Until now it was part of spirv_to_nir_options. But it will be used on
the implementation of ARB_gl_spirv and ARB_spirv_extensions, and added
to the OpenGL context, as a way to save what SPIR-V capabilities the
current OpenGL implementation supports.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
SpvOpFConvert now manages the FPRoundingMode decorator for the
returning values enabling the nir_rounding_mode in the conversion
operation to fp16 values.
v2: Fixed breaking of specialization constants. (Jason Ekstrand)
v3: Avoid nir_rounding_mode * casting. (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Added more missing implementations of 16-bit types. (Jason Ekstrand)
v3: Store values in values[0].u16[i] (Jason Ekstrand)
Include switches based on bitsize for 16-bit types
(Chema Casanova)
v4: Coding style fixes (Jason Ekstrand)
Use vtn_u64_literal and u64[0] at 64-bit SpvOpConstant (Jason Ekstrand)
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Eduardo Lima <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
nir_type_conversion enables new operations to handle rounding modes to
convert to fp16 values. Two new opcodes are enabled nir_op_f2f16_rtne
and nir_op_f2f16_rtz.
The undefined behaviour doesn't has any effect and uses the original
nir_op_f2f16 operation.
v2: Indentation fixed (Jason Ekstrand)
v3: Use explicit case for undefined rounding and assert if
rounding mode is used for non 16-bit float conversions
(Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The SPIR-V spec is a bit underspecified when it comes to exactly how
you're allowed to use OpPtrAccessChain and what it means in certain edge
cases. In particular, what if the base pointer of the OpPtrAccessChain
points to the base struct of an SSBO instead of an element in that SSBO.
The original variable pointers implementation in mesa assumed that you
weren't allowed to do an OpPtrAccessChain that adjusted the block index
and asserted such. However, there are some CTS tests that do this and,
if the CTS does it, someone will do it in the wild so we should probably
handle it. With this commit, we significantly reduce our assumptions
and should be able to handle more-or-less anything.
The one assumption we still make for correctness is that if we see an
OpPtrAccessChain on a pointer to a struct decorated block that the block
index should be adjusted. In theory, someone could try to put an array
stride on such a pointer and try to make the SSBO an implicit array of
the base struct and we would not give them what they want. That said,
any index other than 0 would count as an out-of-bounds access which is
invalid.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Before, we always left workgroup variables as shared nir_variables and
let the driver call nir_lower_io. This adds an option to do the
lowering directly in spirv_to_nir. To do this, we implicitly assign the
variables a std430 layout and then treat them like a UBO or SSBO and
immediately lower all the way to an offset.
As a side-effect, the spirv_to_nir pass now handles variable pointers
for workgroup variables.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Up until now, all pointers have been ivec2s. We're about to add support
for pointers to workgroup storage and those are going to be uints.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
There is no good reason why we should have the same logic repeated in
get_vulkan_resource_index and vtn_ssa_offset_pointer_dereference. If
we're a bit more careful about how we do things, we can just use the one
function and get rid of the other entirely. This also makes the push
constant special case a lot more clear.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit moves them both into vtn_variables.c towards the top, makes
them take a vtn_builder, and replaces a hand-rolled instance of
is_external_block with a function call.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This makes us key off of !offset instead of !block_index. It also puts
the guts inside a switch statement so that we can handle more than just
UBOs and SSBOs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This parallels what we do for vtn_block_load except that we don't yet
support anything except SSBO loads through this path.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This is equivalent and means we don't have resource index code scattered
about.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
These helpers are much nicer than just using assert because they don't
kill your process. Instead, it longjmps back to spirv_to_nir(), cleans
up all the temporary memory, and nicely returns NULL. While crashing is
completely OK in the Vulkan world, it's not considered to be quite so
nice in GL. This should help us to make SPIR-V parsing much more
robust. The one downside here is that vtn_assert is not compiled out in
release builds like assert() is so it isn't free.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
We may as well log the source language and file name.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
This commit reworks the way that logging works in SPIR-V to provide
richer and more detailed logging infrastructure. This commit contains
several improvements over the old mechanism:
1) Log messages are now more detailed. They contain the SPIR-V byte
offset as well as source language information from OpSource and
OpLine.
2) There is now a logging callback mechanism so that errors can get
propagated to the client through debug callbak extensions.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
This simply moves allocating the vtn_builder and initializing it to the
very beginning before we even parse the header.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
This is a bit more general and lets us pass additional options into the
spirv_to_nir pass beyond what capabilities we support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Instead of emitting absolutely everything, just emit the few functions
that are actually referenced in some way by the entrypoint. This should
save us quite a bit of time when handed large shader modules containing
many entrypoints.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
We have a nir_builder and it has an impl field.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Gather operations in both GLSL and SPIR-V require a sampler. Fixes
gathers returning garbage when using separate texture/samplers (on AMD,
was using an invalid sampler descriptor).
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We should use the result type of the OpSampledImage opcode, rather than
the type of the underlying image/samplers.
This resolves an issue when using separate images and shadow samplers
with glslang. Example:
layout (...) uniform samplerShadow s0;
layout (...) uniform texture2D res0;
...
float result = textureLod(sampler2DShadow(res0, s0), uv, 0);
For this, for the combined OpSampledImage, the type of the base image
was being used (which does not have the Depth flag set, whereas the
result type does), therefore it was not being recognised as a shadow
sampler. This led to the wrong LLVM intrinsics being emitted by RADV.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
It's rather surprising that we've never actually hit this before.
Aparently, Ian's SPIR-V generator currently claims the Simple when you
don't do anything complex. We really shouldn't assert-fail on it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
Per the SPIR-V spec 2.11 Structured Control Flow:
"The only blocks in a construct that can branch outside the construct are
...
- a break block for the innermost loop it is inside of.
..."
With
"Break block: A block containing a branch to the Merge Block of a loop header's merge instruction."
Note that it puts no restriction on not being in an if or switch within the innermost loop.
This passes the loop_break block to the switch body so it can properly detect loop breaks.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards
from GL. Let's make NIR consistent with the source language and do the
flipping inside the Vulkan driver instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When a conditional branch has the same labels in the "if" part and in the
"else" part, then we have the same cfg block, and it must be handled
once.
v2: handle it the same way as OpBranch (Jason).
Fixes:
dEQP-VK.spirv_assembly.instruction.compute.conditional_branch.same_labels*
dEQP-VK.spirv_assembly.instruction.graphics.conditional_branch.same_labels*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Currently we support 32-bit indexes/offsets all over the driver, so we
convert them to that bit size.
Fixes dEQP-VK.spirv_assembly.instruction.*.indexing.*
v2: Use u2u32 instead (Jason).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I have no idea how this got missed but it's been missing since forever.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Quiets a number of uninitialized variable warnings in clang.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Now that vtn_type has piles of unions, we should assert sanity before
setting fields that may stomp others.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
The old table based spirv_*_to_string functions would return NULL for
any values "inside" the table that didn't have entries. The tables also
needed to be updated by hand each time a new spirv.h was imported.
Generate the file instead.
v2: Make this script work more like src/mesa/main/format_fallback.py.
Suggested by Jason. Remove SCons supports. Suggested by Jason and
Emil. Put all the build work in Makefile.nir.am in lieu of adding a new
Makefile.spirv.am. Suggested by Emil. Add support for Android builds
based on code provided by Emil.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
We were hitting the
unreachable("Invalid image opcode")
near the end of vtn_handle_image when parsing the
SpvOpAtomicCompareExchange opcode.
v2: Add stable CC.
v3: Ignore SpvOpAtomicCompareExchangeWeak. It requires the Kernel
capability which is not exposed in Vulkan, and spirv_to_nir is not used
for OpenCL which does support it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CC: <mesa-stable@lists.freedesktop.org>