(const struct attr_desc *attr,
|
|
struct brw_mue_map *map,
|
|
unsigned start_dw)
|
|
{
|
|
bool is_array = glsl_type_is_array(attr->type);
|
|
int location = attr->location;
|
|
unsigned remaining = attr->dwords;
|
|
|
|
for (unsigned slot = 0; slot < attr->slots; ++slot) {
|
|
map->start_dw[location + slot] = start_dw;
|
|
|
|
unsigned sz;
|
|
|
|
if (is_array) {
|
|
assert(attr->dwords % attr->slots == 0);
|
|
sz = attr->dwords / attr->slots;
|
|
} else {
|
|
sz = MIN2(remaining, 4);
|
|
}
|
|
|
|
map->len_dw[location + slot] = sz;
|
|
start_dw += sz;
|
|
remaining -= sz;
|
|
}
|
|
}
|
|
|
|
static nir_variable *
|
|
brw_nir_find_complete_variable_with_location(nir_shader *shader,
|
|
nir_variable_mode mode,
|
|
int location)
|
|
{
|
|
nir_variable *best_var = NULL;
|
|
unsigned last_size = 0;
|
|
|
|
nir_foreach_variable_with_modes(var, shader, mode) {
|
|
if (var->data.location != location)
|
|
continue;
|
|
|
|
unsigned new_size = glsl_count_dword_slots(var->type, false);
|
|
if (new_size > last_size) {
|
|
best_var = var;
|
|
last_size = new_size;
|
|
}
|
|
}
|
|
|
|
return best_var;
|
|
}
|
|
|
|
static unsigned
|
|
brw_sum_size(const std::list<struct attr_desc> &orders)
|
|
{
|
|
unsigned sz = 0;
|
|
for (auto it = orders.cbegin(); it != orders.cend(); ++it)
|
|
sz += (*it).dwords;
|
|
return sz;
|
|
}
|
|
|
|
/* Finds order of outputs which require minimum size, without splitting
|
|
* of URB read/write messages (which operate on vec4-aligned memory).
|
|
*/
|
|
static void
|
|
brw_compute_mue_layout(const struct brw_compiler *compiler,
|
|
std::list<struct attr_desc> *orders,
|
|
uint64_t outputs_written,
|
|
struct nir_shader *nir,
|
|
bool *pack_prim_data_into_header,
|
|
bool *pack_vert_data_into_header)
|
|
{
|
|
const struct shader_info *info = &nir->info;
|
|
|
|
struct attr_type_info data[3];
|
|
|
|
if ((compiler->mesh.mue_header_packing & 1) == 0)
|
|
*pack_prim_data_into_header = false;
|
|
if ((compiler->mesh.mue_header_packing & 2) == 0)
|
|
*pack_vert_data_into_header = false;
|
|
|
|
for (unsigned i = PRIM; i <= VERT_FLAT; ++i)
|
|
data[i].order = &orders[i];
|
|
|
|
/* If packing into header is enabled, add a hole of size 4 and add
|
|
* a virtual location to keep the algorithm happy (it expects holes
|
|
* to be preceded by some location). We'll remove those virtual
|
|
* locations at the end.
|
|
*/
|
|
const gl_varying_slot virtual_header_location = VARYING_SLOT_POS;
|
|
assert((outputs_written & BITFIELD64_BIT(virtual_header_location)) == 0);
|
|
|
|
struct attr_desc d;
|
|
d.location = virtual_header_location;
|
|
d.type = NULL;
|
|
d.dwords = 0;
|
|
d.slots = 0;
|
|
|
|
struct attr_desc h;
|
|
h.location = -1;
|
|
h.type = NULL;
|
|
h.dwords = 4;
|
|
h.slots = 0;
|
|
|
|
if (*pack_prim_data_into_header) {
|
|
orders[PRIM].push_back(d);
|
|
orders[PRIM].push_back(h);
|
|
data[PRIM].holes[4].push_back(virtual_header_location);
|
|
}
|
|
|
|
if (*pack_vert_data_into_header) {
|
|
orders[VERT].push_back(d);
|
|
orders[VERT].push_back(h);
|
|
data[VERT].holes[4].push_back(virtual_header_location);
|
|
}
|
|
|
|
u_foreach_bit64(location, outputs_written) {
|
|
if ((BITFIELD64_BIT(location) & outputs_written) == 0)
|
|
continue;
|
|
|
|
/* At this point there are both complete and split variables as
|
|
* outputs. We need the complete variable to compute the required
|
|
* size.
|
|
*/
|
|
nir_variable *var =
|
|
brw_nir_find_complete_variable_with_location(nir,
|
|
nir_var_shader_out,
|
|
location);
|
|
|
|
d.location = location;
|
|
d.type = brw_nir_get_var_type(nir, var);
|
|
d.dwords = glsl_count_dword_slots(d.type, false);
|
|
d.slots = glsl_count_attribute_slots(d.type, false);
|
|
|
|
struct attr_type_info *type_data;
|
|
|
|
if (BITFIELD64_BIT(location) & info->per_primitive_outputs)
|
|
type_data = &data[PRIM];
|
|
else if (var->data.interpolation == INTERP_MODE_FLAT)
|
|
type_data = &data[VERT_FLAT];
|
|
else
|
|
type_data = &data[VERT];
|
|
|
|
std::list<struct attr_desc> *order = type_data->order;
|
|
std::list<int> *holes = type_data->holes;
|
|
|
|
outputs_written &= ~BITFIELD64_RANGE(location, d.slots);
|
|
|
|
/* special case to use hole of size 4 */
|
|
if (d.dwords == 4 && !holes[4].empty()) {
|
|
holes[4].pop_back();
|
|
|
|
assert(order->front().location == virtual_header_location);
|
|
order->pop_front();
|
|
|
|
assert(order->front().location == -1);
|
|
assert(order->front().dwords == 4);
|
|
order->front() = d;
|
|
|
|
continue;
|
|
}
|
|
|
|
int mod = d.dwords % 4;
|
|
if (mod == 0) {
|
|
order->push_back(d);
|
|
continue;
|
|
}
|
|
|
|
h.location = -1;
|
|
h.type = NULL;
|
|
h.dwords = 4 - mod;
|
|
h.slots = 0;
|
|
|
|
if (!compiler->mesh.mue_compaction) {
|
|
order->push_back(d);
|
|
order->push_back(h);
|
|
continue;
|
|
}
|
|
|
|
if (d.dwords > 4) {
|
|
order->push_back(d);
|
|
order->push_back(h);
|
|
holes[h.dwords].push_back(location);
|
|
continue;
|
|
}
|
|
|
|
assert(d.dwords < 4);
|
|
|
|
unsigned found = 0;
|
|
/* try to find the smallest hole big enough to hold this attribute */
|
|
for (unsigned sz = d.dwords; sz <= 4; sz++){
|
|
if (!holes[sz].empty()) {
|
|
found = sz;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* append at the end if not found */
|
|
if (found == 0) {
|
|
order->push_back(d);
|
|
order->push_back(h);
|
|
holes[h.dwords].push_back(location);
|
|
|
|
continue;
|
|
}
|
|
|
|
assert(found <= 4);
|
|
assert(!holes[found].empty());
|
|
int after_loc = holes[found].back();
|
|
holes[found].pop_back();
|
|
|
|
bool inserted_back = false;
|
|
|
|
for (auto it = order->begin(); it != order->end(); ++it) {
|
|
if ((*it).location != after_loc)
|
|
continue;
|
|
|
|
++it;
|
|
/* must be a hole */
|
|
assert((*it).location < 0);
|
|
/* and it must be big enough */
|
|
assert(d.dwords <= (*it).dwords);
|
|
|
|
if (d.dwords == (*it).dwords) {
|
|
/* exact size, just replace */
|
|
*it = d;
|
|
} else {
|
|
/* inexact size, shrink hole */
|
|
(*it).dwords -= d.dwords;
|
|
/* and insert new attribute before it */
|
|
order->insert(it, d);
|
|
|
|
/* Insert shrunk hole in a spot so that the order of attributes
|
|
* is preserved.
|
|
*/
|
|
std::list<int> &hole_list = holes[(*it).dwords];
|
|
std::list<int>::iterator insert_before = hole_list.end();
|
|
|
|
for (auto it2 = hole_list.begin(); it2 != hole_list.end(); ++it2) {
|
|
if ((*it2) >= (int)location) {
|
|
insert_before = it2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
hole_list.insert(insert_before, location);
|
|
}
|
|
|
|
inserted_back = true;
|
|
break;
|
|
}
|
|
|
|
assert(inserted_back);
|
|
}
|
|
|
|
if (*pack_prim_data_into_header) {
|
|
if (orders[PRIM].front().location == virtual_header_location)
|
|
orders[PRIM].pop_front();
|
|
|
|
if (!data[PRIM].holes[4].empty()) {
|
|
*pack_prim_data_into_header = false;
|
|
|
|
assert(orders[PRIM].front().location == -1);
|
|
assert(orders[PRIM].front().dwords == 4);
|
|
orders[PRIM].pop_front();
|
|
}
|
|
|
|
if (*pack_prim_data_into_header) {
|
|
unsigned sz = brw_sum_size(orders[PRIM]);
|
|
|
|
if (sz % 8 == 0 || sz % 8 > 4)
|
|
*pack_prim_data_into_header = false;
|
|
}
|
|
}
|
|
|
|
if (*pack_vert_data_into_header) {
|
|
if (orders[VERT].front().location == virtual_header_location)
|
|
orders[VERT].pop_front();
|
|
|
|
if (!data[VERT].holes[4].empty()) {
|
|
*pack_vert_data_into_header = false;
|
|
|
|
assert(orders[VERT].front().location == -1);
|
|
assert(orders[VERT].front().dwords == 4);
|
|
orders[VERT].pop_front();
|
|
}
|
|
|
|
if (*pack_vert_data_into_header) {
|
|
unsigned sz = brw_sum_size(orders[VERT]) +
|
|
brw_sum_size(orders[VERT_FLAT]);
|
|
|
|
if (sz % 8 == 0 || sz % 8 > 4)
|
|
*pack_vert_data_into_header = false;
|
|
}
|
|
}
|
|
|
|
|
|
if (INTEL_DEBUG(DEBUG_MESH)) {
|
|
fprintf(stderr, "MUE attribute order:\n");
|
|
for (unsigned i = PRIM; i <= VERT_FLAT; ++i) {
|
|
if (!orders[i].empty())
|
|
fprintf(stderr, "%d: ", i);
|
|
for (auto it = orders[i].cbegin(); it != orders[i].cend(); ++it) {
|
|
fprintf(stderr, "%d(%d) ", (*it).location, (*it).dwords);
|
|
}
|
|
if (!orders[i].empty())
|
|
fprintf(stderr, "\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Mesh URB Entry consists of an initial section
|
|
*
|
|
* - Primitive Count
|
|
* - Primitive Indices (from 0 to Max-1)
|
|
* - Padding to 32B if needed
|
|
*
|
|
* optionally followed by a section for per-primitive data,
|
|
* in which each primitive (from 0 to Max-1) gets
|
|
*
|
|
* - Primitive Header (e.g. ViewportIndex)
|
|
* - Primitive Custom Attributes
|
|
*
|
|
* then followed by a section for per-vertex data
|
|
*
|
|
* - Vertex Header (e.g. Position)
|
|
* - Vertex Custom Attributes
|
|
*
|
|
* Each per-element section has a pitch and a starting offset. All the
|
|
* individual attributes offsets in start_dw are considering the first entry
|
|
* of the section (i.e. where the Position for first vertex, or ViewportIndex
|
|
* for first primitive). Attributes for other elements are calculated using
|
|
* the pitch.
|
|
*/
|
|
static void
|
|
brw_compute_mue_map(const struct brw_compiler *compiler,
|
|
struct nir_shader *nir, struct brw_mue_map *map,
|
|
enum brw_mesh_index_format index_format, bool compact_mue)
|
|
{
|
|
memset(map, 0, sizeof(*map));
|
|
|
|
memset(&map->start_dw[0], -1, sizeof(map->start_dw));
|
|
memset(&map->len_dw[0], 0, sizeof(map->len_dw));
|
|
|
|
unsigned vertices_per_primitive =
|
|
mesa_vertices_per_prim(nir->info.mesh.primitive_type);
|
|
|
|
map->max_primitives = nir->info.mesh.max_primitives_out;
|
|
map->max_vertices = nir->info.mesh.max_vertices_out;
|
|
|
|
uint64_t outputs_written = nir->info.outputs_written;
|
|
|
|
/* One dword for primitives count then K extra dwords for each primitive. */
|
|
switch (index_format) {
|
|
case BRW_INDEX_FORMAT_U32:
|
|
map->per_primitive_indices_dw = vertices_per_primitive;
|
|
break;
|
|
case BRW_INDEX_FORMAT_U888X:
|
|
map->per_primitive_indices_dw = 1;
|
|
break;
|
|
default:
|
|
unreachable("invalid index format");
|
|
}
|
|
|
|
map->per_primitive_start_dw = ALIGN(map->per_primitive_indices_dw *
|
|
map->max_primitives + 1, 8);
|
|
|
|
/* Assign initial section. */
|
|
if (BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT) & outputs_written) {
|
|
map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT] = 0;
|
|
map->len_dw[VARYING_SLOT_PRIMITIVE_COUNT] = 1;
|
|
outputs_written &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT);
|
|
}
|
|
if (BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES) & outputs_written) {
|
|
map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES] = 1;
|
|
map->len_dw[VARYING_SLOT_PRIMITIVE_INDICES] =
|
|
map->per_primitive_indices_dw * map->max_primitives;
|
|
outputs_written &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
|
|
}
|
|
|
|
const uint64_t per_primitive_header_bits =
|
|
BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE) |
|
|
BITFIELD64_BIT(VARYING_SLOT_LAYER) |
|
|
BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) |
|
|
BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE);
|
|
|
|
const uint64_t per_vertex_header_bits =
|
|
BITFIELD64_BIT(VARYING_SLOT_PSIZ) |
|
|
BITFIELD64_BIT(VARYING_SLOT_POS) |
|
|
BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) |
|
|
BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
|
|
|
|
std::list<struct attr_desc> orders[3];
|
|
uint64_t regular_outputs = outputs_written &
|
|
~(per_primitive_header_bits | per_vertex_header_bits);
|
|
|
|
/* packing into prim header is possible only if prim header is present */
|
|
map->user_data_in_primitive_header = compact_mue &&
|
|
(outputs_written & per_primitive_header_bits) != 0;
|
|
|
|
/* Packing into vert header is always possible, but we allow it only
|
|
* if full vec4 is available (so point size is not used) and there's
|
|
* nothing between it and normal vertex data (so no clip distances).
|
|
*/
|
|
map->user_data_in_vertex_header = compact_mue &&
|
|
(outputs_written & per_vertex_header_bits) ==
|
|
BITFIELD64_BIT(VARYING_SLOT_POS);
|
|
|
|
if (outputs_written & per_primitive_header_bits) {
|
|
bool zero_layer_viewport = false;
|
|
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE)) {
|
|
map->start_dw[VARYING_SLOT_PRIMITIVE_SHADING_RATE] =
|
|
map->per_primitive_start_dw + 0;
|
|
map->len_dw[VARYING_SLOT_PRIMITIVE_SHADING_RATE] = 1;
|
|
/* Wa_16020916187: force 0 writes to layer and viewport slots */
|
|
zero_layer_viewport =
|
|
intel_needs_workaround(compiler->devinfo, 16020916187);
|
|
}
|
|
|
|
if ((outputs_written & BITFIELD64_BIT(VARYING_SLOT_LAYER)) ||
|
|
zero_layer_viewport) {
|
|
map->start_dw[VARYING_SLOT_LAYER] =
|
|
map->per_primitive_start_dw + 1; /* RTAIndex */
|
|
map->len_dw[VARYING_SLOT_LAYER] = 1;
|
|
}
|
|
|
|
if ((outputs_written & BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)) ||
|
|
zero_layer_viewport) {
|
|
map->start_dw[VARYING_SLOT_VIEWPORT] =
|
|
map->per_primitive_start_dw + 2;
|
|
map->len_dw[VARYING_SLOT_VIEWPORT] = 1;
|
|
}
|
|
|
|
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE)) {
|
|
map->start_dw[VARYING_SLOT_CULL_PRIMITIVE] =
|
|
map->per_primitive_start_dw + 3;
|
|
map->len_dw[VARYING_SLOT_CULL_PRIMITIVE] = 1;
|
|
}
|
|
|
|
map->per_primitive_header_size_dw = 8;
|
|
outputs_written &= ~per_primitive_header_bits;
|
|
} else {
|
|
map->per_primitive_header_size_dw = 0;
|
|
}
|
|
|
|
map->per_primitive_data_size_dw = 0;
|
|
|
|
/* For fast linked libraries, we can't pack the MUE, as the fragment shader
|
|
* will be compiled without access to the MUE map and won't be able to find
|
|
* out where everything is.
|
|
* Instead, keep doing things as we did before the packing, just laying out
|
|
* everything in varying order, which is how the FS will expect them.
|
|
*/
|
|
if (compact_mue) {
|
|
brw_compute_mue_layout(compiler, orders, regular_outputs, nir,
|
|
&map->user_data_in_primitive_header,
|
|
&map->user_data_in_vertex_header);
|
|
|
|
unsigned start_dw = map->per_primitive_start_dw;
|
|
if (map->user_data_in_primitive_header)
|
|
start_dw += 4; /* first 4 dwords are used */
|
|
else
|
|
start_dw += map->per_primitive_header_size_dw;
|
|
unsigned header_used_dw = 0;
|
|
|
|
for (auto it = orders[PRIM].cbegin(); it != orders[PRIM].cend(); ++it) {
|
|
int location = (*it).location;
|
|
if (location < 0) {
|
|
start_dw += (*it).dwords;
|
|
if (map->user_data_in_primitive_header && header_used_dw < 4)
|
|
header_used_dw += (*it).dwords;
|
|
else
|
|
map->per_primitive_data_size_dw += (*it).dwords;
|
|
assert(header_used_dw <= 4);
|
|
continue;
|
|
}
|
|
|
|
assert(map->start_dw[location] == -1);
|
|
|
|
assert(location == VARYING_SLOT_PRIMITIVE_ID ||
|
|
location >= VARYING_SLOT_VAR0);
|
|
|
|
brw_mue_assign_position(&*it, map, start_dw);
|
|
|
|
start_dw += (*it).dwords;
|
|
if (map->user_data_in_primitive_header && header_used_dw < 4)
|
|
header_used_dw += (*it).dwords;
|
|
else
|
|
map->per_primitive_data_size_dw += (*it).dwords;
|
|
assert(header_used_dw <= 4);
|
|
outputs_written &= ~BITFIELD64_RANGE(location, (*it).slots);
|
|
}
|
|
} else {
|
|
unsigned start_dw = map->per_primitive_start_dw +
|
|
map->per_primitive_header_size_dw;
|
|
|
|
uint64_t per_prim_outputs = outputs_written & nir->info.per_primitive_outputs;
|
|
while (per_prim_outputs) {
|
|
uint64_t location = ffsll(per_prim_outputs) - 1;
|
|
|
|
assert(map->start_dw[location] == -1);
|
|
assert(location == VARYING_SLOT_PRIMITIVE_ID ||
|
|
location >= VARYING_SLOT_VAR0);
|
|
|
|
nir_variable *var =
|
|
brw_nir_find_complete_variable_with_location(nir,
|
|
nir_var_shader_out,
|
|
location);
|
|
struct attr_desc d;
|
|
d.location = location;
|
|
d.type = brw_nir_get_var_type(nir, var);
|
|
d.dwords = glsl_count_dword_slots(d.type, false);
|
|
d.slots = glsl_count_attribute_slots(d.type, false);
|
|
|
|
brw_mue_assign_position(&d, map, start_dw);
|
|
|
|
map->per_primitive_data_size_dw += ALIGN(d.dwords, 4);
|
|
start_dw += ALIGN(d.dwords, 4);
|
|
|
|
per_prim_outputs &= ~BITFIELD64_RANGE(location, d.slots);
|
|
}
|
|
}
|
|
|
|
map->per_primitive_pitch_dw = ALIGN(map->per_primitive_header_size_dw +
|
|
map->per_primitive_data_size_dw, 8);
|
|
|
|
map->per_vertex_start_dw = ALIGN(map->per_primitive_start_dw +
|
|
map->per_primitive_pitch_dw *
|
|
map->max_primitives, 8);
|
|
|
|
/* TODO(mesh): Multiview. */
|
|
unsigned fixed_header_size = 8;
|
|
map->per_vertex_header_size_dw = ALIGN(fixed_header_size +
|
|
nir->info.clip_distance_array_size +
|
|
nir->info.cull_distance_array_size, 8);
|
|
|
|
if (outputs_written & per_vertex_header_bits) {
|
|
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
|
|
map->start_dw[VARYING_SLOT_PSIZ] = map->per_vertex_start_dw + 3;
|
|
map->len_dw[VARYING_SLOT_PSIZ] = 1;
|
|
}
|
|
|
|
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_POS)) {
|
|
map->start_dw[VARYING_SLOT_POS] = map->per_vertex_start_dw + 4;
|
|
map->len_dw[VARYING_SLOT_POS] = 4;
|
|
}
|
|
|
|
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)) {
|
|
map->start_dw[VARYING_SLOT_CLIP_DIST0] =
|
|
map->per_vertex_start_dw + fixed_header_size + 0;
|
|
map->len_dw[VARYING_SLOT_CLIP_DIST0] = 4;
|
|
}
|
|
|
|
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)) {
|
|
map->start_dw[VARYING_SLOT_CLIP_DIST1] =
|
|
map->per_vertex_start_dw + fixed_header_size + 4;
|
|
map->len_dw[VARYING_SLOT_CLIP_DIST1] = 4;
|
|
}
|
|
|
|
outputs_written &= ~per_vertex_header_bits;
|
|
}
|
|
|
|
/* cull distances should be lowered earlier */
|
|
assert(!(outputs_written & BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)));
|
|
assert(!(outputs_written & BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)));
|
|
|
|
map->per_vertex_data_size_dw = 0;
|
|
|
|
/* For fast linked libraries, we can't pack the MUE, as the fragment shader
|
|
* will be compiled without access to the MUE map and won't be able to find
|
|
* out where everything is.
|
|
* Instead, keep doing things as we did before the packing, just laying out
|
|
* everything in varying order, which is how the FS will expect them.
|
|
*/
|
|
if (compact_mue) {
|
|
unsigned start_dw = map->per_vertex_start_dw;
|
|
if (!map->user_data_in_vertex_header)
|
|
start_dw += map->per_vertex_header_size_dw;
|
|
|
|
unsigned header_used_dw = 0;
|
|
for (unsigned type = VERT; type <= VERT_FLAT; ++type) {
|
|
for (auto it = orders[type].cbegin(); it != orders[type].cend(); ++it) {
|
|
int location = (*it).location;
|
|
if (location < 0) {
|
|
start_dw += (*it).dwords;
|
|
if (map->user_data_in_vertex_header && header_used_dw < 4) {
|
|
header_used_dw += (*it).dwords;
|
|
assert(header_used_dw <= 4);
|
|
if (header_used_dw == 4)
|
|
start_dw += 4; /* jump over gl_position */
|
|
} else {
|
|
map->per_vertex_data_size_dw += (*it).dwords;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
assert(map->start_dw[location] == -1);
|
|
|
|
assert(location >= VARYING_SLOT_VAR0);
|
|
|
|
brw_mue_assign_position(&*it, map, start_dw);
|
|
|
|
start_dw += (*it).dwords;
|
|
if (map->user_data_in_vertex_header && header_used_dw < 4) {
|
|
header_used_dw += (*it).dwords;
|
|
assert(header_used_dw <= 4);
|
|
if (header_used_dw == 4)
|
|
start_dw += 4; /* jump over gl_position */
|
|
} else {
|
|
map->per_vertex_data_size_dw += (*it).dwords;
|
|
}
|
|
outputs_written &= ~BITFIELD64_RANGE(location, (*it).slots);
|
|
}
|
|
}
|
|
} else {
|
|
unsigned start_dw = map->per_vertex_start_dw +
|
|
map->per_vertex_header_size_dw;
|
|
|
|
uint64_t per_vertex_outputs = outputs_written & ~nir->info.per_primitive_outputs;
|
|
while (per_vertex_outputs) {
|
|
uint64_t location = ffsll(per_vertex_outputs) - 1;
|
|
|
|
assert(map->start_dw[location] == -1);
|
|
assert(location >= VARYING_SLOT_VAR0);
|
|
|
|
nir_variable *var =
|
|
brw_nir_find_complete_variable_with_location(nir,
|
|
nir_var_shader_out,
|
|
location);
|
|
struct attr_desc d;
|
|
d.location = location;
|
|
d.type = brw_nir_get_var_type(nir, var);
|
|
d.dwords = glsl_count_dword_slots(d.type, false);
|
|
d.slots = glsl_count_attribute_slots(d.type, false);
|
|
|
|
brw_mue_assign_position(&d, map, start_dw);
|
|
|
|
map->per_vertex_data_size_dw += ALIGN(d.dwords, 4);
|
|
start_dw += ALIGN(d.dwords, 4);
|
|
|
|
per_vertex_outputs &= ~BITFIELD64_RANGE(location, d.slots);
|
|
}
|
|
}
|
|
|
|
map->per_vertex_pitch_dw = ALIGN(map->per_vertex_header_size_dw +
|
|
map->per_vertex_data_size_dw, 8);
|
|
|
|
map->size_dw =
|
|
map->per_vertex_start_dw + map->per_vertex_pitch_dw * map->max_vertices;
|
|
|
|
assert(map->size_dw % 8 == 0);
|
|
}
|
|
|
|
static void
|
|
brw_print_mue_map(FILE *fp, const struct brw_mue_map *map, struct nir_shader *nir)
|
|
{
|
|
fprintf(fp, "MUE map (%d dwords, %d primitives, %d vertices)\n",
|
|
map->size_dw, map->max_primitives, map->max_vertices);
|
|
fprintf(fp, " <%4d, %4d>: VARYING_SLOT_PRIMITIVE_COUNT\n",
|
|
map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT],
|
|
map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT] +
|
|
map->len_dw[VARYING_SLOT_PRIMITIVE_COUNT] - 1);
|
|
fprintf(fp, " <%4d, %4d>: VARYING_SLOT_PRIMITIVE_INDICES\n",
|
|
map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES],
|
|
map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES] +
|
|
map->len_dw[VARYING_SLOT_PRIMITIVE_INDICES] - 1);
|
|
|
|
fprintf(fp, " ----- per primitive (start %d, header_size %d, data_size %d, pitch %d)\n",
|
|
map->per_primitive_start_dw,
|
|
map->per_primitive_header_size_dw,
|
|
map->per_primitive_data_size_dw,
|
|
map->per_primitive_pitch_dw);
|
|
|
|
for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
|
|
if (map->start_dw[i] < 0)
|
|
continue;
|
|
|
|
const unsigned offset = map->start_dw[i];
|
|
const unsigned len = map->len_dw[i];
|
|
|
|
if (offset < map->per_primitive_start_dw ||
|
|
offset >= map->per_primitive_start_dw + map->per_primitive_pitch_dw)
|
|
continue;
|
|
|
|
const char *name =
|
|
gl_varying_slot_name_for_stage((gl_varying_slot)i,
|
|
MESA_SHADER_MESH);
|
|
|
|
fprintf(fp, " <%4d, %4d>: %s (%d)\n", offset, offset + len - 1,
|
|
name, i);
|
|
}
|
|
|
|
fprintf(fp, " ----- per vertex (start %d, header_size %d, data_size %d, pitch %d)\n",
|
|
map->per_vertex_start_dw,
|
|
map->per_vertex_header_size_dw,
|
|
map->per_vertex_data_size_dw,
|
|
map->per_vertex_pitch_dw);
|
|
|
|
for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
|
|
if (map->start_dw[i] < 0)
|
|
continue;
|
|
|
|
const unsigned offset = map->start_dw[i];
|
|
const unsigned len = map->len_dw[i];
|
|
|
|
if (offset < map->per_vertex_start_dw ||
|
|
offset >= map->per_vertex_start_dw + map->per_vertex_pitch_dw)
|
|
continue;
|
|
|
|
nir_variable *var =
|
|
nir_find_variable_with_location(nir, nir_var_shader_out, i);
|
|
bool flat = var->data.interpolation == INTERP_MODE_FLAT;
|
|
|
|
const char *name =
|
|
gl_varying_slot_name_for_stage((gl_varying_slot)i,
|
|
MESA_SHADER_MESH);
|
|
|
|
fprintf(fp, " <%4d, %4d>: %s (%d)%s\n", offset, offset + len - 1,
|
|
name, i, flat ? " (flat)" : "");
|
|
}
|
|
|
|
fprintf(fp, "\n");
|
|
}
|
|
|
|
static void
|
|
brw_nir_lower_mue_outputs(nir_shader *nir, const struct brw_mue_map *map)
|
|
{
|
|
nir_foreach_shader_out_variable(var, nir) {
|
|
int location = var->data.location;
|
|
assert(location >= 0);
|
|
assert(map->start_dw[location] != -1);
|
|
var->data.driver_location = map->start_dw[location];
|
|
}
|
|
|
|
NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out,
|
|
type_size_scalar_dwords, nir_lower_io_lower_64bit_to_32);
|
|
}
|
|
|
|
static void
|
|
brw_nir_initialize_mue(nir_shader *nir,
|
|
const struct brw_mue_map *map,
|
|
unsigned dispatch_width)
|
|
{
|
|
assert(map->per_primitive_header_size_dw > 0);
|
|
|
|
nir_builder b;
|
|
nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
|
|
b = nir_builder_at(nir_before_impl(entrypoint));
|
|
|
|
nir_def *dw_off = nir_imm_int(&b, 0);
|
|
nir_def *zerovec = nir_imm_vec4(&b, 0, 0, 0, 0);
|
|
|
|
/* TODO(mesh): can we write in bigger batches, generating fewer SENDs? */
|
|
|
|
assert(!nir->info.workgroup_size_variable);
|
|
const unsigned workgroup_size = nir->info.workgroup_size[0] *
|
|
nir->info.workgroup_size[1] *
|
|
nir->info.workgroup_size[2];
|
|
|
|
/* Invocations from a single workgroup will cooperate in zeroing MUE. */
|
|
|
|
/* How many prims each invocation needs to cover without checking its index? */
|
|
unsigned prims_per_inv = map->max_primitives / workgroup_size;
|
|
|
|
/* Zero first 4 dwords of MUE Primitive Header:
|
|
* Reserved, RTAIndex, ViewportIndex, CullPrimitiveMask.
|
|
*/
|
|
|
|
nir_def *local_invocation_index = nir_load_local_invocation_index(&b);
|
|
|
|
/* Zero primitive headers distanced by workgroup_size, starting from
|
|
* invocation index.
|
|
*/
|
|
for (unsigned prim_in_inv = 0; prim_in_inv < prims_per_inv; ++prim_in_inv) {
|
|
nir_def *prim = nir_iadd_imm(&b, local_invocation_index,
|
|
prim_in_inv * workgroup_size);
|
|
|
|
nir_store_per_primitive_output(&b, zerovec, prim, dw_off,
|
|
.base = (int)map->per_primitive_start_dw,
|
|
.write_mask = WRITEMASK_XYZW,
|
|
.component = 0,
|
|
.src_type = nir_type_uint32);
|
|
}
|
|
|
|
/* How many prims are left? */
|
|
unsigned remaining = map->max_primitives % workgroup_size;
|
|
|
|
if (remaining) {
|
|
/* Zero "remaining" primitive headers starting from the last one covered
|
|
* by the loop above + workgroup_size.
|
|
*/
|
|
nir_def *cmp = nir_ilt_imm(&b, local_invocation_index, remaining);
|
|
nir_if *if_stmt = nir_push_if(&b, cmp);
|
|
{
|
|
nir_def *prim = nir_iadd_imm(&b, local_invocation_index,
|
|
prims_per_inv * workgroup_size);
|
|
|
|
nir_store_per_primitive_output(&b, zerovec, prim, dw_off,
|
|
.base = (int)map->per_primitive_start_dw,
|
|
.write_mask = WRITEMASK_XYZW,
|
|
.component = 0,
|
|
.src_type = nir_type_uint32);
|
|
}
|
|
nir_pop_if(&b, if_stmt);
|
|
}
|
|
|
|
/* If there's more than one subgroup, then we need to wait for all of them
|
|
* to finish initialization before we can proceed. Otherwise some subgroups
|
|
* may start filling MUE before other finished initializing.
|
|
*/
|
|
if (workgroup_size > dispatch_width) {
|
|
nir_barrier(&b, SCOPE_WORKGROUP, SCOPE_WORKGROUP,
|
|
NIR_MEMORY_ACQ_REL, nir_var_shader_out);
|
|
}
|
|
|
|
if (remaining) {
|
|
nir_progress(true, entrypoint, nir_metadata_none);
|
|
} else {
|
|
nir_progress(true, entrypoint, nir_metadata_control_flow);
|
|
}
|
|
}
|
|
|
|
static void
|
|
brw_nir_adjust_offset(nir_builder *b, nir_intrinsic_instr *intrin, uint32_t pitch)
|
|
{
|
|
nir_src *index_src = nir_get_io_arrayed_index_src(intrin);
|
|
nir_src *offset_src = nir_get_io_offset_src(intrin);
|
|
|
|
b->cursor = nir_before_instr(&intrin->instr);
|
|
nir_def *offset =
|
|
nir_iadd(b,
|
|
offset_src->ssa,
|
|
nir_imul_imm(b, index_src->ssa, pitch));
|
|
nir_src_rewrite(offset_src, offset);
|
|
}
|
|
|
|
static bool
|
|
brw_nir_adjust_offset_for_arrayed_indices_instr(nir_builder *b,
|
|
nir_intrinsic_instr *intrin,
|
|
void *data)
|
|
{
|
|
const struct brw_mue_map *map = (const struct brw_mue_map *) data;
|
|
|
|
/* Remap per_vertex and per_primitive offsets using the extra source and
|
|
* the pitch.
|
|
*/
|
|
switch (intrin->intrinsic) {
|
|
case nir_intrinsic_load_per_vertex_output:
|
|
case nir_intrinsic_store_per_vertex_output:
|
|
brw_nir_adjust_offset(b, intrin, map->per_vertex_pitch_dw);
|
|
|
|
return true;
|
|
|
|
case nir_intrinsic_load_per_primitive_output:
|
|
case nir_intrinsic_store_per_primitive_output: {
|
|
struct nir_io_semantics sem = nir_intrinsic_io_semantics(intrin);
|
|
uint32_t pitch;
|
|
if (sem.location == VARYING_SLOT_PRIMITIVE_INDICES)
|
|
pitch = map->per_primitive_indices_dw;
|
|
else
|
|
pitch = map->per_primitive_pitch_dw;
|
|
|
|
brw_nir_adjust_offset(b, intrin, pitch);
|
|
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
brw_nir_adjust_offset_for_arrayed_indices(nir_shader *nir, const struct brw_mue_map *map)
|
|
{
|
|
return nir_shader_intrinsics_pass(nir,
|
|
brw_nir_adjust_offset_for_arrayed_indices_instr,
|
|
nir_metadata_control_flow,
|
|
(void *)map);
|
|
}
|
|
|
|
struct index_packing_state {
|
|
unsigned vertices_per_primitive;
|
|
nir_variable *original_prim_indices;
|
|
nir_variable *packed_prim_indices;
|
|
};
|
|
|
|
static bool
|
|
brw_can_pack_primitive_indices(nir_shader *nir, struct index_packing_state *state)
|
|
{
|
|
/* can single index fit into one byte of U888X format? */
|
|
if (nir->info.mesh.max_vertices_out > 255)
|
|
return false;
|
|
|
|
state->vertices_per_primitive =
|
|
mesa_vertices_per_prim(nir->info.mesh.primitive_type);
|
|
/* packing point indices doesn't help */
|
|
if (state->vertices_per_primitive == 1)
|
|
return false;
|
|
|
|
state->original_prim_indices =
|
|
nir_find_variable_with_location(nir,
|
|
nir_var_shader_out,
|
|
VARYING_SLOT_PRIMITIVE_INDICES);
|
|
/* no indices = no changes to the shader, but it's still worth it,
|
|
* because less URB space will be used
|
|
*/
|
|
if (!state->original_prim_indices)
|
|
return true;
|
|
|
|
ASSERTED const struct glsl_type *type = state->original_prim_indices->type;
|
|
assert(glsl_type_is_array(type));
|
|
assert(glsl_type_is_vector(glsl_without_array(type)));
|
|
assert(glsl_without_array(type)->vector_elements == state->vertices_per_primitive);
|
|
|
|
nir_foreach_function_impl(impl, nir) {
|
|
nir_foreach_block(block, impl) {
|
|
nir_foreach_instr(instr, block) {
|
|
if (instr->type != nir_instr_type_intrinsic)
|
|
continue;
|
|
|
|
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
|
|
|
if (intrin->intrinsic != nir_intrinsic_store_deref) {
|
|
/* any unknown deref operation on primitive indices -> don't pack */
|
|
unsigned num_srcs = nir_intrinsic_infos[intrin->intrinsic].num_srcs;
|
|
for (unsigned i = 0; i < num_srcs; i++) {
|
|
nir_deref_instr *deref = nir_src_as_deref(intrin->src[i]);
|
|
if (!deref)
|
|
continue;
|
|
nir_variable *var = nir_deref_instr_get_variable(deref);
|
|
|
|
if (var == state->original_prim_indices)
|
|
return false;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
|
|
if (!deref)
|
|
continue;
|
|
|
|
nir_variable *var = nir_deref_instr_get_variable(deref);
|
|
if (var != state->original_prim_indices)
|
|
continue;
|
|
|
|
if (deref->deref_type != nir_deref_type_array)
|
|
return false; /* unknown chain of derefs */
|
|
|
|
nir_deref_instr *var_deref = nir_src_as_deref(deref->parent);
|
|
if (!var_deref || var_deref->deref_type != nir_deref_type_var)
|
|
return false; /* unknown chain of derefs */
|
|
|
|
assert (var_deref->var == state->original_prim_indices);
|
|
|
|
unsigned write_mask = nir_intrinsic_write_mask(intrin);
|
|
|
|
/* If only some components are written, then we can't easily pack.
|
|
* In theory we could, by loading current dword value, bitmasking
|
|
* one byte and storing back the whole dword, but it would be slow
|
|
* and could actually decrease performance. TODO: reevaluate this
|
|
* once there will be something hitting this.
|
|
*/
|
|
if (write_mask != BITFIELD_MASK(state->vertices_per_primitive))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
brw_pack_primitive_indices_instr(nir_builder *b, nir_intrinsic_instr *intrin,
|
|
void *data)
|
|
{
|
|
if (intrin->intrinsic != nir_intrinsic_store_deref)
|
|
return false;
|
|
|
|
nir_deref_instr *array_deref = nir_src_as_deref(intrin->src[0]);
|
|
if (!array_deref || array_deref->deref_type != nir_deref_type_array)
|
|
return false;
|
|
|
|
nir_deref_instr *var_deref = nir_src_as_deref(array_deref->parent);
|
|
if (!var_deref || var_deref->deref_type != nir_deref_type_var)
|
|
return false;
|
|
|
|
struct index_packing_state *state =
|
|
(struct index_packing_state *)data;
|
|
|
|
nir_variable *var = var_deref->var;
|
|
|
|
if (var != state->original_prim_indices)
|
|
return false;
|
|
|
|
unsigned vertices_per_primitive = state->vertices_per_primitive;
|
|
|
|
b->cursor = nir_before_instr(&intrin->instr);
|
|
|
|
nir_deref_instr *new_var_deref =
|
|
nir_build_deref_var(b, state->packed_prim_indices);
|
|
nir_deref_instr *new_array_deref =
|
|
nir_build_deref_array(b, new_var_deref, array_deref->arr.index.ssa);
|
|
|
|
nir_src *data_src = &intrin->src[1];
|
|
nir_def *data_def =
|
|
data_src->ssa;
|
|
|
|
nir_def *new_data =
|
|
nir_ior(b, nir_ishl_imm(b, nir_channel(b, data_def, 0), 0),
|
|
nir_ishl_imm(b, nir_channel(b, data_def, 1), 8));
|
|
|
|
if (vertices_per_primitive >= 3) {
|
|
new_data =
|
|
nir_ior(b, new_data,
|
|
nir_ishl_imm(b, nir_channel(b, data_def, 2), 16));
|
|
}
|
|
|
|
nir_build_store_deref(b, &new_array_deref->def, new_data);
|
|
|
|
nir_instr_remove(&intrin->instr);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
brw_pack_primitive_indices(nir_shader *nir, void *data)
|
|
{
|
|
struct index_packing_state *state = (struct index_packing_state *)data;
|
|
|
|
const struct glsl_type *new_type =
|
|
glsl_array_type(glsl_uint_type(),
|
|
nir->info.mesh.max_primitives_out,
|
|
0);
|
|
|
|
state->packed_prim_indices =
|
|
nir_variable_create(nir, nir_var_shader_out,
|
|
new_type, "gl_PrimitiveIndicesPacked");
|
|
state->packed_prim_indices->data.location = VARYING_SLOT_PRIMITIVE_INDICES;
|
|
state->packed_prim_indices->data.interpolation = INTERP_MODE_NONE;
|
|
state->packed_prim_indices->data.per_primitive = 1;
|
|
|
|
return nir_shader_intrinsics_pass(nir, brw_pack_primitive_indices_instr,
|
|
nir_metadata_control_flow,
|
|
data);
|
|
}
|
|
|
|
static bool
|
|
brw_mesh_autostrip_enable(const struct brw_compiler *compiler, struct nir_shader *nir,
|
|
struct brw_mue_map *map)
|
|
{
|
|
/* Auto-striping can be enabled when shader either doesn't write to
|
|
* RTA Index and VP Index or writes the same values for all primitives.
|
|
* Since determining whether shader writes the same value across the whole
|
|
* workgroup (not just subgroup!) is tricky, we do the simplest possible
|
|
* thing - say yes only when shader writes const values and they all match.
|
|
*
|
|
* TODO: improve this
|
|
*/
|
|
|
|
if (compiler->devinfo->ver < 20)
|
|
return false;
|
|
|
|
const uint64_t outputs_written = nir->info.outputs_written;
|
|
|
|
/* Wa_16020916187
|
|
* We've allocated slots for layer/viewport in brw_compute_mue_map() if this
|
|
* workaround is needed and will let brw_nir_initialize_mue() initialize
|
|
* those to 0. The workaround also requires disabling autostrip.
|
|
*/
|
|
if (intel_needs_workaround(compiler->devinfo, 16020916187) &&
|
|
(BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE) & outputs_written))
|
|
return false;
|
|
|
|
if (map->start_dw[VARYING_SLOT_VIEWPORT] < 0 &&
|
|
map->start_dw[VARYING_SLOT_LAYER] < 0)
|
|
return true;
|
|
|
|
nir_def *vp = NULL;
|
|
nir_def *layer = NULL;
|
|
|
|
nir_foreach_function(function, nir) {
|
|
if (!function->impl)
|
|
continue;
|
|
|
|
nir_foreach_block(block, function->impl) {
|
|
nir_foreach_instr(instr, block) {
|
|
if (instr->type != nir_instr_type_intrinsic)
|
|
continue;
|
|
|
|
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
|
if (intrin->intrinsic != nir_intrinsic_store_per_primitive_output)
|
|
continue;
|
|
|
|
struct nir_io_semantics io = nir_intrinsic_io_semantics(intrin);
|
|
bool is_vp = io.location == VARYING_SLOT_VIEWPORT;
|
|
bool is_layer = io.location == VARYING_SLOT_LAYER;
|
|
if (!is_vp && !is_layer)
|
|
continue;
|
|
|
|
nir_src *src = &intrin->src[0];
|
|
|
|
if (!nir_src_is_const(*src))
|
|
return false;
|
|
|
|
nir_def **cmp;
|
|
if (is_vp)
|
|
cmp = &vp;
|
|
else
|
|
cmp = &layer;
|
|
|
|
if (*cmp == NULL)
|
|
*cmp = src->ssa;
|
|
else if (*cmp != src->ssa)
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const unsigned *
|
|
brw_compile_mesh(const struct brw_compiler *compiler,
|
|
struct brw_compile_mesh_params *params)
|
|
{
|
|
const struct intel_device_info *devinfo = compiler->devinfo;
|
|
struct nir_shader *nir = params->base.nir;
|
|
const struct brw_mesh_prog_key *key = params->key;
|
|
struct brw_mesh_prog_data *prog_data = params->prog_data;
|
|
const bool debug_enabled = brw_should_print_shader(nir, DEBUG_MESH);
|
|
|
|
brw_prog_data_init(&prog_data->base.base, ¶ms->base);
|
|
|
|
prog_data->base.local_size[0] = nir->info.workgroup_size[0];
|
|
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
|
|
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
|
|
|
|
prog_data->clip_distance_mask = (1 << nir->info.clip_distance_array_size) - 1;
|
|
prog_data->cull_distance_mask =
|
|
((1 << nir->info.cull_distance_array_size) - 1) <<
|
|
nir->info.clip_distance_array_size;
|
|
prog_data->primitive_type = nir->info.mesh.primitive_type;
|
|
|
|
struct index_packing_state index_packing_state = {};
|
|
if (brw_can_pack_primitive_indices(nir, &index_packing_state)) {
|
|
if (index_packing_state.original_prim_indices)
|
|
NIR_PASS(_, nir, brw_pack_primitive_indices, &index_packing_state);
|
|
prog_data->index_format = BRW_INDEX_FORMAT_U888X;
|
|
} else {
|
|
prog_data->index_format = BRW_INDEX_FORMAT_U32;
|
|
}
|
|
|
|
prog_data->uses_drawid =
|
|
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
|
|
|
|
NIR_PASS(_, nir, brw_nir_lower_mesh_primitive_count);
|
|
NIR_PASS(_, nir, nir_opt_dce);
|
|
NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_shader_out, NULL);
|
|
|
|
brw_nir_lower_tue_inputs(nir, params->tue_map);
|
|
|
|
brw_compute_mue_map(compiler, nir, &prog_data->map,
|
|
prog_data->index_format, key->compact_mue);
|
|
brw_nir_lower_mue_outputs(nir, &prog_data->map);
|
|
|
|
prog_data->autostrip_enable = brw_mesh_autostrip_enable(compiler, nir, &prog_data->map);
|
|
|
|
prog_data->base.uses_inline_data = brw_nir_uses_inline_data(nir) ||
|
|
key->base.uses_inline_push_addr;
|
|
|
|
brw_simd_selection_state simd_state{
|
|
.devinfo = compiler->devinfo,
|
|
.prog_data = &prog_data->base,
|
|
.required_width = brw_required_dispatch_width(&nir->info),
|
|
};
|
|
|
|
std::unique_ptr<brw_shader> v[3];
|
|
|
|
for (unsigned i = 0; i < 3; i++) {
|
|
const unsigned simd = devinfo->ver >= 30 ? 2 - i : i;
|
|
|
|
if (!brw_simd_should_compile(simd_state, simd))
|
|
continue;
|
|
|
|
const unsigned dispatch_width = 8 << simd;
|
|
|
|
nir_shader *shader = nir_shader_clone(params->base.mem_ctx, nir);
|
|
|
|
/*
|
|
* When Primitive Header is enabled, we may not generates writes to all
|
|
* fields, so let's initialize everything.
|
|
*/
|
|
if (prog_data->map.per_primitive_header_size_dw > 0)
|
|
NIR_PASS_V(shader, brw_nir_initialize_mue, &prog_data->map, dispatch_width);
|
|
|
|
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width);
|
|
|
|
NIR_PASS(_, shader, brw_nir_adjust_offset_for_arrayed_indices, &prog_data->map);
|
|
/* Load uniforms can do a better job for constants, so fold before it. */
|
|
NIR_PASS(_, shader, nir_opt_constant_folding);
|
|
|
|
NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width);
|
|
|
|
brw_postprocess_nir(shader, compiler, debug_enabled,
|
|
key->base.robust_flags);
|
|
|
|
v[simd] = std::make_unique<brw_shader>(compiler, ¶ms->base,
|
|
&key->base,
|
|
&prog_data->base.base,
|
|
shader, dispatch_width,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
|
|
if (prog_data->base.prog_mask) {
|
|
unsigned first = ffs(prog_data->base.prog_mask) - 1;
|
|
v[simd]->import_uniforms(v[first].get());
|
|
}
|
|
|
|
const bool allow_spilling = simd == 0 ||
|
|
(!simd_state.compiled[simd - 1] && !brw_simd_should_compile(simd_state, simd - 1));
|
|
if (run_task_mesh(*v[simd], allow_spilling)) {
|
|
brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers);
|
|
|
|
if (devinfo->ver >= 30 && !v[simd]->spilled_any_registers)
|
|
break;
|
|
} else {
|
|
simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx, v[simd]->fail_msg);
|
|
}
|
|
}
|
|
|
|
int selected_simd = brw_simd_select(simd_state);
|
|
if (selected_simd < 0) {
|
|
params->base.error_str =
|
|
ralloc_asprintf(params->base.mem_ctx,
|
|
"Can't compile shader: "
|
|
"SIMD8 '%s', SIMD16 '%s' and SIMD32 '%s'.\n",
|
|
simd_state.error[0], simd_state.error[1],
|
|
simd_state.error[2]);
|
|
return NULL;
|
|
}
|
|
|
|
brw_shader *selected = v[selected_simd].get();
|
|
prog_data->base.prog_mask = 1 << selected_simd;
|
|
prog_data->base.base.grf_used = MAX2(prog_data->base.base.grf_used,
|
|
selected->grf_used);
|
|
|
|
if (unlikely(debug_enabled)) {
|
|
if (params->tue_map) {
|
|
fprintf(stderr, "Mesh Input ");
|
|
brw_print_tue_map(stderr, params->tue_map);
|
|
}
|
|
fprintf(stderr, "Mesh Output ");
|
|
brw_print_mue_map(stderr, &prog_data->map, nir);
|
|
}
|
|
|
|
brw_generator g(compiler, ¶ms->base, &prog_data->base.base,
|
|
MESA_SHADER_MESH);
|
|
if (unlikely(debug_enabled)) {
|
|
g.enable_debug(ralloc_asprintf(params->base.mem_ctx,
|
|
"%s mesh shader %s",
|
|
nir->info.label ? nir->info.label
|
|
: "unnamed",
|
|
nir->info.name));
|
|
}
|
|
|
|
g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
|
|
selected->performance_analysis.require(), params->base.stats);
|
|
g.add_const_data(nir->constant_data, nir->constant_data_size);
|
|
return g.get_assembly();
|
|
}
|