Commit graph

15275 commits

Author SHA1 Message Date
José Fonseca
6701ecb3ba raw2png: More helpful messages. Handle PIPE_FORMAT_A8B8G8R8_SNORM. 2008-07-08 07:29:18 +09:00
José Fonseca
30b6b0b9ef raw2png: Update formats from p_formats.h 2008-07-08 07:29:18 +09:00
Brian Paul
de71e4741d egl: bump up MAX_ATTRIBS, added assertion 2008-07-07 14:34:30 -06:00
Brian Paul
1828b6d031 gallium: move assertion (though not really significant) 2008-07-07 10:12:55 -06:00
Brian Paul
b7dfabcaab gallium: simplify/fix buffer_offset, src_offset computation for VBO arrays
Things broke when vertex position wasn't the first attribute.
2008-07-07 10:10:20 -06:00
Jakob Bornecrantz
3596339d31 i915: Fix wrong pointer to cleanup 2008-07-07 15:56:19 +02:00
Jakob Bornecrantz
7420bc05a8 i915: Fix EGL make current 2008-07-07 15:49:09 +02:00
Jakob Bornecrantz
88b806a069 i915: More cleanup of display 2008-07-07 15:26:47 +02:00
Jakob Bornecrantz
687c8d8941 i915: Fetch the real deviceID for EGL 2008-07-07 14:29:11 +02:00
Jakob Bornecrantz
1315f720ba i915: Destruction of surface, context and device in EGL 2008-07-07 13:24:09 +02:00
Jakob Bornecrantz
b30fb6d540 i915: Fix EGL version and name 2008-07-05 16:53:29 +02:00
Jakob Bornecrantz
c6d6a57424 i915: Added a intel be function to wrap a drm bo handle 2008-07-05 15:58:42 +02:00
Jakob Bornecrantz
74db8e9b3f i915: Fix haveDepth and haveStencil for visual in EGL 2008-07-05 14:04:02 +02:00
José Fonseca
152ed98b84 softpipe: Prevent NULL ptr derreference on takedown. 2008-07-05 03:51:26 +09:00
José Fonseca
c23b64f164 softpipe: Compute block size for display targets. 2008-07-05 03:51:25 +09:00
Jakob Bornecrantz
e6c24539c3 i915: Added debug filling code of texture, not active 2008-07-04 19:33:40 +02:00
Jakob Bornecrantz
f6e8963bb1 i915: Clean up intel_egl.c a bit 2008-07-04 19:33:34 +02:00
Jakob Bornecrantz
52912d8616 egl: Add egltri
First tri for EGL drivers with mesa screen ext
2008-07-04 19:33:09 +02:00
Brian Paul
0bc2409e38 mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.
Simplification in colortab.c too.

cherry-picked from master (fe46900703)
2008-07-04 10:37:07 -06:00
Brian Paul
a3de65659c gallium: fix st_choose_format(internalFormat=GL_RGBA16)
Need to check if we're choosing a surface or texture format.
2008-07-04 10:35:32 -06:00
Brian Paul
2fa7b3f786 mesa: Implement mutex/locking around texture object reference counting.
Use new _mesa_reference_texobj() function for referencing/unreferencing
textures.  Add new assertions/tests to try to detect invalid usage of
deleted textures.

cherry-picked from master (9e01b915f1)
2008-07-04 10:29:15 -06:00
Brian Paul
9ca1c62a96 gallium: replace assertion with conditional 2008-07-04 10:02:44 -06:00
Brian Paul
ba9e633902 gallium: fix trim() function bug when count < first
If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a
very large integer because of the unsigned arithmetic.
2008-07-04 10:02:43 -06:00
Brian Paul
294b061256 mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked 2008-07-04 10:02:43 -06:00
Brian Paul
c4b6941e62 mesa: move assertion 2008-07-04 10:02:43 -06:00
José Fonseca
4a18324c0b psb: Fill all texture fields when creating texture blanket. 2008-07-05 00:56:36 +09:00
José Fonseca
1942e29bf7 softpipe: Implement texture blankets. 2008-07-05 00:55:18 +09:00
José Fonseca
194cfc7a4e scons: Enable gcc SSE2 intrinsics on x86. 2008-07-04 22:28:57 +09:00
Brian Paul
dd3311aa89 mesa: added _vbo_VertexAttrib4f() 2008-07-03 17:21:23 -06:00
Brian Paul
7366f3fc54 mesa: fix incorrect array size, added assertion 2008-07-03 17:21:23 -06:00
Brian Paul
0ed3f6f575 mesa: fix array storage allocation bug 2008-07-03 17:21:23 -06:00
Brian Paul
22ac107971 mesa: regenerated file 2008-07-03 17:21:22 -06:00
Brian Paul
4d1d6ed159 mesa: additional vec4 constructor 2008-07-03 17:21:22 -06:00
Brian Paul
d4172263e5 mesa: fix various error codes 2008-07-03 17:21:22 -06:00
Brian Paul
bb18a8b2ea mesa: fix some error codes in _mesa_ShaderSourceARB() 2008-07-03 17:21:22 -06:00
Brian Paul
d015ffa6ea mesa: fix problem freeing framebuffer/renderbuffer objects
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03 17:21:22 -06:00
Brian Paul
51abbdd227 gallium: added a4r4g4b4_put_tile_rgba() 2008-07-03 17:21:22 -06:00
Brian Paul
78388c0e37 mesa: added case for fixed pt 2008-07-03 17:21:22 -06:00
Brian Paul
f042d662e2 gallium: increase TGSI interpreter's number of temp registers to 64
Also, clean up the definitions of the misc/extra temp regs.
A few new assertions too.
2008-07-03 17:21:22 -06:00
Brian Paul
00eb309c31 gallium: move, increase ST_MAX_SHADER_TOKENS 2008-07-03 17:21:22 -06:00
Brian Paul
3c12874857 gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc 2008-07-03 17:21:21 -06:00
Brian Paul
2212c214f1 gallium: fix surface memleak in bitmap code
Found w/ tunnel2.c demo.
2008-07-03 10:12:37 -06:00
José Fonseca
ade03755bc pipebuffer: Silent warnings.
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03 21:28:56 +09:00
José Fonseca
79ca9734ea Support conversion of YUV surfaces. 2008-07-03 20:50:23 +09:00
José Fonseca
c193cc506f gallium: Don't forget to get overllaping blits working again. 2008-07-03 20:50:23 +09:00
Jakob Bornecrantz
d94c7063ec i915: EGL almost works again 2008-07-03 12:12:25 +02:00
Jakob Bornecrantz
28f3d390dd egl: Fix demodriver 2008-07-03 12:10:36 +02:00
José Fonseca
8ccab31356 gallium: Use surface_copy for 1:1 blits. 2008-07-03 15:06:24 +09:00
José Fonseca
27d8d6f44f scons: Add a env.CodeGenerate method to simplify code generation via python scripts.
env.CodeGenerate(
	target = 'my_source.c',
	script = 'my_generator.py',
	source = ['input.txt', 'another.txt'],
	command = 'python $SCRIPT $SOURCE > $TARGET'
)

It will take care generating all appropriate dependencies, including any
module imported by the generator script, and the respective .pyc file
side effects.
2008-07-03 15:06:24 +09:00
Brian Paul
1ca2306147 mesa: fix vertex array validation test for attribute 0 (vert pos)
We don't actually need vertex array[0] enabled when using a vertex
program/shader.

cherry-picked from master
2008-07-02 19:18:10 -06:00