zink: always use explicit lod for texture() when legal in non-fragment stages

implicit lod is something else entirely

fixes #5566

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13563>
This commit is contained in:
Mike Blumenkrantz 2021-10-27 17:37:30 -04:00 committed by Marge Bot
parent 4d9fc17ae8
commit 3ad06b6949

View file

@ -40,6 +40,8 @@ struct ntv_context {
*/
bool spirv_1_4_interfaces;
bool explicit_lod; //whether to set lod=0 for texture()
struct spirv_builder builder;
struct hash_table *glsl_types;
@ -2973,6 +2975,9 @@ emit_tex(struct ntv_context *ctx, nir_tex_instr *tex)
if (!tex_instr_is_lod_allowed(tex))
lod = 0;
else if (ctx->stage != MESA_SHADER_FRAGMENT &&
tex->op == nir_texop_tex && ctx->explicit_lod && !lod && !proj && !bias && !dref && !dx && !dy)
lod = emit_float_const(ctx, 32, 0.0);
if (tex->op == nir_texop_txs) {
SpvId image = spirv_builder_emit_image(&ctx->builder, image_type, load);
SpvId result = spirv_builder_emit_image_query_size(&ctx->builder,
@ -3623,6 +3628,7 @@ nir_to_spirv(struct nir_shader *s, const struct zink_so_info *so_info, uint32_t
ctx.stage = s->info.stage;
ctx.so_info = so_info;
ctx.GLSL_std_450 = spirv_builder_import(&ctx.builder, "GLSL.std.450");
ctx.explicit_lod = true;
spirv_builder_emit_source(&ctx.builder, SpvSourceLanguageUnknown, 0);
if (s->info.stage == MESA_SHADER_COMPUTE) {