We were using ir_var_auto for the inlined function parameter variables,
which is wrong, as it suggests that those are real variables declared
by the program.
Normally this doesn't matter. However, if you called built-ins at
global scope, it would pollute the global variable namespace with
these new parameter temporaries. If the shader already had variables
with those names, the linker might see contradictory global variable
declarations and raise an error.
Making them temporaries indicates that these are just things generated
by the compiler internally. This avoids confusing the linker.
Fixes a new Piglit test: glsl-fs-multiple-builtins.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99154
Reported-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 62b8bcda1c)
Fixes: e99b9395be "gallium/hud: Add support for CPU frequency monitoring"
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 383fc8e9f3)
This commit makes si_update_poly_offset set poly_offset to NULL if
uses_poly_offset is false. This way poly_offset either points into the
currently queued rasterizer, or it is NULL.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99451
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit d7d32b3bfe)
As described in commit 690ead4a13 ("egl/wayland-egl: Fix for segfault
in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface
attached to already destroyed Wayland window we'll get a segfault.
v2: set the correct callback alongside the window->private. (Dan)
Cc: Daniel Stone <daniels@collabora.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit bfd6314350)
This may fix GPU hangs on Gen8. I don't know if it does though.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7a2b65a1d7)
Port of 1e41d7f7b0:
"anv: Support loader interface version 3 (patch v2)"
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6d2fb04f09)
When failing to initializing the Wayland EGL driver, don't leak the
display server connection if it was us who created it.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit 361796651c)
Ever since a long time ago when I messed around with fences, I ensure
that after a PUSH_SPACE call there is enough space to write a fence out
into the pushbuf.
However the PUSH_SPACE macro is not all-knowing, and so sometimes we
have to invoke nouveau_pushbuf_space manually with the relocs/pushes
args set. If we don't take the extra allocation from PUSH_SPACE into
account, then we will end up accidentally flushing when the code was not
expecting a flush. This can lead to various runtime and rendering
failures.
The amount of extra allocation isn't that important - it has to be at
least 8 based on the current nouveau_winsys.h setting, but even more
won't hurt. I just rounded up to powers of 2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99354
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Ben Skeggs <bskeggs@redhat.com>
(cherry picked from commit eb60a89bc3)
This patch implements vk_icdNegotiateLoaderICDInterfaceVersion(), which
brings us to loader interface v3.
v2:
- Drop the pragmas. [emil]
- Advertise v3 instead of v2. Anvil supported more than I
thought. [jason]
- s/Surface/SurfaceKHR/ in comments. [emil]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 1e41d7f7b0)
We can't import the latest vk_icd.h because the new header breaks the
Mesa build. This patch defines new casting macros,
ICD_DEFINE_NONDISP_HANDLE_CASTS() and ICD_FROM_HANDLE(), which can
handle both the old and new vk_icd.h, and will prevent the build from
breaking when we update the header.
In the old vk_icd.h, types were defined as:
typedef struct _VkIcdFoo {
...
} VkIcdFoo;
Commit 6ebba1f6 in the Vulkan loader changed the above to
typedef {
...
} VkIcdFoo;
because the old definitions violated the C and C++ specs. According to
the specs, identifiers that begins with an underscore followed by an
uppercase letter are reserved. (It's pedantic, I know), See the Github
issue referenced below.
References: https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/7
References: 6ebba1f630
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c085bfcec9)
Currently its dependant on the user calling and checking the result
of list_empty() before using the result of list_is_singular().
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 0252ba26c5)
We currently don't perform clears or resolves on multiple array layers
with HiZ.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 5857858aa6)
Match the comment above the field by using units of pixels and not HiZ
blocks.
Cc: mesa-stable@lists.freedesktop.org
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 9f1d3a0c97)
Enable multiple layers of the depth/stencil buffers to be accessible.
Fixes the crucible test, func.depthstencil.arrayed_clear.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 61992e0afe)
This is more correct and should also be a tiny bit faster since we're
just comparing pointers instead of calling nir_src_equal.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c472568b4e)
vtn_ssa_value() can produce variable loads, and the cursor might
be after a return statement, causing nir_builder assert failures
about not inserting instructions after a jump.
This fixes:
dEQP-VK.spirv_assembly.instruction.graphics.barrier.in_if
dEQP-VK.spirv_assembly.instruction.graphics.barrier.in_switch
Cc: "13.0 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 203c128781)
Marking operations as redundant if they are equal to the base
range is fine when the tree structure is something like this:
max
/ \
max b
/ \
3 max
/ \
3 a
But the opt falls apart with a tree like this:
max
/ \
max max
/ \ / \
3 a b 3
The problem is that both branches are treated the same: descending in
the left branch will prune the constant, and then descending the right
branch will prune the constant there as well, because limits[0] wasn't
updated to take the change on the left branch into account, and so we
still get [3,\infty) as baserange.
In order to fix the bug we just disable the marking of redundant expressions
when they match the baserange.
NIR algebraic opt will clean up the first tree for anyway, hopefully
other backends are smart enough to do this also.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 1edc53a66b)
Because border color is handled pre-swizzle, when we move the alpha
channel around in the format, the OPAQUE_BLACK border colors don't work
correctly on B4G4R4A4_UNORM_PACK16 with the hack. This fixes the
following Vulkan CTS tests on Broadwell:
dEQP-VK.pipeline.sampler.view_type.2d_array.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.1d_array.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.2d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.1d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.3d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2d7bed6158)
We were failing to zero m0.2 of the sampler message header for TCS and
GS messages in the simple case. fs_generator has done this for about
a year now, but we missed it in vec4_generator.
Fixes ES31-CTS.core.texture_cube_map_array.sampling,
GL45-CTS.texture_cube_map_array.sampling, and many
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler subtests:
- dynamically_uniform.tessellation_control.isampler3d
- dynamically_uniform.tessellation_control.isamplercube
- dynamically_uniform.tessellation_control.sampler2d
- dynamically_uniform.tessellation_control.usamplercube
- dynamically_uniform.tessellation_control.sampler2darray
- dynamically_uniform.tessellation_control.isampler2darray
- dynamically_uniform.tessellation_control.usampler3d
- dynamically_uniform.tessellation_control.usampler2darray
- dynamically_uniform.tessellation_control.usampler2d
- dynamically_uniform.tessellation_control.sampler3d
- dynamically_uniform.tessellation_control.samplercube
- dynamically_uniform.tessellation_control.isampler2d
- uniform.tessellation_control.isampler3d
- uniform.tessellation_control.isamplercube
- uniform.tessellation_control.usampler2d
- uniform.tessellation_control.usampler3d
- uniform.tessellation_control.sampler2darray
- uniform.tessellation_control.isampler2darray
- uniform.tessellation_control.usampler2darray
- uniform.tessellation_control.sampler2d
- uniform.tessellation_control.usamplercube
- uniform.tessellation_control.sampler3d
- uniform.tessellation_control.samplercube
- uniform.tessellation_control.isampler2d
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4295af646f)
In OpenGL 3.0 and later it is legal to make a context current without
a default framebuffer.
This has been broken since DRI3 support was introduced.
Cc: "13.0 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit b6670157d7)
If the VUE map has slots at the end which the shader does not write,
then we'd "flush" (constructing an URB write) on the last output it
actually wrote. Then, we'd construct another SEND with EOT, but with
no actual payload data. That's not legal.
For example, SSO programs have clip distance slots allocated no matter
what, but the shader may not write them. If it doesn't write any user
defined varyings, then the clip distance slots will be the last ones.
Found while debugging
dEQP-VK.tessellation.shader_input_output.gl_position_vs_to_tcs_to_tes
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 480d6c1653)
The context may be used by texture_get_handle.
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89975e29d3)
The context may be used by texture_get_handle.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99158
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dbba4e03b1)
Fixes tests 'dEQP-GLES3.functional.texture.mipmap.*.generate.rgba5551*' on
Intel Broadwell 0x1616.
The GL 4.5 spec describes the algorithm of glGenerateMipmap as:
The contents of the derived images are computed by repeated, filtered
reduction of the level base image. [...] No particular filter algorithm is
required, though a box filter is recommended as the default filter.
Consider a texture for which all pixels are identical at level 0.
From the spec's description above, one may reasonably assume that the "filtered
reduction" of level 0 produces a new miplevel for which again all pixels are
identical. For any 2x2 subspan of identical pixels, it is difficult to see how
the "filtered reduction" of that subspan can produce a pixel that differs from
the source pixels.
Dithering during _mesa_meta_GenerateMipmap() violated that reasonable
assumption.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99210
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c4b87f129e)
The variable actually needs to be signed, otherwise converting it to a
float doesn't work as expected.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98914
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 1fb4179f92 ("vl: Fix trivial sign compare warnings")
(cherry picked from commit ac57bcda1e)
Use atomic ops when updating gl_shader::RefCount.
Fixes intermittent failures and crashes in
'dEQP-EGL.functional.sharing.gles2.multithread.*'.
All tests in that group now pass except
'dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.textures.copyteximage2d_texsubimage2d_render'.
Tested with:
mesa: branch 'master' at d6545f2
deqp: branch 'nougat-cts-dev' at 4acf725 with additional local fixes
DEQP_TARGET: x11_egl
hw: Intel Broadwell 0x1616
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99085
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Haixia Shi <hshi@chromium.org>
(cherry picked from commit 464b23b1f2)
[Emil Velikov: add u_atomic.h include to resolve the build]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
The spec implicitly allows the incoming count to be 0. From the Vulkan
1.0.38 spec, Section 4.1 Physical Devices:
If the value referenced by pQueueFamilyPropertyCount is not 0 [then
do stuff].
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit d6545f2345)
Fixes dEQP-EGL.functional.create_context_ext.robust_*
on Intel with GBM.
If the user sets the EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR in
EGL_CONTEXT_FLAGS_KHR when creating an OpenGL ES context, then
EGL_KHR_create_context spec requires that we unconditionally emit
EGL_BAD_ATTRIBUTE because that flag does not exist for OpenGL ES. When
creating an OpenGL context, the spec requires that we emit EGL_BAD_MATCH
if we can't support the request; that error is generated in the egl_dri2
layer where the driver capability is actually checked.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99188
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit b85c0b569f)
The Vulkan spec indicates that
vkGetPhysicalDeviceQueueFamilyProperties() should overwrite
pQueueFamilyPropertyCount with the number of structures actually
written to pQueueFamilyProperties.
Signed-off-by: Damien Grassart <damien@grassart.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 75252826e8)
_mesa_choose_tex_format() already handles GL_RGBA + GL_UNSIGNED_SHORT_1_5_5_5_REV
by converting it to MESA_FORMAT_B5G5R5A1_UNORM. Teach it do the same for
the non-reversed type. Otherwise, the switch's fallthrough converts it
to an 8888 format, which has incompatible precision in the alpha
channel.
Patch 2/2 to fix dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
on Intel.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f3739810e3)
This allows eglCreateImage() to accept textures of said format.
Patch 1/2 to fix
dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
on Intel.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9aa6ab0748)
In this case we were dying when we tried to do SHL addr sampler imm(8)
because that puts an immediate in src0 of a two source instruction. This
fixes 2704 of the new separate sampler Vulkan CTS tests on Sky Lake.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 88b5acfa09)
Without this check driver crash when application window
closed unexpectedly.
Acked-by: Edward O'Callaghan <funfunctor@folklore194.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 99de7b7525)
When application window closed unexpectedly due to
lost window visualtypes getting invlaid parameters
which is causing a crash. Necessary check is added
to prevent the crash.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 01dd363e67)
Add the index to the location when assigning driver locations for
output variables.
Otherwise two fragment shader outputs declared as:
layout (location = 0, index = 0) out vec4 output1;
layout (location = 0, index = 1) out vec4 output2;
will end up aliasing one another.
Note that this patch will make the second output variable in the above
example alias a possible third output variable with location = 1 and
index = 0. But this shouldn't be a problem in practice since only one
color attachment is supported when dual-source blending is used.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 27a8aab882)
(cc'ing stable as I'd like to backport the ubo speedup as well)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 9d23b8a18e)
If the provided EGLConfig does not support the requested surface type,
then emit EGL_BAD_MATCH.
Fixes dEQP-EGL.functional.negative_api.create_pbuffer_surface
on GBM.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit fbb4af96c6)
BaseVertex, BaseInstance, DrawID, and some edge flag conditions need
vertex buffer and elements structs. We can't bail early in this case.
Gen4-7 already do this properly. Gen8+ did not.
Thanks to Ilia Mirkin for helping track this down.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99144
Reported-by: Pierre-Eric Pelloux-Prayer <pelloux@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8fc5443a2b)
If info->nr_samplers > ctx->nr_fragment_samplers_saved, the assignment
would prevent cso_single_sampler_done from unbinding the no longer used
samplers from the driver, which could result in use-after-free. This is
probably unlikely to happen in practice though.
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 3d661a12be)
This fixes a regression in a bunch of image store vulkan CTS tests
from commit ad38ba1134, which started
using OWORD block read messages to implement UBO loads. The reason
for the failure is that we were giving bogus buffer alignment limits
to the application (1B), so the CTS would happily come back with
descriptor sets pointing at not even word-aligned uniform buffer
addresses.
Surprisingly the sampler messages used to fetch pull constants before
that commit were able to cope with the non-texel aligned addresses,
but the dataport messages used to fetch pull constants after that
commit and the ones used to access storage buffers (before and after
the same commit) aren't as permissive with unaligned addresses.
Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99097
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 79d08ed3d2)
Reverting the previous attempt at this a5502a721f resulted in
the following Vulkan test failing.
dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex
This time we use the num_components from the alu dest rather than
num_inputs to the op to determine the size of the undef.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99100
(cherry picked from commit 3421b3f5a3)
Fixes the following compile error, present when the SHA1 library is libgcrypt:
CCLD glsl/tests/cache-test
glsl/.libs/libglsl.a(libmesautil_la-mesa-sha1.o): In function `call_once':
/mesa/src/util/../../include/c11/threads_posix.h:96: undefined reference to `pthread_once'
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 5c73ecaac4)
We shouldn't ever see a SEL with conditional mod other than GE (for max)
or L (for min), but we might see one with predication and no conditional
mod.
total instructions in shared programs: 8241806 -> 8241902 (0.00%)
instructions in affected programs: 13284 -> 13380 (0.72%)
HURT: 62
total cycles in shared programs: 84165104 -> 84166244 (0.00%)
cycles in affected programs: 75364 -> 76504 (1.51%)
helped: 10
HURT: 34
Fixes generated code in at least Sanctum 2, Borderlands 2, Goat
Simulator, XCOM: Enemy Unknown, and Shogun 2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92234
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7bed52bb5f)
Pretty basic, but it's a start.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 091a8a04ad)
[Emil Velikov: nir_shader_create() has only three arguments]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Matches the vec4 backend, cmod propagation, and saturate propagation.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 6014da50ec)