isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. When we have entirely NULL surfaces, we just
default to the MOCS value for an internal buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled stream output targets, MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null stream
output buffers; we can just assume a MOCS for generic internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
This reorganizes the code so that we set fields in a tidy order:
1. Set the base addresses
2. Set either buffer sizes (Gfx8) or upper bound values (Gfx4-7)
(These are logically the same thing, but expressed differently.)
3. Set MOCS (Gfx6+)
I find this easier to follow.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We were only setting MOCS for dynamic state, surface state, instruction,
and indirect base addresses on Gen8+. We should set them on Gen6+.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled stream output targets, MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null stream
output buffers; we can just assume a MOCS for generic internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is 3DSTATE_VERTEX_BUFFERS where we set NullVertexBuffer.
It shouldn't matter here, as there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for null vertex buffers.
We can assume an internal buffer and request isl's vertex buffer MOCS.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
This avoids MOCS != 0 assertions in later patches. iris also does this,
and we do it for the 3DSTATE_CONSTANT_ALL packet path as well. It's a
bit pointless, but it should hopefully be harmless also.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We were only setting this on Gfx9+. It's MBZ on Gfx8, but it exists
on Gfx7.x and doesn't have those restrictions there; we should set it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. When we have entirely NULL surfaces, we just
default to isl's MOCS value for an internal depth buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled stream output targets, MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null stream
output buffers; we can just assume a MOCS for generic internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is 3DSTATE_VERTEX_BUFFERS where we set NullVertexBuffer.
It shouldn't matter here, as there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for null vertex buffers.
We can assume an internal buffer and request isl's vertex buffer MOCS.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we missed
setting a non-zero MOCS was in 3DSTATE_CONSTANT_ALL packets which fully
disable all constant buffers. (If any constant buffer was present, we
would set an actual MOCS value.)
MOCS really shouldn't matter here, as there are no actual constant
buffers to be cached. That said, it should be harmless to do so, and
we can just assume a generic MOCS for internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We were leaving this blank due to a Broadwell restriction, causing our
constant buffers to be uncached. We later fixed this for Gfx12+, but
left Gfx9-11 without a fix. We should specify one.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. When we have entirely NULL surfaces, we just
default to isl's MOCS value for an internal depth buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We don't use bindless sampler states today, but when we do, we'll want
them to have proper MOCS values. This also avoids asserts in upcoming
patches which enforce that MOCS isn't zero.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled constant buffers, where MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null constant
buffers; we can just assume a generic MOCS for internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. We just assume a generic internal MOCS when we
have entirely NULL surfaces.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is SURFTYPE_NULL surfaces, where MOCS really shouldn't matter,
as there's no actual surface to be cached.
That said, it should be harmless to set MOCS for these null surfaces;
we can just assume a generic MOCS for internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is SURFTYPE_NULL depth, stencil, and HiZ buffers, where MOCS
really shouldn't matter, as there's no actual surface to be cached.
That said, it should be harmless to set MOCS for these null surfaces.
We now set the one provided in info->mocs regardless of whether any
buffers actually exist or not.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is SURFTYPE_NULL surfaces, where MOCS really shouldn't matter,
as there's no actual surface to be cached.
That said, it should be harmless to set MOCS for these null surfaces;
we can just assume a generic MOCS for internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
The Broadwell PRM says: "Constant Buffer Object Control State must
always be programmed to zero."
This patch changes the MOCS field in gen8.xml to be "mbz" type, so that
it's impossible to set it to a non-zero value.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
There are some fields which Must Be Zero, and we don't want to allow
setting them from the template struct, but we do want them in the XML
to allow them to be decoded properly, and for documentation purposes.
This adds a new "mbz" type, much like "mbo", except it doesn't set
anything in the struct. We also update the decoder to handle it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We had this field mislabeled as "Instruction Access Upper Bound", but
instruction state base address doesn't exist until Gfx5. This is
supposed to be the upper bound for indirect object base address,
matching the G45 copy.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
The GLSL spec says it's an error if a shader statically writes to these
2 variables.
Until this commit, Mesa refused to link a shader if it had an unused
function writing to one of these variables while another (used) function
wrote to the other.
This commit adds an option to perform dead function elimination after
the intra-stage linking step but before performing these checks.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12897>
It's undefined to not export a position but some applications rely
on that. The position is always initialized to 0,0,0,1 everywhere else
if not exported.
Fixes KHR-GL46.shader_image_load_store.multiple-uniforms with Zink.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13470>
Those appear not to be recognized anymore by perfetto.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13571>