Let's add another field to caps v2, that can help report boolean
values.
Suggested-by: Gert Wollny <gert.wollny@collabora.com>
Suggested-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This is the SSBO analogue to fe0647. User supplied data must
be a multiple of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT.
This fixes 44 GLES31 tests on airlied@'s GLES31 sketch branches with
Nvidia hardware, but this patch standalone can applied to master. The
alignment restriction on Nvidia is 32, hence the default value.
Example tests:
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.0
dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.std430
v2: Move to a better place in case statement
v3: Rebase
Reviewed-by: Dave Airlie <airlied@redhat.com>
The emitted buffer_subdata/texture_subdata call didn't match the
respective signatures.
v2: Actually emit buffer_subdata call.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The driver must support at least one of
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
and one of
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
otherwise glsl_to_tgsi will fire an assert.
ORIGIN_UPPER_LEFT is the default convention, and is supported by
all mesa drivers, hence it seems reasonable to always report the caps
to be enabled. On gles ORIGIN_LOWER_LEFT is generally not supported,
so we rely on the caps reported by the host that depend on whether we
run on an GL or an EGL host.
For PIXEL_CENTER it is completely host driver dependend on what is
supported, and since we do not report the actual host driver capabilities
it is best to mark both as supported, this is how it works for a GL
host too.
Fixes:
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2
Reviewed-by: Gurchetan Singh <gurcetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
The value returned by tgsi_util_get_texture_coord_dim() does not
account for the sample index. This means image_fetch_coords() will not
fetch it, leading to a null deref in ac_build_image_opcode() which
expects it to be present (the return value of ac_num_coords() *does*
include the sample index).
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
CXXLD gallium_dri.la
../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function `clif_dump_packet':
src/broadcom/clif/clif_dump.c:87: undefined reference to `v3d33_clif_dump_packet'
src/broadcom/clif/clif_dump.c:85: undefined reference to `v3d41_clif_dump_packet'
../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function `clif_process_worklist':
src/broadcom/clif/clif_dump.c:140: undefined reference to `v3d41_clif_dump_gl_shader_state_record'
src/broadcom/clif/clif_dump.c:144: undefined reference to `v3d33_clif_dump_gl_shader_state_record'
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This makes this use all 32 bits, so future sets need to be
defined in a new struct.
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Fixes: f7604d8af5 ("st/dri: only expose config formats that are display targets")
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
If drisw_loader_funcs implements put_image_shm, allocates display
target data with shared memory and display with put_image_shm().
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
If the DRIswrastLoaderExtension implements putImageShm, bind it to
drisw_loader_funcs.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This just renames this as we want to add an shm handle which
isn't really drm related.
Originally by: Marc-André Lureau <marcandre.lureau@gmail.com>
(airlied: I used this sed script instead)
This was generated with:
git grep -l 'DRM_API_' | xargs sed -i 's/DRM_API_/WINSYS_/g'
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
v2: fix whitespace and indentation
r332881 added an extra parameter to the emit function.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106619
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-By: Aaron Watry <awatry@gmail.com>
Tested-By: Aaron Watry <awatry@gmail.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Resources created with modifiers are treated as scanout because there is
no way for applications to specify the usage (though that capability may
be useful to have in the future). Currently all the resources created by
applications with modifiers are for scanout, so make sure they have bind
flags set accordingly.
This is necessary in order to properly export buffers for such resources
so that they can be shared with scanout hardware.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
Resources created for scanout but without modifiers need to be treated
as pitch-linear. This is because applications that don't use modifiers
to create resources must be assumed to not understand modifiers and in
turn won't be able to create a DRM framebuffer and passing along which
modifiers were picked by the implementation.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
This code path is no longer required with framebuffer modifier support.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
Previously, findFirstUse() only considered reads "uses". This fixes that
by making it check both an instruction's sources and definitions. It
also shortens both findFistUse() and findFirstDef() along the way.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Make sure only those components are written to that are specified in the
write mask.
Fixes:
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_fragment
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
In cases like
IDIV TEMP[0].xy TEMP[0].xx TEMP[1].yy
the result will be written to the same register that is also a source register.
Since the components are evaluated one by one, this may result in overwriting
the source value for a later operation. Work around this by adding another
temporary to store the result if the destination temporary index is equal to
one of the source temporary indices.
Fixes:
dEQP-GLES2.functional.shaders.operator.binary_operator.div.*
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
GS is tested, tessellation is untested.
Have outputs_written_before_ps for HW VS and outputs_written for other
stages. The reason is that COLOR and BCOLOR alias for HW VS, which
drives elimination of VS outputs based on PS inputs.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Optimize AVX-512 PA Assemble (PA_STATE_OPT). Reduced generated code by
about 4x, MSVC compiler was going crazy making temporaries and
split-loading inputs onto the stack unless explicit AVX-512 load ops
were added
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Added two new files for a wrapper function for initialization
v2: added missing include for single architecture builds
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This fixes 4 out of 5 cases in:
arb_framebuffer_no_attachments-atomic on cayman.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "18.0 18.1" <mesa-stable@lists.freedesktop.org>
This unifies the explicit rasterization discard as well as the implicit
rasterization disabled logic (which we need for another state tracker),
which really should do the exact same thing.
We'll now toss out the prims early on in setup with (implicit or
explicit) discard, rather than do setup and binning with them, which
was entirely pointless.
(We should eventually get rid of implicit discard, which should also
enable us to discard stuff already in draw, hence draw would be
able to skip the pointless clip and fallback stages in this case.)
We still need separate logic for only null ps - this is not the same
as rasterization discard. But simplify the logic there and don't count
primitives simply when there's an empty fs, regardless of depth/stencil
tests, which seems perfectly acceptable by d3d10.
While here, also fix statistics for primitives if face culling is
enabled.
No piglit changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>