On Alchemist, the FF_MODE2 documentation says that we must set the
FF_MODE2 timer values for GS and HS to 224. The hardware performance
tuning guide also recommends setting the TDS timer to 4.
On Tigerlake, i915 applies workarounds to set the GS timer to 224
(failing to do so can cause HS/DS unit hangs), and the TDS timer to 4
(for performance). It doesn't currently apply a HS timer there, and
I'm not sure if it's strictly necessary, but given that Alchemist
needed it, and the other two settings matched, let's assume that it
ought to match as well.
Unfortunately, there has been a bug in the i915 workarounds
infrastructure for non-masked context registers where writing one
field of the register zeroes out all the others. So, I believe the
Tigerlake TDS timer value of 4 isn't being applied correctly there,
though the register is also not readable on that platform which
makes it hard to verify. So, this may also speed up tessellation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9233
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23839>
(cherry picked from commit 1b3669a1ed)
This enables L3 partial write merging for a number of cases that seem
to be getting accidentally disabled by the kernel, which was causing a
serious performance bottleneck on DG2 and MTL platforms. The
"Compressible Partial Write Merge Enable", "Coherent Partial Write
Merge Enable" and "Cross-Tile Partial Write Merge Enable" bits in
L3SQCREG5 were expected to be enabled by default (and confusingly,
they even read off as enabled if you ran 'intel_reg read 0xb158' on an
idle system), but they are getting clobbered during 3D context
initialization by an i915 workaround.
Enabling L3 partial write merging of compressible surfaces in
particular seems to increase rendering fillrate by over 3x in some
cases (e.g. the
"VulkanFillRate/FillRateGPU/resolution:1[0-3]/format:*/blend:0"
fillrate-bound microbenchmarks). Significant improvements can also be
reproduced in most real-world workloads we've tested so far,
e.g. Counter Strike GO improves by ~11%, Shadow Of the Tomb Raider
improves by ~5.5%, and AztecRuins-VK improves by ~6.5% on DG2-512 --
Thanks a lot to Caleb Callaway for these figures. No regressions have
been observed so far.
Even though this patch might strike as surprisingly simple for such a
large payoff, it's the result of Felix DeGrood and I trying to
root-cause the rendering performance gap of DG2 on Linux vs Windows on
and off during the last year, and some of the OA statistics captured
by Felix early this month were greatly helpful for me to connect the
last few dots, so Felix deserves a big chunk of the credit for this
work.
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23783>
(cherry picked from commit 427fee3507)
A global aux-context can be created on-demand for cases where we need to
(for example) blit a resource when we only have a screen ptr.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23324>
(cherry picked from commit 75193262fd)
If we only lower parameters, that's still progress. Technically.
Fixes: 6a29cb2654 ("nir/lower_bool_to_int32: add support for lowering functions.")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23804>
(cherry picked from commit 5c8f21412f)
The explicit stride doesn't have to be defined to aoa and therefore can be
zero in some cases, like in arrays of arrays of uniform blocks.
Resolves crash with spec@arb_gl_spirv@execution@ubo@aoa-2.shader_test piglit test for virgl.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23648>
(cherry picked from commit bc2828a436)
If we consider clearing the group flag of a vec4 register that is used as
source for some instruction we have to take into account that the parent
of the register element may also be part of a group in the parent instruction.
In this case we must not clear the group flag.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9118
Fixes: f3415cb26a (r600/sfn: copy propagate register load chains)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23813>
(cherry picked from commit 34163e19f7)
- Fix null deref. VkPipelineLayoutCreateInfo::pSetLayouts is allowed to
contain VK_NULL_HANDLE.
- The loop 'break' was misplaced.
Fixes crash in
dEQP-VK.pipeline.pipeline_library.graphics_library.fast.0_00_11_11 after
VK_EXT_graphics_pipeline_library is enabled in a later patch.
Fixes: 91966f2eff ("venus: extend lifetime of push descriptor set layout")
Signed-off-by: Lina Versace <linyaa@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Dawn Han <dawnhan@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23810>
(cherry picked from commit 98c8d7b7cf)
Venus sync feedback design relies on concurrent host device resource
access. To avoid device flush overwriting host writes, we must
suballocate the slots with a minimum size of the buffer alignment.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23633>
(cherry picked from commit 2f729ff6aa)
The compile error when compiled with "-Dglx=xlib -D shared-glapi=disabled":
check_table.cpp:1133:37: error: ‘struct _glapi_table’ has no member named ‘DrawArraysInstancedARB’; did you mean ‘DrawArraysInstanced’?
1133 | { "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) },
Fixes: 5679ef99b8 ("glapi: remove EXT and ARB suffixes from Draw functions")
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23793>
(cherry picked from commit 7af2c45947)
Previously the set of dynamic offsets were being reused per each
binding. That's now fixed, by using an offset to determine where
each binding's dynamic offsets reside.
Tests fixed:
dEQP-VK.binding_model.descriptor_copy.{compute,graphics}
.{uniform,storage}_buffer_dynamic_0
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Fixes: aa791961a8 ("pvr: Add support for dynamic buffers descriptors")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23587>
(cherry picked from commit b902fb2e14)
The driver can merge subpasses within a render pass into a single
hw render. While doing so it makes the assumption that the subpasses
in an hw render will all be submitted in a single job.
On vkCmdPipelineBarrier() the driver was previously incorrectly
inserting an event sub-cmd on a merged subpass, breaking that
assumption leading to incorrect values for input attachments.
Signed-off-by: Soroush Kashani <soroush.kashani@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Fixes: 6d672e0336 ("pvr: Add initial vkCmdPipelineBarrier skeleton.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23693>
(cherry picked from commit 4071b8e7f3)
Vulkan allows empty descriptor sets to be created. When we setup
the descriptor set addresses table we fill in the address of the
`bo` for each valid/currently bound desc set. For empty desc sets
there is no `bo` which was causing a seg fault. Now skip them,
leaving their address set to `~0`.
Reported-by: Simon Perretta <simon.perretta@imgtec.com>
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Fixes: ce67f5ac94 ("pvr: Write descriptor set addrs table dev addr into shareds")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23692>
(cherry picked from commit 822dc384b1)
In the following sequence :
- write buffer B with a shader
- barrier on buffer from shader-write to transfer
- vkCmdCopyQueryPoolResults to buffer B
The barrier should take care of ordering things between the shader
writes and vkCmdCopyQueryPoolResults.
The problem is that vkCmdCopyQueryPoolResults runs on the command
streamer and that is not coherent or synchronized in the same way as
shaders.
This change marks the barrier has potentially containing pending
buffer writes for queries so that we can insert the necessary flush
for vkCmdCopyQueryPoolResults later.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9013
Cc: mesa-stable
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23675>
(cherry picked from commit cab8495625)
there are only 2 ubos that can be emitted, except the emitted ubos
can start at an offset based on the first-used ubo, which means this
has to support the full range of ubo indices
fixes oob access in game Beyond All Reason
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23729>
(cherry picked from commit 9803174942)
Indeed, the vertex state was restored using a specific
condition at the util_blitter_restore_vertex_states()
level. This change ensures that the condition is the
same when the vertex state is saved.
The function util_blitter_clear_buffer() is only called
by the r600 driver on pre-evergreen gpus.
This issue is triggered on a rv770 gpu with "piglit/bin/fbo-1d -auto -fbo"
or "piglit/bin/draw_buffers_gles2 -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: 5f566faa46 ("radeonsi: don't save and restore vertex buffers and elements for u_blitter")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23721>
(cherry picked from commit 23c003b88c)
In C the size of a struct { uin32_t a; uint8_t b; } is 8, not 5, so we have
to account for the biggest alignment across all struct members.
Funny that the OpenCL CTS doesn't catch that.
Fixes: 44d32e62fb ("glsl: add cl_size and cl_alignment")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23701>
(cherry picked from commit 4431e5a222)
The whole point of vkGetDeviceImageMemoryRequirementsKHR is to avoid
creating an image so we should completely avoid any allocation like
the private binding.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4075dd16ab ("anv: implement vkGetDeviceImageMemoryRequirementsKHR")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23720>
(cherry picked from commit 0e728ea7b0)
There is no need to split the CF if only the register ID
in a previous write is the same, we should look at the actual
slots instead, ut we have also to take writes of 0 and 1 into
account.
Cc: mesa-stable
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23710>
(cherry picked from commit 3a569fbf9b)