All code now use the C functions. Remove glsl_type_impl.h that
contained the inline C++ wrappers around those.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
In one case, just used glsl_without_array instead of checking if its
an array to decide to use. Using that helper with a non-array type
just returns the type.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
These appear to be failing in the same way as the color_clears tests.
Same results on llvmpipe and freedreno (as with the color_clears tests)
so it does not appear to be a driver specific issue.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26779>
Allow fd_bo_heap_alloc() to return NULL if the heap is exausted (or
fragmented) instead of segfaulting. Then handle the error properly in
bo_new().
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26787>
Add support to use layout metadata to communicate modifier between
exporter and importer. This is required because EXT_external_objects
does not have modifier support, so when importing a memobj we must use
a back-channel to communicate the modifier with the exporter.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25945>
In the case of a dedicated image allocation, stash the layout metadata
on the backing GEM object, so that when imported the metadata can be
retrieved in order to properly interpret the imported memobj.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25945>
Add a struct for communicating layout metadata between turnip and
gallium driver. For now, all that is needed is the modifier, but we
can extend it in the future if needed.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25945>
Extension was enabled but required enums not.
Fixes: 979bcb9f42 ("glsl: add EXT_clip_cull_distance support based on ARB_cull_distance")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26688>
Add the `FARM: google` variable to the .google-freedreno-test job,
which is extended by devices managed by the Google farm. Add the
`FARM: collabora` variable to sc7180-trogdor-kingoftown,
sc7180-trogdor-lazor-limozeen and sm8350-hdk device types which
are available in Collabora farm.
This commit also adds DEVICE_TYPE variable for the .a306-test,
.a530-test and .a630-test jobs.
Signed-off-by: Vignesh Raman <vignesh.raman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25807>
This fixes possible incorrect rendering with lowered multi draws because
the first draw would override the prim type and the next draws would use
the overriden (incorrect) prim type.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26786>
Unmarshal calls that "look ahead" in the batch use it. They expect
the next call ID to be equal to a specific GL call. NUM_DISPATCH_CMD
is not equal to any GL call (it's last_call_id + 1).
This was missed in the referenced commit, causing assertion failures.
Fixes: c3b95d1507 - glthread: add a marker at the end of batches indicating the end
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26786>
vk_physical_device_check_device_features should ignore unsupported
feature structs:
Any component of the implementation (the loader, any enabled layers,
and drivers) must skip over, without processing (other than reading
the sType and pNext members) any extending structures in the chain not
defined by core versions or extensions supported by that component.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10177
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26767>
Otherwise common/intel_gem.h may get included instead of
common/i915/intel_gem.h when building in a different directory.
Fixes: e050a00b9f ("intel/common: Move i915 files to i915 folder")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26784>
When there are lots of inlined shaders, going over each one and checking
if the call index matches becomes expensive. Instead, use a
binary-search-like selection to skip most of the checks.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26380>
This is needed for DXVK and VKD3D-Proton in order to implement
DXGI frame latency and frame latency waitable objects.
Gamescope also requires this to keep in-step with the host.
Using the same enablement system as RADV, etc to be safe.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26752>
We will use this in the future to enable present_id + present_wait like
in RADV.
This also enables the common WSI driconf entries for image count, etc
overrides to work by default, fixing some games.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26752>
We can't query the actually required alignment from llvmpipe, but 16
bytes is insufficient. In particular, llvmpipe's pixel backend code for
depth/stencil will load/store 4 values at a time, which crashes
with d32s8x24 format if alignment is only 16 bytes (the color backend
does similar things but will use unaligned loads if alignment exceeds
16 bytes at least for now).
32 bytes would be enough, however the "ordinary" llvmpipe resource
layout code currently always aligns to at least 64 bytes, so use
this value as well.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26724>
This lets us support multi-planar images properly on transfer queues.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26353>
This removes a bunch of redundant calculations, thus making the code
less error-prone.
Also move the row pitch calculation to a separate function.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26353>
This makes it possible to gather the surface information
only once and pass it to the various SDMA functions, therefore
the code can be less error-prone.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26353>