Commit graph

131514 commits

Author SHA1 Message Date
Jason Ekstrand
72354b0e9d intel/rt: Add a helper to create a trivial return shader
These are required for ray-tracing.  There are many cases where the
ray-tracing hardware may decide to execute some but not all of our
shaders.  In these cases, it needs a shader to execute at the end which
will pop the stack back to the shader which called traceRay().

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
fad81a3968 intel/rt: Add a pass to lower shader call instructions
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
ca88cd8e5a intel/rt: Add return instructions at the end of ray-tracing shaders
Each callable ray-tracing shader shader stage has to perform a return
operation at the end.  In the case of raygen shaders, it retires the
bindless thread because the raygen shader is always the root of the call
tree.  In the case of any-hit shaders, the default action is accep the
hit.  For callable, miss, and closest-hit shaders, it does a return
operation.  The assumption is that the calling shader has placed a
BINDLESS_SHADER_RECORD address for the return in the first QWord of the
callee's scratch space.  The return operation simply loads this value
and calls a btd_spawn intrinsic to jump to it.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
49778a7253 intel/rt: Add support for scratch in ray-tracing shaders
In ray-tracing shader stages, we have a real call stack and so we can't
use the normal scratch mechanism.  Instead, the invocation's stack lives
in a memory region of the RT scratch buffer that sits after the HW ray
stacks.  We handle this by asking nir_lower_io to lower local variables
to 64-bit global memory access.  Unlike nir_lower_io for 32-bit offset
scratch, when 64-bit global access is requested, nir_lower_io generates
an address calculation which starts from a load_scratch_base_ptr.  We
then lower this intrinsic to the appropriate address calculation in
brw_nir_lower_rt_intrinsics.

When a COMPUTE_WALKER command is sent to the hardware with the BTD Mode
bit set to true, the hardware generates a set of stack IDs, one for each
invocation.  These then get passed along from one shader invocation to
the next as we trace the ray.  We can use those stack IDs to figure out
which stack our invocation needs to access.  Because we may not be the
first shader in the stack, there's a per-stack offset that gets stored
in the "hotzone".

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
2b3f6cdc6c intel/rt: Add lowering functions for each ray-tracing stage
These will eventually contain per-stage lowering for various ray-tracing
things.  This is separate from brw_nir_lower_rt_intrinsics because, for
reasons that will become apparent later, brw_nir_lower_rt_intrinsics has
to be run very late in the compile process, right before brw_compile_bs.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
c7660918d7 intel/rt: Add a pass to lower the new ray-tracing intrinsics
The new intrinsics we added for doing address calculations are all
things we fetch from the RT_DISPATCH_GLOBALS struct.  We could emit an
RT_DISPATCH_GLOBALS load at every point we want it and trust NIR to CSE
it for us but it's easier to use intermediate intrinsics.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
6e50db4eda intel/rt: Add builder helpers for accessing RT data structures
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
1f6e70c85a intel/fs: Add and implement a load_global_const_block intrinsic
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
6d5b57aeb7 intel/rt: Add a brw_rt.h header with #defines for basic RT data structures
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
7280b0911d intel/compiler: Add support for bindless shaders
The Intel bindless thread dispatch model is very simple.  When a compute
shader is to be used for bindless dispatch, it can request a set of
stack IDs.  These are allocated per-dual-subslice by the hardware and
recycled automatically when the stack ID is returned.  Passed to the
bindless dispatch are a global argument address, a stack ID, and an
address of the BINDLESS_SHADER_RECORD to invoke.  When the bindless
shader is dispatched, it is passed its stack ID as well as the global
and local argument pointers.  The local argument pointer is the address
of the BINDLESS_SHADER_RECORD plus some offset which is specified as
part of the BINDLESS_SHADER_RECORD.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
27f44116fe intel/debug: Add a debug flag for ray-tracing shaders
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
a7dd172aaa nir/lower_io: Support shader_call_data in vars_to_explicit_types
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
477d2f0379 nir/lower_io: Allow ray_hit_attrib in lower_vars_to_explicit_types
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
bbbb0600f6 nir: Add a helper to get the live set at a cursor
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
c7eccb9ca2 intel/genxml: Add BVH data structures
These describe the Intel BVH format used for storing acceleration
structures.

Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
980950c521 intel/genxml: Add RT_DISPATCH_GLOBALS and RT_*_SBT_HANDLE structs
The RT_DISPATCH_GLOBALS struct is half HW-defined by the ray-tracing
spec and half SW-defined.  However, due to the addresses in it, it's
convenient for it to all be in GenXML.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
858d565eea intel/genxml: Support truncated addresses
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
ba9c714cac intel/genxml/pack: Stash the cloned address field
The cloned version is the one that has updated start and end bits
fields.  We're about to start passing those through to a new
__gen_address function and we need the correct start/end in order to do
that reliably.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
9d16d973a7 intel/genxml: Add the BINDLESS_SHADER_RECORD data structure
This is the first of the HW data structures added for ray-tracing.
These are added to their own file because it's not really associated
with any hardware we've enabled in Mesa just yet.  Eventually, these
will likely get folded into the appropriate genX.xml file as they are
hardware data structures and needed to be tracked as such.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
5faf859ebb intel/dev: Add a gen_device_info::has_ray_tracing bit
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
1d6434f02b spirv: Emit nir_jump_halt after TerminateRay or IgnoreIntersection
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
630e54a08b nir: Add a halt instruction type
Halt is like a return for the entire shader or exit() if you prefer to
think of it that way.  Once an invocation hits a halt, it's 100% dead.
Any writes to output variables which happened before the halt do,
however, still apply.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Mark Janes
a1281f8a99 meson: add idep_mesautil to components using simple_mtx.h
If valgrind is installed, these components need to find valgrind.h.

Fixes: 53f7d539cd ("util: Add helgrind support for simple_mtx")
Closes: #3876
Acked-by: Rob Clark <robclark@freedesktop.org>
2020-11-24 18:13:07 -08:00
Erik Faye-Lund
37a706ad5d Revert "zink: initial implementation of shader keys"
This reverts commit 2be2a500a3.

Fixes: 2be2a500a3 ("zink: initial implementation of shader keys")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7754>
2020-11-24 21:51:34 +00:00
Erik Faye-Lund
06cb6c6063 Revert "zink: refcount the shader cache"
This reverts commit b9fdc21bba.

Fixes: b9fdc21bba ("zink: refcount the shader cache")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7754>
2020-11-24 21:51:34 +00:00
Erik Faye-Lund
01f04c7760 Revert "zink: move shader key structs into their own header"
This reverts commit ed7a5a5568.

Fixes: ed7a5a5568 ("zink: move shader key structs into their own header")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7754>
2020-11-24 21:51:34 +00:00
Erik Faye-Lund
a4d03aa2b1 Revert "zink: fill in params for fs shader keys and flag shader for rebuild"
This reverts commit 9aa08221fa.

Fixes: 9aa08221fa ("zink: fill in params for fs shader keys and flag shader for rebuild")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7754>
2020-11-24 21:51:34 +00:00
Erik Faye-Lund
1a25b1b36e Revert "zink: put those shader keys to work fixing up fragment shaders"
This reverts commit eeff625ab3.

Fixes: eeff625ab3 ("zink: put those shader keys to work fixing up fragment shaders")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7754>
2020-11-24 21:51:34 +00:00
Erik Faye-Lund
469c59f8ea Revert "zink: update shader modules in gfx program when flagged dirty"
This reverts commit e96afeeb7b.

Fixes: e96afeeb7b ("zink: update shader modules in gfx program when flagged dirty")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7754>
2020-11-24 21:51:34 +00:00
Bas Nieuwenhuizen
025cb90042 radv: Fix RB+ blending for VK_FORMAT_E5B9G9R9_UFLOAT_PACK32.
Fixes: e893102bcf ("radv: Add VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 rendering support.")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7716>
2020-11-24 21:25:57 +00:00
Rob Clark
0742edba5e mesa: Synchronize get_gl_override()
Fixes helgrind complaint found with piglit glx-multithread-clearbuffer.
This is a legit race because override[api].version is cleared before
parsing the override string.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
d91fe7d1c6 tgsi: Fix helgrind complaint about one-time init
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
1aa055539f gallium/trace: Fix helgrind complaint about one-time init
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
f7102ac376 mesa: Fix helgrind complaint about one-time init
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
f8c7a43f33 util: Fix helgrind complaint about one-time init
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
bcb2981e14 mesa/st: Use do_once for one-time init
Also, since there is a second call-path into st_init_extensions() from
get_version(), add an extra st_debug_init() call.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
2e81ec5e00 gallium/hud: Use do_once for one-time init
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
b4ad27a986 freedreno/ir3: Use get_once() for one-time init
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
c9062df1d5 nir: Use get_once() helper for one-time init's
Makes the code more concise, and makes helgrind/drd happy at the same
time!

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
bda4d6e0d0 util: Add helpers for various one-time-init patters
A fairly common pattern for debug envvars is something like:

   static int should_print = -1;
   if (should_print < 0)
      should_print = env_var_as_unsigned("NIR_PRINT", 0);

Unfortunately helgrind doesn't realize that we expect to always get the
same return value, so we don't actually care about the race condition
here.

Add a helper get_once() and do_once macros, with extra locking to make
helgrind/drd happy.  Note that other than the nir usages (which are
limited to debug builds), other usages are not in hot-paths.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Rob Clark
53f7d539cd util: Add helgrind support for simple_mtx
Annoyingly mtypes.h pulls in simple_mtx, which means we end up needing
to sprinkle a lot of idep_mesautil around.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3773
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Jason Ekstrand
7f223a2329 spirv: Implement SpvOpConvertUToAccelerationStructureKHR
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7734>
2020-11-24 15:47:06 +00:00
Jason Ekstrand
879b87cf8c spirv: Implement OpTerminateRayKHR and OpIgnoreIntersectionKHR
In the final version of SPV_KHR_ray_tracing, these are now block
terminators like OpKill or OpReturn.  This means that they need special
handling in vtn_cfg.c.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7734>
2020-11-24 15:47:06 +00:00
Jason Ekstrand
66685679b7 spirv: Call repair SSA for OpTerminateInvocation
Fixes: 886d2d1a9a "spirv: Handle SpvOpTerminateInvocation"

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7734>
2020-11-24 15:47:06 +00:00
Jason Ekstrand
6885cc6f65 spirv: Implement OpTraceRayKHR and OpExecuteCallableKHR
The old NV version (and the provisional KHR version) specified the data
payload via an integer location.  This was quite annoying for the parser
and potentially error-prone.  The final KHR version of the SPIR-V
ray-tracing spec replaces these integers with actual pointers.  We don't
really need to implement the NV versions but we have the code and
someone might want to parse some NV ray-tracing shaders.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7734>
2020-11-24 15:47:06 +00:00
Jason Ekstrand
946d5ca004 spirv: Update JSON and headers from Khronos main
This corresponds to 104ecc356c1bea4476320faca64440cd1df655a3 ("Merge
pull request #180 from dneto0/issue-179") in
https://github.com/KhronosGroup/SPIRV-Headers

Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7734>
2020-11-24 15:47:06 +00:00
Jason Ekstrand
b15caf190b spirv: Rename some ray-tracing intrinsics to NV
For these intrinsics, the NV version and the provisional KHR version
have the same enum value and semantics but the final KHR version is
different on both counts.  Re-name them to NV before we update the
header so the header update isn't a functional change.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7734>
2020-11-24 15:47:06 +00:00
Jason Ekstrand
22c1e09747 vulkan: Update XML and headers to 1.2.162
This brings in the following new extensions:

 - VK_KHR_deferred_host_operations
 - VK_KHR_pipeline_library
 - VK_KHR_acceleration_structure
 - VK_KHR_ray_tracing_pipeline
 - VK_KHR_ray_query

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7734>
2020-11-24 15:47:06 +00:00
Erik Faye-Lund
c0286fc09b zink: fall back to util_blitter for scaled resolves
Vulkan can't scale while resolving using vkCmdResolveImage. For this we
need to use util_blitter.

The reason this wasn't a problem in the past, was that glBlitFramebuffer
always set pipe_blit_info::render_condition_enable, and we always used
that to bail out to util_blitter. When the latter changed, this broke.

Fixes: 19906022e2 ("zink: more accurately track supported blits")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7745>
2020-11-24 14:47:47 +00:00
Daniel Schürmann
1c17223c02 nir/opt_peephole_select: respect selection_control when collapsing ifs
Totals from 34 (0.02% of 138013) affected shaders (RAVEN):
CodeSize: 625888 -> 626336 (+0.07%); split: -0.00%, +0.08%
Instrs: 124121 -> 124229 (+0.09%); split: -0.00%, +0.09%
Cycles: 1403072 -> 1403588 (+0.04%); split: -0.01%, +0.04%
VMEM: 5308 -> 5364 (+1.06%); split: +1.07%, -0.02%
Copies: 12773 -> 12838 (+0.51%); split: -0.08%, +0.59%
Branches: 5758 -> 5801 (+0.75%); split: -0.21%, +0.96%

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7478>
2020-11-24 08:39:35 +00:00