Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
As discrete graphics looms, we really need to stop storing CPU data
structures in GPU memory. One of the most egregious instances of this
was VkEvent where we had a CPU data structure living inside a dynamic
state pool allocation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
We should keep this very minimal; I don't know that we need to go all
struct gl_context on it. However, this gives us at least a tiny base on
which we can start building some common functionality.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
This extends commit 2243f0cd for anv with additional
extensions for Pie and Q versions.
Fixes tests with 9_R11 CTS:
dEQP-VK.api.info.android#no_unknown_extensions
dEQP-VK.api.info.device#extensions.
v2: Use snake_case function name (Jason Ekstrand)
Drop Change-Id in commit (Kristian H. Kristensen)
v3: Resolve meson-clang error for ANDROID_API_LEVEL.
Signed-off-by: Nataraj Deshpande <nataraj.deshpande@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4827>
Current Android dessert versions such as Pie, Q reject
vulkan version > 1.1. Clamp the vulkan versions to 1.1
for platforms running these Android desserts.
Fixes android.graphics.cts.VulkanFeaturesTest and
dEQP-VK.api.info.device#properties.
v2: Limit version with '!ANDROID' (Eric Engestrom and Tapani Pälli)
Signed-off-by: Nataraj Deshpande <nataraj.deshpande@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4781>
The motivating factor is: this lowering may cause
nir_intrinsic_load_local_group_size intrinsics to be added to the
shader, and by moving this around we make possible for the drivers to
lower that intrinsic by themselves.
Iris will do just that in a later patch for implementing variable
group size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
gen12 does away with the single patch dispatch mode for tcs, and
increases some limits so that 8_patch mode can always work. Make the
necessary changes so we don't try to fall back to single patch mode.
Fixes KHR-GL46.tessellation_shader.single.max_patch_vertices and others
Fixes: 44754279ac ("intel/fs/gen12: Use TCS 8_PATCH mode.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4843>
This assert is actually correct but due to how android hardware buffer
support is implemented we should remove it, otherwise debug build of
mesa hits the assert with Android CTS tests.
Test creates VkImage with non-external format and sets up
VkExternalMemoryImageCreateInfo to indicate that image *may* be used
with Android hardwarebuffer handle. Then test attempts to get image
memory requirements. Problem with this is that we setup all android
supporting images as having external format and thus hit the assert as
the size has not been set yet. This is not a problem in practice since
android will bind ahw memory with the image later on.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2807
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4762>
Starting with Gen11, we have two indirect clear colors: An unconverted
float/int version which is us used for rendering and a converted pixel
value version which is used for texturing. Because the one used for
texturing is stored as a single pixel of that color, it works no matter
what format is being used. Because it's a simple HW indirect and
doesn't involve copying surface states around, we can use it in the
sampler without having to worry about surface states having out-of-date
clear values. The result is that we can now allow any clear color when
texturing.
This cuts the number of resolves in a RenderDoc trace of Dota2 by 95%
on Gen11+ (you read that right) and improves perf by 3.5%. It improves
perf in a handful of other workloads by < 1%.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Previously, we tried to treat color image layouts as a special case
during render passes. This is largely an artifact of history as our
initial understanding of Vulkan placed much more emphasis on render
passes than our current understanding. The only real practical use for
magic layouts in the middle of a render pass, as far as I can tell, is
to allow more clear colors to get passed through to input attachments.
However, most apps aren't very creative with their clear colors and very
few of them (none coming from DXVK) actually use render passes in any
interesting way. Therefore, the risk of being able to pass fewer clear
colors through to input attachments should be minimal.
There are, however, three very big advantages to this change:
1. We are now consistent in our handling of aux usage and layouts
between color and depth/stencil.
2. We are now actually following the layout guidelines from the app and
aren't nearly as likely to see strange behavior due to us overriding
the image layouts manually.
3. It's more obviously correct. While I think our old render pass code
was probably correct, it was full of corner cases and it's very
possible that it was behaving badly in weird ways. This follows the
Vulkan API much more blindly and, as such, is more likely to be
correct and behave the same as other implementations.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
In particular, we split out an anv_can_fast_clear_color_view helper
which only cares about fast-clear and not aux_usage itself.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Instead of making it a function that pretends to choose aux usage (which
isn't what it does at all), make it a function which returns whether or
not we want to do a fast clear. This is far more accurate to the
purpose of the function.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This commit just renames some things so that we use names for temporary
variables which are more consistent with other places in the code-base.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Previously, we bent over backwards to allow non-zero clear colors input
attachments whenever we could. However, very few apps use input
attachments and very few use non-zero clear colors. Getting rid of
support for non-zero clear colors input attachments will allow us to
treat them identically to textures which should help us simplify things
a good bit.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
In order to actually hit this case you have to be using a very odd
color/view combination. The common cases of clear-to-zero and 0/1 clear
colors with an sRGB view don't require any re-interpretation. This is
probably better than always resolving whenever we have a format mismatch
like we are today because that hits the sRGB case every time.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Instead of allocating surface states for attachments in BeginRenderPass,
we now allocate them in begin_subpass. Also, since we're zeroing
things, we can be a bit cleaner about or implementation and just fill
out all those passes for which we have allocated surface states.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This commit splits genX(cmd_buffer_setup_attachments)() into three
functions: one which sets up cmd_buffer->state.attachments, one which
allocates surface states, and one which fills out the surface states.
While we're here, we make both functions take the framebuffer (if any)
as an argument instead of pulling it from the command buffer so it's
more clear what things are inputs to the functions. We also make the
render pass and framebuffer parameters const as those are immutable
objects. The only functional change here should be that we now
vk_zalloc the attachments which should be a bit safer.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This makes a lot more sense than marking them written in begin_subpass
since, at that point, we haven't written them yet. This should reduce
the chances of accidental extra resolves.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
It's a pointless micro-optimization that just makes compute_aux_usage
unnecessarily entangled with setting up surface states.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
The subpass usage flags are supposed to always be one bit and never
multiple bits. However, when adding in TRANSFER_SRC usage for resolve
attachments we were adding it to the subpass bits and not the render
pass bits. This potentially is causing issues where images aren't
getting marked written properly.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
For the checks dealing with fast-clear values, we change them to check
for the depth aspect because the distinction there really is between
color and depth more than between HiZ and CCS.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
We were ORing together the image and stencil usage rather than actually
following the formula in the spec. This can lead to assertions in other
parts of the driver if we're not careful.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
Ever since Vulkan 1.2, this feature has been in core so enabling the
extension is no longer required.
Fixes: 4ef3f7e3d3 "anv: Enable Vulkan 1.2 support"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4694>
When we originally wrote spirv_to_nir we didn't have a good scalar value
union to handily use so we rolled our own thing for spec constants. Now
that we have nir_const_value, we can use that and simplify a bunch of
the spec constant logic.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4675>
Because of functional requirements for Gen11, when perf is enabled we
only power half the EU array.
This change forces it to enable everything.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4021>
Commit fixes assert that triggers when running
dEQP-VK.api.external.memory.android_hardware_buffer.dedicated.buffer#bind_export_import_bind
on a debug build of Mesa.
Fixes: c79a528d ("anv/android: support import/export of AHardwareBuffer objects")
Signed-off-by: Abhishek Kumar <abhishek4.kumar@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4655>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4528>
Also update all of its callers.
On the next commit, the device will be used by anv_gem_munmap to choose
whether we need to call the valgrind code or not, depending on which
type of mmap we are using.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1675>