i915: Fix haveDepth and haveStencil for visual in EGL

This commit is contained in:
Jakob Bornecrantz 2008-07-05 14:04:02 +02:00
parent 152ed98b84
commit 74db8e9b3f

View file

@ -224,7 +224,9 @@ visual_from_config(_EGLConfig *conf)
visual->doubleBufferMode = 1;
visual->depthBits = 24;
visual->haveDepthBuffer = visual->depthBits > 0;
visual->stencilBits = 8;
visual->haveStencilBuffer = visual->stencilBits > 0;
return visual;
}